[dynamic_lighting_settings] # # If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting. # Default: true vanillaDynamicLighting = true # # The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance. # Default: 40 #Range: 1 ~ 240 lightRefreshRate = 6 # # Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates. # Default: 128 #Range: 0 ~ 1024 maxVisibleDistance = 128 # # Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light. # Default: false seeThroughWalls = false # # Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often. # Default: true smoothBlending = false # # If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed). # Default: true threadedRendering = true [dynamic_lighting_settings.entity_lighting] # # Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it. # Example: ["minecraft:blaze=9", "minecraft:creeper=5"] # Default: [] entityBrightnessOverrides = [] [dynamic_lighting_settings.entity_lighting.burning_entities] # # Should entities on fire emit light. # Default: true burningEntitiesGlow = true # # How bright a burning entity should be. # Default: 10 #Range: 0 ~ 15 burningEntityLightLevel = 10 [dynamic_lighting_settings.entity_lighting.glowing_entities] # # Should entities affected with the glowing effect emit light. # Default: true glowingEntitiesGlow = true # # How bright an entity with the glowing effect be. # Default: 5 #Range: 0 ~ 15 glowingEntityLightLevel = 5 [dynamic_lighting_settings.item_lighting] # # Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it. # Example: ["minecraft:torch=14", "minecraft:diamond=10"] # Default: [] itemBrightnessOverrides = [] # # Should items in the world emit light. # Default: true itemEntitiesGlow = true # # Should held or worn items emit light. # Default: true heldItemsGlow = true # # Should item frames with glowing items emit light. # Default: true itemFramesGlow = true [block_emission_settings] # # Should block textures emit light brighter than usual. # Default: true blockTexturesGlow = true # # Modifies the light level of block textures. Allows for adding modded blocks. Set the light to -1 to unregister it. # Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"] # Default: [] blockTextureBrightnessOverrides = [] [debug_settings] # # Logs when an object's light value is registered. # Default: false logRegisterObjectLighting = false # # Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers. # Default: false logLightCalculationTime = false