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config/effortlessbuilding-common.toml
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47
config/effortlessbuilding-common.toml
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[Reach]
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#Reach: how far away the player can place blocks using mirror/array etc.
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#Enable the crafting of reach upgrades to increase reach.
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#If disabled, reach is set to level 3 for survival players.
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enableReachUpgrades = true
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#Maximum reach in creative
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#Keep in mind that chunks need to be loaded to be able to place blocks inside.
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maxReachCreative = 200
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#Maximum reach in survival without upgrades
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#Reach upgrades are craftable consumables that permanently increase reach.
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#Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
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maxReachLevel0 = 20
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#Maximum reach in survival with one upgrade
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maxReachLevel1 = 40
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#Maximum reach in survival with two upgrades
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maxReachLevel2 = 60
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#Maximum reach in survival with three upgrades
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maxReachLevel3 = 80
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[SurvivalBalancers]
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#Determines what blocks can be replaced in survival.
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#-1: only blocks that can be harvested by hand (default)
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#0: blocks that can be harvested with wooden or gold tools
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#1: blocks that can be harvested with stone tools
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#2: blocks that can be harvested with iron tools
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#3: blocks that can be harvested with diamond tools
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#4: blocks that can be harvested with netherite tools
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#Range: -1 ~ 3
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quickReplaceMiningLevel = -1
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#How many placements are remembered for the undo functionality.
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undoStackSize = 10
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[Visuals]
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#Show a block preview if you have a block in hand even in the 'Normal' build mode
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alwaysShowBlockPreview = false
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#How long the dissolve effect takes when placing blocks.
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#Default between 30 and 60 ticks, you can multiply that here.
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#Recommended values:
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#Snappy: 0.7
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#Relaxing: 1.5
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dissolveTimeMultiplier = 1.0
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#Switch to using the simple performance shader when placing more than this many blocks.
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shaderTreshold = 1500
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#Use fancy shaders while placing blocks
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useShaders = true
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