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minecraft_server_zombie/config/lucent-client.toml
2024-11-28 17:00:03 +00:00

99 lines
3.5 KiB
TOML

[dynamic_lighting_settings]
#
# If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting.
# Default: true
vanillaDynamicLighting = true
#
# The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance.
# Default: 40
#Range: 1 ~ 240
lightRefreshRate = 6
#
# Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates.
# Default: 128
#Range: 0 ~ 1024
maxVisibleDistance = 128
#
# Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light.
# Default: false
seeThroughWalls = false
#
# Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often.
# Default: true
smoothBlending = false
#
# If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed).
# Default: true
threadedRendering = true
[dynamic_lighting_settings.entity_lighting]
#
# Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it.
# Example: ["minecraft:blaze=9", "minecraft:creeper=5"]
# Default: []
entityBrightnessOverrides = []
[dynamic_lighting_settings.entity_lighting.burning_entities]
#
# Should entities on fire emit light.
# Default: true
burningEntitiesGlow = true
#
# How bright a burning entity should be.
# Default: 10
#Range: 0 ~ 15
burningEntityLightLevel = 10
[dynamic_lighting_settings.entity_lighting.glowing_entities]
#
# Should entities affected with the glowing effect emit light.
# Default: true
glowingEntitiesGlow = true
#
# How bright an entity with the glowing effect be.
# Default: 5
#Range: 0 ~ 15
glowingEntityLightLevel = 5
[dynamic_lighting_settings.item_lighting]
#
# Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it.
# Example: ["minecraft:torch=14", "minecraft:diamond=10"]
# Default: []
itemBrightnessOverrides = []
#
# Should items in the world emit light.
# Default: true
itemEntitiesGlow = true
#
# Should held or worn items emit light.
# Default: true
heldItemsGlow = true
#
# Should item frames with glowing items emit light.
# Default: true
itemFramesGlow = true
[block_emission_settings]
#
# Should block textures emit light brighter than usual.
# Default: true
blockTexturesGlow = true
#
# Modifies the light level of block textures. Allows for adding modded blocks. Set the light to -1 to unregister it.
# Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"]
# Default: []
blockTextureBrightnessOverrides = []
[debug_settings]
#
# Logs when an object's light value is registered.
# Default: false
logRegisterObjectLighting = false
#
# Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers.
# Default: false
logLightCalculationTime = false