#General settings [general] #A list of buildings that are safe(r) excludedBuildings = ["multi_communitycenter_3", "multi_communitycenter_4", "multi_communitycenter_6", "multi_convenientstore_0", "multi_convenientstore_2", "multi_cafe_0", "multi_cafe_1", "multi_cafe_2", "multi_cafe_3", "multi_gallery_2"] #List of mobs that can spawn in buildings together with their rarity mobs = ["2.0=minecraft:zombie", ".4=undead_revamp2:thesmoker", ".2=undead_revamp2:the_moonflower", ".1=undead_revamp2:thepregnant"] #List of weapons that the mobs can have together with their rarity randomWeapons = ["2.5=null"] #List of helmets that the mobs can have together with their rarity randomHelmets = [".3=null"] #List of chestplates that the mobs can have together with their rarity randomChestplates = [".3=null"] #List of leggings that the mobs can have together with their rarity randomLeggings = [".3=null"] #List of boots that the mobs can have together with their rarity randomBoots = [".3=null"] #List of effects that a mob can have. Note that multiple effects are possible randomEffects = ["2.5=minecraft:regeneration,1", ".3=minecraft:speed,0", ".1=minecraft:speed,1"] #List of console commands to execute the first time a building is entered commandFirstTime = [] #List of console commands to execute every time a building is entered commandEntered = [] #List of console commands to execute when a building is cleared commandCleared = [] #This message is given when the player tries to open a chest in a haunted building messageUnsafeBuilding = "The building isn't safe enough!" #This message is given when the player enters a haunted building for the first time messageBuildingHaunted = "building.haunted.enter" #This message is given when the player clears a building messageBuildingCleared = "building.haunted.cleared" #This message is given when the player is halfway clearing a building messageBuildingHalfway = "building.haunted.halfway" #The amount of ticks that the server waits before checking for new spawns #Range: 1 ~ 1000000 serverTickTimeout = 5 #The maximum amount of entities that can spawn near each other (of the same type) #Range: 1 ~ 200 spawnMaxNearby = 10 #The minimum distance between the player and newly spawned mobs #Range: 0.0 ~ 16.0 minSpawnDistance = 9.0 #The minimum health bonus that the mob will get #Range: 0.009999999776482582 ~ 10000.0 minHealthBonus = 1.0 #The maximum health bonus that the mob will get #Range: 0.009999999776482582 ~ 10000.0 maxHealthBonus = 2.0 #The minimum damage bonus that the mob will get #Range: 0.009999999776482582 ~ 10000.0 minDamageBonus = 0.5 #The maximum damage bonus that the mob will get #Range: 0.009999999776482582 ~ 10000.0 maxDamageBonus = 1.0 #The chance that a building is haunted #Range: 0.0 ~ 1.0 hauntedChance = 0.15 #The minimum amount of mobs that are spawned by a haunted building #Range: 1 ~ 10000 minMobs = 10 #The maximum amount of mobs that are spawned by a haunted building #Range: 1 ~ 10000 maxMobs = 20 #The chance that a building is haunted. This version is used in case the building is in a Lost City sphere #Range: 0.0 ~ 1.0 sphereHauntedChance = 0.15 #The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere #Range: 1 ~ 10000 sphereMinMobs = 10 #The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere #Range: 1 ~ 10000 sphereMaxMobs = 50 #If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level checkValidSpawn = true #If this is true then the player will be notified when a building is cleared announceCleared = true #If this is true then the player will be notified when he or she enters a haunted building announceEnter = true #If this is true then the player will get a message when he/she tries to open a locked chest announceChestLocked = true #If this is true then all chests will be locked until the building is cleared lockChestsUntilCleared = false #This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked lockOnlyChests = false #If this is true then mobs will only spawn on blocks but not on air spawnOnBlock = true #This message is given when the player enters a haunted building after at least 'messageInterval' ticks have passed. Use to have the same message as the first time messageBuildingHauntedRepeat = "" #The delay (in ticks) before a new 'haunted' message is given to the player #Range: 1 ~ 1000000 messageInterval = 6000