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config/firstaid-client.toml
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43
config/firstaid-client.toml
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#Client only configuration settings
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[Overlay]
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#The mode how to show the mc vanilla health bar.
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#NORMAL shows the vanilla health value that calculated the way vanillaHealthCalculation is specified (server config)
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#HIGHLIGHT_CRITICAL_PATH show the vanilla health value and highlights the health value of the most damaged critical limb (by default head or body) using the hardcore-styled hearts for them and the normal hearts for the rest of the health. Only works if vanillaHealthCalculation is set to AVERAGE_ALL
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#HIDE just doesn't display the vanilla health bar at all.
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#Allowed Values: NORMAL, HIGHLIGHT_CRITICAL_PATH, HIDE
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vanillaHealthBarMode = "HIGHLIGHT_CRITICAL_PATH"
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#The design to use to visualize the health
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#Allowed Values: OFF, NUMBERS, HEARTS, PLAYER_MODEL, PLAYER_MODEL_4_COLORS
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overlayMode = "PLAYER_MODEL"
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#The relative point of the overlay
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT
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overlayPosition = "BOTTOM_RIGHT"
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#Determines how first aid should display armor on item tooltips.
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#REPLACE replaces the vanilla description with the one fitting first aid
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#APPEND will add the first aid values at the bottom
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#NONE will show the old vanilla values. Be advised this is purly visual, interally, the first aid value will always be used
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#Allowed Values: REPLACE, APPEND, NONE
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armorTooltipMode = "APPEND"
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#The offset on the x axis
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#Range: -32768 ~ 32767
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xOffset = 0
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#The offset on the y axis
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#Range: -32768 ~ 32767
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yOffset = -1
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#Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque
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#Range: 0 ~ 200
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alpha = 50
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#Specifies how many ticks (20 ticks = 1 second) the overlay should be visible after health changed (healing/damaging)
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#If set to -1, the HUD is always visible
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#Range: -1 ~ 600
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visibleDurationTicks = -1
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#If set to true, the overlay will flash for a short moment if the health changed. Only affects PLAYER_MODEL overlay
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flash = true
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[Misc]
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#Set to true to enable the debuff sounds. Only matters when debuffs are enabled
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enableSoundSystem = true
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#Disables the funny easter eggs on certain events if false
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enableEasterEggs = false
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