[general] block_growths = true creative_tab = false grass_over_mycelium = true mycelium_over_grass = true [mossy_blocks] #Range: 0.0 ~ 1.0 interest_for_face = 0.3 #Range: 0.0 ~ 1.0 patchiness = 0.5 #Range: 0.0 ~ 1.0 immune_chance = 0.4 needs_air = true [cracked_blocks] #Range: 0.0 ~ 1.0 interest_for_face = 0.6 #Range: 0.0 ~ 1.0 patchiness = 0.4 #Range: 0.0 ~ 1.0 immune_chance = 0.4 needs_air = false [icicle] react_to_vibrations = true #Range: 1 ~ 1001 spawn_rarity = 12 [freezing] #same as powder snow. If below 2 it will match natural unfreezing so will stay constant #Range: 0 ~ 5 water_increment = 3 #Range: 0 ~ 1000 icicle = 300 #Range: 0 ~ 5 permafrost_increment = 2 [charring] #Range: 0.0 ~ 1.0 fire_chars_wood = 0.3 #Range: 0.0 ~ 1.0 ash_spawn = 0.3 soot_spawn = true flammable_cobweb = true [generation] cryosol_feature = true humus_feature = true fluvisol_feature = true silt_feature = true vertisol_feature = true lakebed_feature = true icicle_feature = true roots_feature = true [item_interaction] cauldron_washing = false pickaxe_cracking = true pickaxe_cracking_shift = false brick_breaking = true piston_sliming = true soil_shearing = true grass_flinting = true azalea_shearing = true moss_shearing = true moss_burning = true charred_block_igniting = true shovel_extinguish = true sponge_rusting = true sponge_rust_drying = false axe_stripping = true axe_rusting = true #allows ash to spawn when extinguishing campfires ash_item_spawn = true #Drop stuff when in creative drop_in_creative = false [food] icicle_food = true icicle_fire_resistance = true muddy_water_enabled = true [misc] mulch_grows_crops = true composter_dirt = true generic_bark = "" feather_falling_farmers = true leggings_prevents_thorn_damage = true desire_paths = false #Range: 0.0 ~ 1.0 desire_path_rate = 0.05 [leaf_piles] leaf_piles_slow = true #Range: 0.0 ~ 1.0 spawn_entity_from_decay = 0.3 #Range: 0.0 ~ 1.0 leaf_piles_spawn_chance = 0.005 #Range: 1 ~ 256 reach = 12 #Range: 1 ~ 8 max_pile_height = 3 #leaves that wont spawn leaf piles leaf_piles_blacklist = [] [thin_ice] natural_melting = false [lightning_growths] vitrified_lightning = true #Range: 0.0 ~ 1.0 fulgurite_chance = 0.4 [rusting] rusting = true