[compatibility] # Hides all compatibility warnings... #I don't recommend switching this on except for pack authors # Available: true, false [default: false] hideCompatWarnings = false [general] # Show resistance as border around armor # Available: true, false [default: true] showResistance = true # Show protection as overlay over armor # Available: true, false [default: true] showProtection = true # Show toughness as overlay over armor or its own bar # Available: true, false [default: true] enableToughness = true # Suffix type used for displaying high numeric values # Available: SI, SCI, GER, ENG [default: SI] #Allowed Values: SI, SCI, GER, ENG suffix = "SI" # Show armor bar when armor is zero # Available: true, false [default: false] showArmorWhenZero = false # Show absorption as border around health # Available: true, false [default: true] enableAbsorption = true # Enable custom armor bar # Available: true, false [default: true] enableArmorBar = true # Show frostbite percentage next to health bar # Available: true, false [default: true] showFrostbitePercentage = true # Determines the side of the toughness bar # Available: RIGHT, LEFT [default: LEFT] # Only effective if useToughnessBar is set to true! #Allowed Values: RIGHT, LEFT toughnessSide = "LEFT" # Show absorption as hearts within the health bar # Available: true, false [default: false] useAbsorptionOverlay = false # Always render 10 heart backgrounds, even if max health is lower # Available: true, false [default: false] alwaysShow10HeartBGs = false # Disables all easter eggs, which is sad but some want it # Available: true, false [default: false] disableEastereggs = false # Show armor value text next to armor bar # Available: true, false [default: true] showArmorValue = true # Show toughness bar when toughness is zero # Available: true, false [default: false] showToughnessWhenZero = false #Sets the max number of hearts rendered in the tablist # Available: 1 ~ 10 [default: 10] #Range: > 0 maxTablistHeartCount = 10 # Sets the texture sheet used for rendering # See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information # Builtin: default, hallow, vanilla [default: default] textureSheet = "default" # Hides the armor bar + armor value text regardless of other config optoins # Available: true, false [default: false] hideArmorBar = false # Enable custom tablist health rendering (displaytype health) # Available: true, false [default: true] enableTablistHealth = true # Always render max (configured) heart backgrounds in tablist, even if health is lower # Available: true, false [default: true] alwaysShowMaxTablistHearts = true # Frostbite heart display style (full = vanilla) # Available: FULL, ICON, OVERLAY [default: ICON] #Allowed Values: FULL, ICON, OVERLAY frostbiteStyle = "ICON" # Determines whether the thoughenss bar should be mirrored # Available: ALWAYS, NEVER, AUTO [default: AUTO] # Only effective if useToughnessBar is set to true! #Allowed Values: ALWAYS, NEVER, AUTO toughnessMirroring = "AUTO" # Draw shadows for all rendered texts # Available: true, false [default: true] textShadow = true # Show toughness value text next to toughness bar # Available: true, false [default: true] showToughnessValue = true # Enable custom health bar # Available: true, false [default: true] enableHealthBar = true # Hides the health bar + health value text regardless of other config optoins # Available: true, false [default: false] hideHealthBar = false # Show toughness as it's own bar # Available: true, false [default: false] useToughnessBar = false # Show health value text next to health bar # Available: true, false [default: true] showHealthValue = true [general.debug] # You don't want this to be on. Believe me # Available: true, false [default: false] debug = false [representative] # Number of icons to show a resistance of 1 # Available: 0 ~ 10 [default: 2] #Range: 0.0 ~ 10.0 resistance = 2.0 # Number of icons to show a armor toughness of 1 # Available: 0 ~ 10 [default: 1] # Note: This ONLY affects toughness overlays and NOT the standalone toughness bar #Range: 0.0 ~ 10.0 toughness = 1.0 # Number of pixels to show an absorption of 1 # Available: 0 ~ 200 [default: 0.25] #Range: 0.0 ~ 200.0 absorption = 0.25 # Number of icons to show a protection of 1 # Available: 0 ~ 10 [default: 0.5] #Range: 0.0 ~ 10.0 protection = 0.5 [textcolors] # Color when resistance > 5 # Available: 0x000000 ~ 0xffffff [default: 8a0f0f] resistanceFull = "0x8a0f0f" # Color of separator # Available: 0x000000 ~ 0xffffff [default: 3d3d3d] separator = "0x3d3d3d" # Color when armor = 0 # Available: 0x000000 ~ 0xffffff [default: 3d3d3d] armor0 = "0x3d3d3d" # Color of absorption # Available: 0x000000 ~ 0xffffff [default: ffc300] absorption = "0xffc300" # Color when fully frozen # Available: 0x000000 ~ 0xffffff [default: 01bef2] heartFrostbite = "0x01bef2" # Color when withered # Available: 0x000000 ~ 0xffffff [default: 2b2b2b] heartWither = "0x2b2b2b" # Color when armor = 25 # Available: 0x000000 ~ 0xffffff [default: ff8811] armorEQ25 = "0xff8811" # Color when armor > 25 # Available: 0x000000 ~ 0xffffff [default: ff3311] armorGT25 = "0xff3311" # Color when poisoned # Available: 0x000000 ~ 0xffffff [default: 947818] heartPoison = "0x947818" # Color when armor < 25 # Available: 0x000000 ~ 0xffffff [default: 44ff11] armorLT25 = "0x44ff11" # Color of toughness # Available: 0x000000 ~ 0xffffff [default: ff8811] toughness = "0xff8811" # Color normal status # Available: 0x000000 ~ 0xffffff [default: ff1313] heart = "0xff1313" [textconfig] # if enabled, custom Y position of the armor value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 armorValueY = 0.0 # if enabled, custom Y position of the toughness value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 toughnessValueY = 0.0 # Enables custom armor value configuration # Available: true, false [default: false] enableArmorValueConfig = false # Enables custom toughness value configuration # Available: true, false [default: false] enableToughnessValueConfig = false # if enabled, custom alignment of the armor value text # Available: LEFT, CENTER, RIGHT [default: RIGHT] #Allowed Values: LEFT, CENTER, RIGHT armorValueAlignment = "RIGHT" # if enabled, custom X position of the armor value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 armorValueX = 0.0 # Enables custom health value configuration # Available: true, false [default: false] enableHealthValueConfig = false # if enabled, custom X position of the health value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 healthValueX = 0.0 # if enabled, custom alignment of the toughness value text # Available: LEFT, CENTER, RIGHT [default: RIGHT] #Allowed Values: LEFT, CENTER, RIGHT toughnessValueAlignment = "RIGHT" # if enabled, custom alignment of the health value text # Available: LEFT, CENTER, RIGHT [default: RIGHT] #Allowed Values: LEFT, CENTER, RIGHT healthValueAlignment = "RIGHT" # if enabled, custom Y position of the health value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 healthValueY = 0.0 # if enabled, custom X position of the toughness value text # Available: 0 ~ 32768 [default: 0] #Range: 0.0 ~ 32768.0 toughnessValueX = 0.0