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# wishing_wells.json #
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This file contains a BlockSetSelector (see below) describing the probability of a given block being chosen.
These probabilities are used for Wishing Wells, which have
loot deposits at the bottom of them.
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# BlockSetSelectors #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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{
"lootBlockChances": {
"entries": {
"minecraft:emerald_ore": 0.05,
"minecraft:gold_block": 0.01,
"minecraft:gold_ore": 0.5
},
"defaultBlock": "minecraft:sandstone"
}
}