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config/hardcore_torches-common.toml
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88
config/hardcore_torches-common.toml
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#General Settings
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[general]
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#If true, torches and lanterns will continue to lose fuel even while in the players inventory.
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tickInInventory = false
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#If true, certain animals will drop fat as an item, which can be used in lanterns.
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animalsDropFat = true
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#Oil Can Settings
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[oil_can]
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#The maximum fuel an oil can holds, in ticks.
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#Range: > 1
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maxCanFuel = 576000
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#Do lanterns require an oil can to be fueled?
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lanternsNeedCan = true
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#Can torches be fueled with an oil can?
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torchesUseCan = false
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#Globally modify all oil can recipes. 0.5 means all items give half as much oil.
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#Range: 0.0 ~ 1.7976931348623157E308
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oilRecipeMultiplier = 1.0
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#0: Craft oil using can and animal fat
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#1: Craft oil using can and coal
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#2: Both enabled
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#3: Disable recipes (You must provide custom JSON files, open the mod JAR to see format)
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#Range: 0 ~ 3
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oilRecipeType = 0
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#Torch Settings
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[torch]
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#How long a torch lasts when crafted. There are 20 ticks per second so 48000 ticks = 20 minutes.
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#Range: > 1
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defaultTorchFuel = 480000
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#Torches will become unlit when broken.
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torchesExtinguishWhenBroken = false
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#Overrides torchesExtinguishWhenBroken. Torches will be fully expended when broken (burnt torch or stick).
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torchesBurnWhenDropped = false
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#Fully expended torches will drop as sticks rather than burnt torches.
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burntStick = false
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#Torches will be affected when in the rain. Will smolder or become unlit depending on torchesSmolder.
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torchesRain = false
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#If a torch is in the rain and torchesRain = true, then it will smolder and burn fuel at 1/3rd the normal rate instead of becoming unlit.
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torchesSmolder = true
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#If true, torches must be lit after crafting.
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craftUnlit = false
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#Right click a torch without holding fuel or a lighter to unlight it.
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handUnlightTorch = false
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#0: When going underwater, torches in your inventory will be unaffected
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#1: When going underwater, torches in mainhand or offhand will be extinguished
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#2: When going underwater, torches in inventory will be extinguished
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#Range: 0 ~ 2
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invExtinguishInWater = 0
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#0: When in rain, torches in your inventory will be unaffected
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#1: When in rain, torches in mainhand or offhand will be extinguished or smolder
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#2: When in rain, torches in inventory will be extinguished or smolder
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#Range: 0 ~ 2
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invExtinguishInRain = 0
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#Lantern Settings
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[lantern]
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#The max amount of fuel a lantern can hold. There are 20 ticks per second so 144000 ticks = 60 minutes.
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#Range: > 1
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defaultLanternFuel = 480000
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#A lantern must have at least this much fuel to be ignited from unlit. Once lit it will continue to burn to 0
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#Range: > 1
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minLanternIgnitionFuel = 1
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#The amount a fuel item adds to the lantern by default
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#Range: > 1
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defLanternFuelItem = 72000
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#Right click a lantern without holding fuel or a lighter to unlight it.
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handUnlightLantern = false
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#How much fuel a newly crafted lantern starts with.
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#Range: > 0
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startingLanternFuel = 0
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#Fire Starter Settings
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[fire_starter]
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#Can the fire starter light campfires
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canLightCampfires = true
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#Can the fire starter light torches
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canLightTorches = true
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#Can the fire starter start full-block fires
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canStartFires = true
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#Can the fire starter light lanterns
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canLightLanterns = false
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#Percentage chance that the fire starter works
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#Range: 0.0 ~ 1.0
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starterSuccessChance = 0.33
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