[death_penalty] #The minimum percentage that diet groups can be reduced to upon death. #Range: 0.0 ~ 1.0 deathPenaltyMin = 0.0 #The reduction in percentage applied to all diet groups upon death. #Range: 0.0 ~ 1.0 deathPenaltyLoss = 1.0 #The method to apply for losses due to death penalties. #AMOUNT = Reduce by a flat percentage amount #PERCENT = Reduce by a percent of the current value #RESET = Reset value to defaults #Allowed Values: AMOUNT, PERCENT, RESET deathPenaltyMethod = "AMOUNT" [calculation] #The percent reduction in total gain for each diet group consumed at once. #Range: 0.0 ~ 1.0 gainPenaltyPerGroup = 0.15000000596046448 #The percent reduction in total decay for each diet group decayed at once. #Range: 0.0 ~ 1.0 decayPenaltyPerGroup = 0.15000000596046448 #List of food quality overrides for diet gain values. #Format: "modid:name;quality" foodOverrides = ["apocalypsenow:nonalcoholic_beer;2.0","apocalypsenow:beer;2.0","apocalypsenow:whisky;2.0","apocalypsenow:vodka;2.0","apocalypsenow:energy_drink;4.0","apocalypsenow:coke;3.0","apocalypsenow:porpsi;3.0","apocalypsenow:orange_juice;4.0","apocalypsenow:grape_juice;4.0","apocalypsenow:apple_juice;4.0","apocalypsenow:peach_juice;4.0"] #Set to true to assign food groups to unclassified items based on its component items generateGroupsForEmptyItems = true [management] #Hide diet food group tooltips on food until player has eaten it at least once. hideTooltipsUntilEaten = false