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config/lucent-client.toml
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98
config/lucent-client.toml
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[dynamic_lighting_settings]
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#
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# If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting.
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# Default: true
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vanillaDynamicLighting = true
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#
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# The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance.
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# Default: 40
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#Range: 1 ~ 240
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lightRefreshRate = 6
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#
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# Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates.
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# Default: 128
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#Range: 0 ~ 1024
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maxVisibleDistance = 128
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#
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# Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light.
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# Default: false
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seeThroughWalls = false
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#
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# Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often.
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# Default: true
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smoothBlending = false
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#
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# If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed).
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# Default: true
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threadedRendering = true
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[dynamic_lighting_settings.entity_lighting]
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#
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# Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it.
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# Example: ["minecraft:blaze=9", "minecraft:creeper=5"]
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# Default: []
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entityBrightnessOverrides = []
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[dynamic_lighting_settings.entity_lighting.burning_entities]
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#
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# Should entities on fire emit light.
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# Default: true
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burningEntitiesGlow = true
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#
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# How bright a burning entity should be.
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# Default: 10
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#Range: 0 ~ 15
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burningEntityLightLevel = 10
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[dynamic_lighting_settings.entity_lighting.glowing_entities]
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#
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# Should entities affected with the glowing effect emit light.
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# Default: true
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glowingEntitiesGlow = true
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#
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# How bright an entity with the glowing effect be.
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# Default: 5
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#Range: 0 ~ 15
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glowingEntityLightLevel = 5
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[dynamic_lighting_settings.item_lighting]
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#
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# Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it.
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# Example: ["minecraft:torch=14", "minecraft:diamond=10"]
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# Default: []
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itemBrightnessOverrides = []
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#
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# Should items in the world emit light.
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# Default: true
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itemEntitiesGlow = true
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#
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# Should held or worn items emit light.
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# Default: true
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heldItemsGlow = true
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#
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# Should item frames with glowing items emit light.
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# Default: true
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itemFramesGlow = true
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[block_emission_settings]
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#
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# Should block textures emit light brighter than usual.
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# Default: true
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blockTexturesGlow = true
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#
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# Modifies the light level of block textures. Allows for adding modded blocks. Set the light to -1 to unregister it.
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# Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"]
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# Default: []
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blockTextureBrightnessOverrides = []
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[debug_settings]
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#
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# Logs when an object's light value is registered.
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# Default: false
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logRegisterObjectLighting = false
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#
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# Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers.
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# Default: false
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logLightCalculationTime = false
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