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207
config/parcool-client.toml
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207
config/parcool-client.toml
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["Stamina HUD Configuration"]
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#horizontal alignment
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#Allowed Values: Left, Right
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align_h_s_hud = "Right"
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#vertical alignment
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#Allowed Values: Top, Bottom
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align_v_s_hud = "Bottom"
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#Allowed Values: Normal, Light, Hide
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stamina_hud_type = "Light"
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hide_hud_if_stamina_infinite = true
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#horizontal margin of normal HUD
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#Range: 0 ~ 100
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margin_h_stamina_hud = 3
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#vertical margin of normal HUD
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#Range: 0 ~ 100
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margin_v_stamina_hud = 3
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["Other Configuration"]
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#Vault Animation(Dynamic is to select animation dynamically)
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#Allowed Values: SpeedVault, KongVault, Dynamic
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vault_animation_mode = "Dynamic"
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#Color theme of Setting GUI
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#Allowed Values: Red, Green, Blue, Yellow, Black
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gui_color_theme = "Blue"
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#Enable just timing effect of Breakfall
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enable_just_time_effect_breakfall = true
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#Enable sounds triggered by Action
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enable_sounds = true
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#Whether ParCool is active
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parcool_activation = true
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[Stamina]
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[Stamina.Consumption]
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#Range: 0 ~ 10000
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stamina_consumption_of_BreakfallReady = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_CatLeap = 150
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#Range: 0 ~ 10000
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stamina_consumption_of_ClimbUp = 150
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#Range: 0 ~ 10000
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stamina_consumption_of_ClingToCliff = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_Crawl = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Dive = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Dodge = 80
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#Range: 0 ~ 10000
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stamina_consumption_of_FastRun = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_Flipping = 80
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#Range: 0 ~ 10000
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stamina_consumption_of_HangDown = 3
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#Range: 0 ~ 10000
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stamina_consumption_of_HorizontalWallRun = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_JumpFromBar = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_QuickTurn = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Roll = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_Slide = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Tap = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_Vault = 50
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#Range: 0 ~ 10000
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stamina_consumption_of_WallJump = 120
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#Range: 0 ~ 10000
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stamina_consumption_of_WallSlide = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_ClimbPoles = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_SkyDive = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_VerticalWallRun = 150
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#additional stamina mod dependency(only when it's installed)
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#Allowed Values: None, Feathers
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external_stamina = "Feathers"
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#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
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#Please check 'parcool-server.toml' in 'serverconfig' directory
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infinite_stamina = false
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#Infinite Stamina while player is cretive mode
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infinite_stamina_if_creative_mode = true
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#ParCool consume hanger value instead of stamina
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use_hanger_instead = false
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#Range: 300 ~ 10000
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max_stamina = 2000
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#Range: 1 ~ 10000
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stamina_recovery = 20
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["Possibility of Actions(Some do not have to work)"]
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can_BreakfallReady = true
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can_CatLeap = true
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can_ClimbUp = true
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can_ClingToCliff = true
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can_Crawl = true
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can_Dive = true
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can_Dodge = true
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can_FastRun = true
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can_Flipping = true
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can_HangDown = true
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can_HorizontalWallRun = true
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can_JumpFromBar = true
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can_QuickTurn = true
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can_Roll = true
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can_Slide = true
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can_Tap = true
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can_Vault = true
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can_WallJump = true
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can_WallSlide = true
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can_ClimbPoles = true
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can_SkyDive = true
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can_VerticalWallRun = true
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[Animations]
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#Enable custom animations
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enable_animation = true
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#Enable custom animation of falling
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enable_falling_animation = true
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#Enable first-person-view animations
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enable_fov_animation = true
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#Enable rotation of camera by Dodge
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enable_camera_rotation_dodge = false
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#Enable rotation of camera by Backward Wall-Jump
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enable_camera_rotation_back_wall_jump = true
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#Enable rotation of camera by Roll
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enable_camera_rotation_roll = true
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#Enable rotation of camera by Flipping
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enable_camera_rotation_flipping = true
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#Enable animation of camera by Vault
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enable_camera_animation_vault = false
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#Enable animation of camera by Horizontal-WallRun
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enable_camera_animation_h-wall-run = true
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#Enable animation of camera by Hang-Down
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enable_camera_animation_hang-down = true
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[Animations.Animators]
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enable_BackwardWallJumpAnimator = true
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enable_CatLeapAnimator = true
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enable_ClimbUpAnimator = true
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enable_ClingToCliffAnimator = true
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enable_CrawlAnimator = true
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enable_DodgeAnimator = true
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enable_FastRunningAnimator = true
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enable_FlippingAnimator = true
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enable_HorizontalWallRunAnimator = true
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enable_JumpFromBarAnimator = true
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enable_HangAnimator = true
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enable_KongVaultAnimator = true
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enable_RollAnimator = true
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enable_SlidingAnimator = true
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enable_SpeedVaultAnimator = true
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enable_TapAnimator = true
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enable_WallJumpAnimator = true
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enable_WallSlideAnimator = true
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enable_DiveAnimationHostAnimator = true
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enable_VerticalWallRunAnimator = true
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[Control]
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#Control of FastRun
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#Allowed Values: PressKey, Toggle, Auto
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fast-run_control = "Auto"
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#Control of FastRun
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#Allowed Values: PressKey, Toggle
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crawl_control = "PressKey"
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#Enable double-tapping ctrl for Dodge
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enable_double_tapping_for_dodge = false
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#Enable Crawl in air
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enable_crawl_in_air = true
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#Enable Vault in air
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enable_vault_in_air = true
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#Enable backward Wall-Jump when facing to wall
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enable_wall_jump_backward = false
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#Enable Roll when creative mode (experimental)
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enable_roll_creative = false
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#Make Vault Need Vault Key Pressed
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vault_needs_key_pressed = false
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#enable players to do actions needing Fast-Running by sprint
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substitute_sprint = true
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#How long duration of dodge is deal as successive dodge
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#Range: > 0
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successive_dodge_cool_time = 30
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#Cool time of Dodge action
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#Range: > 11
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dodge_cool_time = 11
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#Max number of times of successive Dodge action
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#Range: > 1
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successive_dodge_count = 3
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[Modifier]
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#How long you can do Horizontal Wall Run
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#Range: 15 ~ 40
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wall-run_continuable_tick = 25
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#How long you can do Slide
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#Range: 10 ~ 30
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sliding_continuable_tick = 15
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#FastRun speed modifier
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#Range: 0.001 ~ 4.0
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fast-run_modifier = 1.5
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#Dodge speed modifier
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#Range: 0.5 ~ 1.5
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dodge-speed_modifier = 1.0
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