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#General mod settings
[general]
#Percent chance to run for task: zombie village raid task
#Range: > 0
zombieVillageRaidPercentChance = 33
#Percent chance to run for task: zombie seeking turtle eggs to destroy
#Range: > 0
zombieSearchAndDestroyTurtleEggPercentChance = 0
#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
#Range: > 0
mobWanderingPercentChance = 100
#Delay in ticks between allowed mob wander pathfinds
#Range: > 0
mobWanderingDelay = 100
#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
#Range: > 0
mobWanderingReducedRateMultiplier = 6
#If not near a player, we only allow give the mob this much of a percent chance to search for a target
#Range: > 0
mobEnemyTargetingReducedRatePercentChance = 10
#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
#Range: > 0
playerProximityReducedRateRangeCutoff = 12
#How often in ticks we update our check on how close a mob is to a player
#Range: > 0
playerProximityReducedRatePlayerScanRate = 40

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#General mod settings
[general]
#If true, optimizes the expensive zombie village raid task that scans around a lot for villagers, by default cuts the chance to 1/3
optimizationZombieVillageRaid = true
#If true, optimizes the expensive mob targeting tasks
optimizationMobEnemyTargeting = true
#If true, optimizes the expensive mob wander pathfinding, even more so if far from players
optimizationMobWandering = true
#If true, disables the frequent pathfinds done while already following a path
optimizationMobRepathfinding = true
#If true, optimizes the expensive searching done to find a turtle egg to crush, for zombies/husks, by default fully disabling it
optimizationZombieSearchAndDestroyTurtleEgg = true
#If true, disables the expensive 3x3x3 hazard scanning that is constantly running every tick while path following, for monsters only, your pets are safe
optimizationMonsterHazardAvoidingPathfollowing = true
#If true, wander pathfinding and enemy targeting attempts will be further reduced when far away from players
playerProximityReducedRate = true