Initial commit
This commit is contained in:
55
config/bettercombat/server.json5
Normal file
55
config/bettercombat/server.json5
Normal file
@@ -0,0 +1,55 @@
|
||||
{
|
||||
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
|
||||
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
|
||||
This config allows you to change upswing duration.
|
||||
Example values:
|
||||
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
|
||||
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
|
||||
*/
|
||||
"upswing_multiplier": 0.5,
|
||||
// Bypass damage receive throttling of LivingEntity from player attacks.
|
||||
"allow_fast_attacks": true,
|
||||
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
|
||||
"allow_attacking_mount": false,
|
||||
// The minimum number of ticks between two attacks
|
||||
"attack_interval_cap": 2,
|
||||
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
|
||||
Classical example is an alexsmobs:crocodile attempting a death spin.
|
||||
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
|
||||
*/
|
||||
"hostile_player_vehicles": [
|
||||
"alexsmobs:crocodile"
|
||||
],
|
||||
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
|
||||
"allow_sweeping": true,
|
||||
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
|
||||
"allow_attacking_thru_walls": false,
|
||||
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
|
||||
"movement_speed_while_attacking": 0.5,
|
||||
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
|
||||
"movement_speed_applied_smoothly": true,
|
||||
// Determines whether or not to apply movement speed reduction while attacking mounted
|
||||
"movement_speed_effected_while_mounting": false,
|
||||
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
|
||||
"knockback_reduced_for_fast_attacks": false,
|
||||
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
|
||||
"combo_reset_rate": 3.0,
|
||||
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
|
||||
"target_search_range_multiplier": 2.0,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_main_hand_damage_multiplier": 1.0,
|
||||
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
|
||||
"dual_wielding_off_hand_damage_multiplier": 1.0,
|
||||
// Entities with `HOSTILE` relation will be hit by undirected weapon swings. NOTE: Vanilla sweeping will still happen, if not disabled via `allow_sweeping`
|
||||
"player_relation_to_teamless_players": "NEUTRAL",
|
||||
"player_relation_to_villagers": "NEUTRAL",
|
||||
"player_relation_to_passives": "HOSTILE",
|
||||
"player_relation_to_hostiles": "HOSTILE",
|
||||
"player_relation_to_other": "HOSTILE",
|
||||
// Try to guess and apply a preset for items without weapon attributes data file
|
||||
"fallback_compatibility_enabled": true,
|
||||
// Allow printing the content of weapon attributes registry
|
||||
"weapon_registry_logging": false
|
||||
}
|
||||
Reference in New Issue
Block a user