#General Settings [general] #If true, torches and lanterns will continue to lose fuel even while in the players inventory. tickInInventory = false #If true, certain animals will drop fat as an item, which can be used in lanterns. animalsDropFat = true #Oil Can Settings [oil_can] #The maximum fuel an oil can holds, in ticks. #Range: > 1 maxCanFuel = 576000 #Do lanterns require an oil can to be fueled? lanternsNeedCan = true #Can torches be fueled with an oil can? torchesUseCan = false #Globally modify all oil can recipes. 0.5 means all items give half as much oil. #Range: 0.0 ~ 1.7976931348623157E308 oilRecipeMultiplier = 1.0 #0: Craft oil using can and animal fat #1: Craft oil using can and coal #2: Both enabled #3: Disable recipes (You must provide custom JSON files, open the mod JAR to see format) #Range: 0 ~ 3 oilRecipeType = 0 #Torch Settings [torch] #How long a torch lasts when crafted. There are 20 ticks per second so 48000 ticks = 20 minutes. #Range: > 1 defaultTorchFuel = 480000 #Torches will become unlit when broken. torchesExtinguishWhenBroken = false #Overrides torchesExtinguishWhenBroken. Torches will be fully expended when broken (burnt torch or stick). torchesBurnWhenDropped = false #Fully expended torches will drop as sticks rather than burnt torches. burntStick = false #Torches will be affected when in the rain. Will smolder or become unlit depending on torchesSmolder. torchesRain = false #If a torch is in the rain and torchesRain = true, then it will smolder and burn fuel at 1/3rd the normal rate instead of becoming unlit. torchesSmolder = true #If true, torches must be lit after crafting. craftUnlit = false #Right click a torch without holding fuel or a lighter to unlight it. handUnlightTorch = false #0: When going underwater, torches in your inventory will be unaffected #1: When going underwater, torches in mainhand or offhand will be extinguished #2: When going underwater, torches in inventory will be extinguished #Range: 0 ~ 2 invExtinguishInWater = 0 #0: When in rain, torches in your inventory will be unaffected #1: When in rain, torches in mainhand or offhand will be extinguished or smolder #2: When in rain, torches in inventory will be extinguished or smolder #Range: 0 ~ 2 invExtinguishInRain = 0 #Lantern Settings [lantern] #The max amount of fuel a lantern can hold. There are 20 ticks per second so 144000 ticks = 60 minutes. #Range: > 1 defaultLanternFuel = 480000 #A lantern must have at least this much fuel to be ignited from unlit. Once lit it will continue to burn to 0 #Range: > 1 minLanternIgnitionFuel = 1 #The amount a fuel item adds to the lantern by default #Range: > 1 defLanternFuelItem = 72000 #Right click a lantern without holding fuel or a lighter to unlight it. handUnlightLantern = false #How much fuel a newly crafted lantern starts with. #Range: > 0 startingLanternFuel = 0 #Fire Starter Settings [fire_starter] #Can the fire starter light campfires canLightCampfires = true #Can the fire starter light torches canLightTorches = true #Can the fire starter start full-block fires canStartFires = true #Can the fire starter light lanterns canLightLanterns = false #Percentage chance that the fire starter works #Range: 0.0 ~ 1.0 starterSuccessChance = 0.33