Initial commit
This commit is contained in:
69
config/thirst/common.toml
Normal file
69
config/thirst/common.toml
Normal file
@@ -0,0 +1,69 @@
|
||||
|
||||
[General]
|
||||
#How much faster is hydration depletion relative to hunger (1 means they will deplete at the same speed)
|
||||
thirstDepletionModifier = 1.2
|
||||
#Whether players will get slowness effect when thirsty
|
||||
moveSlowWhenThirsty = true
|
||||
#Whether foods considered as drinks should have nutrition
|
||||
enableDrinksNutrition = true
|
||||
|
||||
[World]
|
||||
#Y level above which water has 1 more level of purification by default (i.e Mountains)
|
||||
mountainsY = 100
|
||||
#Y level below which water has 1 more level of purification by default (i.e Caves) (for aquatic biomes, this number will be decreased by 32)
|
||||
cavesY = 48
|
||||
#How many levels of purification does running water have compared to still water
|
||||
runningWaterPurificationAmount = 1
|
||||
|
||||
["Purity-related Effects"]
|
||||
#Whether player should gain hydration even if they recieved a purity-related debuff
|
||||
quenchThirstWhenDebuffed = true
|
||||
#% of getting poisoned after drinking dirty water
|
||||
dirtyPoisonPercentage = 30
|
||||
#% of getting sick (hunger and nausea) after drinking dirty water
|
||||
dirtyNauseaPercentage = 100
|
||||
#% of getting poisoned after drinking slightly dirty water
|
||||
slightlyDirtyPoisonPercentage = 10
|
||||
#% of getting sick (hunger and nausea) after drinking slightly dirty water
|
||||
slightlyDirtyNauseaPercentage = 50
|
||||
#% of getting poisoned after drinking acceptable water
|
||||
acceptablePoisonPercentage = 0
|
||||
#% of getting sick (hunger and nausea) after drinking acceptable water
|
||||
acceptableNauseaPercentage = 5
|
||||
#% of getting poisoned after drinking purified water
|
||||
purifiedPoisonPercentage = 0
|
||||
#% of getting sick (hunger and nausea) after drinking purified water
|
||||
purifiedNauseaPercentage = 0
|
||||
|
||||
["Purification levels"]
|
||||
#How many levels of purification are added after boiling in a kettle
|
||||
kettlePurificationLevels = 2
|
||||
|
||||
["Fermentation levels"]
|
||||
#Purification level below which fermented liquids will grow bacteria and get less purified
|
||||
fermentationMoldingThreshold = 3
|
||||
#Decrement of purification levels if water isn't purified enough when fermenting
|
||||
fermentationMoldingHarshness = 2
|
||||
|
||||
["Create compatibility"]
|
||||
#Purification levels gained by filtering water through a Sand Filter
|
||||
sandFilterFiltrationAmount = 2
|
||||
#Millibuckets of water filtered per game tick with a Sand Filter
|
||||
sandFilterMbPerTick = 10
|
||||
|
||||
["Drinking Mechanics"]
|
||||
#Stack size for water bottles
|
||||
waterBottleStacksize = 64
|
||||
#Whether the player can't regenerate as fast when hydration isn't full (like hunger)
|
||||
dehydrationHaltsHealthRegen = false
|
||||
#Whether hydration depletes when the player's health is regenerating (like hunger)
|
||||
healthRegenDepletesHydration = false
|
||||
#Whether dehydration from regenerating health (if enabled above) should take into account temperature and humidity
|
||||
healthRegenDehydrationIsBiomeDependent = false
|
||||
#Whether players can drink by shift-right-clicking water with an empty hand
|
||||
canDrinkByHand = true
|
||||
#How much the player is hydrated when drinking by hand
|
||||
handDrinkingHydration = 3
|
||||
#How much the player thirst is quenched when drinking by hand
|
||||
handDrinkingQuenched = 2
|
||||
|
||||
Reference in New Issue
Block a user