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minecraft_server_zombie/config/effortlessbuilding-common.toml
2024-11-28 17:00:03 +00:00

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1.8 KiB
TOML

[Reach]
#Reach: how far away the player can place blocks using mirror/array etc.
#Enable the crafting of reach upgrades to increase reach.
#If disabled, reach is set to level 3 for survival players.
enableReachUpgrades = true
#Maximum reach in creative
#Keep in mind that chunks need to be loaded to be able to place blocks inside.
maxReachCreative = 200
#Maximum reach in survival without upgrades
#Reach upgrades are craftable consumables that permanently increase reach.
#Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
maxReachLevel0 = 20
#Maximum reach in survival with one upgrade
maxReachLevel1 = 40
#Maximum reach in survival with two upgrades
maxReachLevel2 = 60
#Maximum reach in survival with three upgrades
maxReachLevel3 = 80
[SurvivalBalancers]
#Determines what blocks can be replaced in survival.
#-1: only blocks that can be harvested by hand (default)
#0: blocks that can be harvested with wooden or gold tools
#1: blocks that can be harvested with stone tools
#2: blocks that can be harvested with iron tools
#3: blocks that can be harvested with diamond tools
#4: blocks that can be harvested with netherite tools
#Range: -1 ~ 3
quickReplaceMiningLevel = -1
#How many placements are remembered for the undo functionality.
undoStackSize = 10
[Visuals]
#Show a block preview if you have a block in hand even in the 'Normal' build mode
alwaysShowBlockPreview = false
#How long the dissolve effect takes when placing blocks.
#Default between 30 and 60 ticks, you can multiply that here.
#Recommended values:
#Snappy: 0.7
#Relaxing: 1.5
dissolveTimeMultiplier = 1.0
#Switch to using the simple performance shader when placing more than this many blocks.
shaderTreshold = 1500
#Use fancy shaders while placing blocks
useShaders = true