#Overrides all other config options for easy difficulty management #This value is changed by the in-game config. It does nothing otherwise. #Range: 0 ~ 4 Difficulty = 2 ["Item settings"] #Allow fire resistance to block overheating damage "Fire Resistance Immunity" = true #Allow ice resistance to block freezing damage "Ice Resistance Immunity" = true #Thermometer item is required to see detailed world temperature "Require Thermometer" = true ["Misc temperature-related things"] #Sets whether damage scales with difficulty "Damage Scaling" = true #When set to true, players cannot sleep if they are cold or hot enough to die "Prevent Sleep When in Danger" = false ["Details about how the player is affected by temperature"] #Defines the minimum habitable temperature #Range: -Infinity ~ Infinity "Minimum Habitable Temperature" = 0.42857142857142855 #Defines the maximum habitable temperature #Range: -Infinity ~ Infinity "Maximum Habitable Temperature" = 1.619047619047619 #Rate at which the player's body temperature changes (default: 1.0 (100%)) #Range: 0.0 ~ Infinity "Rate Multiplier" = 1.0 #Damage dealt to the player when they are too hot or too cold #Range: 0.0 ~ Infinity "Temperature Damage" = 2.0 ["Temperature Effects"] ["Temperature Effects".Hot] #When set to true, the player's view distance will decrease when they are too hot "Heatstroke Fog" = true ["Temperature Effects".Cold] #When set to true, some of the player's hearts will freeze when they are too cold, preventing regeneration "Freezing Hearts" = true #When set to true, the player's attack knockback will be reduced when they are too cold "Cold Knockback Reduction" = true #When set to true, the player's movement speed will be reduced when they are too cold "Cold Slowness" = true #When set to true, the player's mining speed will be reduced when they are too cold "Cold Mining Fatigue" = true ["Grace Period Details"] #The number of ticks after the player spawns during which they are immune to temperature effects #Range: > 0 "Grace Period Length" = 6000 #Enables the grace period "Grace Period Enabled" = true ["Cold Soul Fire"] #Converts damage dealt by Soul Fire to cold damage (default: true) #Does not affect the block's temperature "Cold Soul Fire" = true