#Enable and disable damage numbers damage_numbers = true #Enable this to prevent your equipment from getting damaged when attacking the dummy disable_equipment_damage = true #Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage #Range: 20 ~ 1000 maximum_out_of_combat_interval = 120 [scarecrow] #All animal entities will be scared. add here additional ones that are not included mobs_whitelist = [""] #Animal entities that will not be scared mobs_blacklist = [""] #Scaring radius #Range: 0 ~ 100 scare_radius = 12