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config/mobtimizations/features-customization.toml
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28
config/mobtimizations/features-customization.toml
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#General mod settings
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[general]
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#Percent chance to run for task: zombie village raid task
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#Range: > 0
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zombieVillageRaidPercentChance = 33
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#Percent chance to run for task: zombie seeking turtle eggs to destroy
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#Range: > 0
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zombieSearchAndDestroyTurtleEggPercentChance = 0
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#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
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#Range: > 0
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mobWanderingPercentChance = 100
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#Delay in ticks between allowed mob wander pathfinds
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#Range: > 0
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mobWanderingDelay = 100
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#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
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#Range: > 0
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mobWanderingReducedRateMultiplier = 6
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#If not near a player, we only allow give the mob this much of a percent chance to search for a target
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#Range: > 0
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mobEnemyTargetingReducedRatePercentChance = 10
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#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
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#Range: > 0
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playerProximityReducedRateRangeCutoff = 12
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#How often in ticks we update our check on how close a mob is to a player
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#Range: > 0
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playerProximityReducedRatePlayerScanRate = 40
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18
config/mobtimizations/features.toml
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18
config/mobtimizations/features.toml
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#General mod settings
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[general]
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#If true, optimizes the expensive zombie village raid task that scans around a lot for villagers, by default cuts the chance to 1/3
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optimizationZombieVillageRaid = true
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#If true, optimizes the expensive mob targeting tasks
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optimizationMobEnemyTargeting = true
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#If true, optimizes the expensive mob wander pathfinding, even more so if far from players
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optimizationMobWandering = true
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#If true, disables the frequent pathfinds done while already following a path
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optimizationMobRepathfinding = true
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#If true, optimizes the expensive searching done to find a turtle egg to crush, for zombies/husks, by default fully disabling it
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optimizationZombieSearchAndDestroyTurtleEgg = true
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#If true, disables the expensive 3x3x3 hazard scanning that is constantly running every tick while path following, for monsters only, your pets are safe
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optimizationMonsterHazardAvoidingPathfollowing = true
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#If true, wander pathfinding and enemy targeting attempts will be further reduced when far away from players
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playerProximityReducedRate = true
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