[Reach] #Reach: how far away the player can place blocks using mirror/array etc. #Enable the crafting of reach upgrades to increase reach. #If disabled, reach is set to level 3 for survival players. enableReachUpgrades = true #Maximum reach in creative #Keep in mind that chunks need to be loaded to be able to place blocks inside. maxReachCreative = 200 #Maximum reach in survival without upgrades #Reach upgrades are craftable consumables that permanently increase reach. #Set to 0 to disable Effortless Building until the player has consumed a reach upgrade. maxReachLevel0 = 20 #Maximum reach in survival with one upgrade maxReachLevel1 = 40 #Maximum reach in survival with two upgrades maxReachLevel2 = 60 #Maximum reach in survival with three upgrades maxReachLevel3 = 80 [SurvivalBalancers] #Determines what blocks can be replaced in survival. #-1: only blocks that can be harvested by hand (default) #0: blocks that can be harvested with wooden or gold tools #1: blocks that can be harvested with stone tools #2: blocks that can be harvested with iron tools #3: blocks that can be harvested with diamond tools #4: blocks that can be harvested with netherite tools #Range: -1 ~ 3 quickReplaceMiningLevel = -1 #How many placements are remembered for the undo functionality. undoStackSize = 10 [Visuals] #Show a block preview if you have a block in hand even in the 'Normal' build mode alwaysShowBlockPreview = false #How long the dissolve effect takes when placing blocks. #Default between 30 and 60 ticks, you can multiply that here. #Recommended values: #Snappy: 0.7 #Relaxing: 1.5 dissolveTimeMultiplier = 1.0 #Switch to using the simple performance shader when placing more than this many blocks. shaderTreshold = 1500 #Use fancy shaders while placing blocks useShaders = true