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minecraft_server_zombie/config/coldsweat/world_settings.toml
2024-11-28 17:00:03 +00:00

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TOML

#Format: [["dimension_1", temperature1, *units], ["dimension_2", temperature2, *units]... etc]
#Common dimension IDs: minecraft:overworld, minecraft:the_nether, minecraft:the_end
[Dimensions]
#Applies an offset to the world's temperature across an entire dimension
"Dimension Temperature Offsets" = [["minecraft:the_nether", 0.7], ["minecraft:the_end", -0.1]]
#Overrides existing dimension temperatures & offsets
#Also overrides temperatures of all biomes in the dimension
"Dimension Temperatures" = []
#Format: [["biome_1", tempLow, tempHigh, *units], ["biome_2", tempLow, tempHigh, *units]... etc]
#temp-low: The temperature of the biome at midnight
#temp-high: The temperature of the biome at noon
#units: Optional. The units of the temperature ("C" or "F". Defaults to MC units)
[Biomes]
#Applies an offset to the temperature of a biome
"Biome Temperature Offsets" = []
#Defines the temperature of a biome, overriding existing biome temperatures & offsets.
"Biome Temperatures" = [["minecraft:soul_sand_valley", 53, 53, "F"], ["minecraft:old_growth_birch_forest", 58, 72, "F"], ["minecraft:river", 60, 70, "F"], ["minecraft:swamp", 72, 84, "F"], ["minecraft:savanna", 70, 95, "F"], ["minecraft:savanna_plateau", 76, 98, "F"], ["minecraft:windswept_savanna", 67, 90, "F"], ["minecraft:taiga", 44, 62, "F"], ["minecraft:snowy_taiga", 19, 48, "F"], ["minecraft:old_growth_pine_taiga", 48, 62, "F"], ["minecraft:old_growth_spruce_taiga", 48, 62, "F"], ["minecraft:desert", 48, 115, "F"], ["minecraft:stony_shore", 50, 64, "F"], ["minecraft:snowy_beach", 38, 52, "F"], ["minecraft:snowy_slopes", 24, 38, "F"], ["minecraft:windswept_forest", 48, 66, "F"], ["minecraft:frozen_peaks", 15, 33, "F"], ["minecraft:warm_ocean", 67, 76, "F"], ["minecraft:deep_frozen_ocean", 56, 65, "F"], ["minecraft:jungle", 76, 87, "F"], ["minecraft:bamboo_jungle", 76, 87, "F"], ["minecraft:badlands", 84, 120, "F"], ["minecraft:wooded_badlands", 80, 108, "F"], ["minecraft:eroded_badlands", 88, 120, "F"], ["biomesoplenty:bayou", 67, 78, "F"], ["biomesoplenty:bog", 62, 73, "F"], ["biomesoplenty:fir_clearing", 56, 68, "F"], ["biomesoplenty:marsh", 76, 87, "F"], ["biomesoplenty:wetland", 63, 74, "F"], ["biomesoplenty:field", 64, 85, "F"], ["biomesoplenty:ominous_woods", 65, 72, "F"], ["biomesoplenty:coniferous_forest", 44, 58, "F"], ["biomesoplenty:seasonal_forest", 52, 64, "F"], ["biomesoplenty:pumpkin_patch", 57, 78, "F"], ["biomesoplenty:woodland", 67, 80, "F"], ["biomesoplenty:mediterranean_forest", 64, 78, "F"], ["biomesoplenty:dune_beach", 67, 78, "F"], ["biomesoplenty:rocky_rainforest", 73, 86, "F"], ["biomesoplenty:old_growth_woodland", 65, 78, "F"], ["biomesoplenty:forested_field", 64, 78, "F"], ["biomesoplenty:fungal_jungle", 73, 86, "F"], ["biomesoplenty:highland", 57, 70, "F"], ["biomesoplenty:highland_moor", 54, 68, "F"], ["biomesoplenty:grassland", 58, 82, "F"], ["biomesoplenty:clover_patch", 56, 78, "F"], ["biomesoplenty:jade_cliffs", 57, 70, "F"], ["biomesoplenty:lush_desert", 72, 94, "F"], ["biomesoplenty:dryland", 67, 97, "F"], ["biomesoplenty:maple_woods", 58, 68, "F"], ["biomesoplenty:mystic_grove", 65, 72, "F"], ["biomesoplenty:orchard", 58, 78, "F"], ["biomesoplenty:prairie", 66, 82, "F"], ["biomesoplenty:origin_valley", 65, 80, "F"], ["biomesoplenty:snowy_coniferous_forest", 28, 48, "F"], ["biomesoplenty:snowy_fir_clearing", 32, 51, "F"], ["biomesoplenty:snowy_maple_woods", 32, 48, "F"], ["biomesoplenty:volcanic_plains", 82, 95, "F"], ["biomesoplenty:volcano", 94, 120, "F"], ["biomesoplenty:wooded_wasteland", 78, 95, "F"]]
["Block Temperature"]
#Allows for adding simple BlockTemps without the use of Java mods
#Format (All temperatures are in Minecraft units):
#[["block-ids", <temperature>, <range (max 7)>, <*true/false: falloff>, <*max effect>, <*predicates>], [etc...], [etc...]]
#(* = optional) (1 °MC = 42 °F/ 23.33 °C)
#
#Arguments:
#block-ids: multiple IDs can be used by separating them with commas (i.e: "minecraft:torch,minecraft:wall_torch")
#temperature: the temperature of the block, in Minecraft units
#falloff: the block is less effective as distance increases
#max effect: the maximum temperature change this block can cause to a player (even with multiple blocks)
#predicates: the state that the block has to be in for the temperature to be applied (lit=true for a campfire, for example).
#Multiple predicates can be used by separating them with commas (i.e: "lit=true,waterlogged=false")
BlockTemps = [["farmersdelight:stove", 0.6, 5, true, 0.9, "lit=true"], ["create:blaze_burner", 0.7, 5, true, 1.1, "blaze=seething"], ["create:blaze_burner", 0.6, 5, true, 0.9, "blaze=kindled"], ["create:blaze_burner", 0.476, 5, true, 0.8, "blaze=smouldering"], ["minecraft:soul_fire", -0.476, 7, true, 0.8], ["minecraft:fire", 0.476, 7, true, 0.8], ["minecraft:magma_block", 0.5, 3, true, 0.6], ["minecraft:soul_campfire", -0.476, 3, true, 0.6, "lit=true"], ["minecraft:ice", -0.15, 4, true, 0.5], ["minecraft:packed_ice", -0.25, 4, true, 1.0], ["minecraft:blue_ice", -0.35, 4, true, 1.0]]
#The maximum range of blocks' area of effect
#Note: This will not change anything unless blocks are configured to utilize the expanded range
#This value is capped at 16 for performance reasons
#Range: 1 ~ 16
"Block Range" = 7
#Format: [season-start, season-mid, season-end]
#Applied as an offset to the world's temperature
["Season Temperatures"]
Summer = [0.3, 0.5, 0.3]
Autumn = [0.1, 0, -0.1]
Winter = [-0.3, -0.5, -0.3]
Spring = [-0.1, 0, 0.1]
[Misc]
#The amount of temperature normalization from being deep underground
#0.0 = no insulation, 1.0 = full insulation
#Range: 0.0 ~ 1.0
"Cave Insulation Strength" = 1.0
[Hearth]
#How strong the hearth is
#Range: 0.0 ~ 1.0
"Hearth Strength" = 0.5
#List of additional blocks that the hearth can spread through
#Use this list if the hearth isn't spreading through particular blocks that it should
"Hearth Spread Whitelist" = ["minecraft:iron_bars", "#minecraft:leaves", "create:encased_fluid_pipe"]
#List of additional blocks that the hearth cannot spread through
#Use this list if the hearth is spreading through particular blocks that it shouldn't
"Hearth Spread Blacklist" = []