Feat: Decks page.
This commit is contained in:
302
static/dist/js/main.bundle.js
vendored
302
static/dist/js/main.bundle.js
vendored
@@ -746,6 +746,7 @@ class BasePage {
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// , buttonSave = null, buttonCancel = null
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if (Validation.isEmpty(buttonContainerSelector)) buttonContainerSelector = '.' + flagContainer + '.' + flagSave + '.' + flagCancel;
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let buttonSave = document.querySelector(buttonContainerSelector + ' ' + idButtonSave);
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if (buttonSave == null) return;
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let buttonCancel = document.querySelector(buttonContainerSelector + ' ' + idButtonCancel);
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utils_Utils.consoleLogIfNotProductionEnvironment({
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show,
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@@ -1116,6 +1117,7 @@ class TableBasePage extends BasePage {
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cacheRowBlank() {
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let selectorRowNew = idTableMain + ' tbody tr.' + flagRowNew;
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let rowBlankTemp = document.querySelector(selectorRowNew);
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if (rowBlankTemp == null) return;
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utils_Utils.consoleLogIfNotProductionEnvironment("row blank temp: ", rowBlankTemp);
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let countRows = document.querySelectorAll(idTableMain + ' > tbody > tr').length;
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_rowBlank = rowBlankTemp.cloneNode(true);
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@@ -1524,13 +1526,89 @@ class TableBasePage extends BasePage {
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DOM.toggleElementHasClassnameFlag(columnTh, isRequiredFlag, classnameFlag);
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}
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updateAndToggleShowButtonsSaveCancel() {
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let pageBody = document.querySelector(idPageBody);
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// let pageBody = document.querySelector(idPageBody);
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let isDirty = DOM.hasDirtyChildrenContainer(pageBody);
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let buttonContainerSelector = '.' + flagContainer + '.' + flagSave + '.' + flagCancel;
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let buttonSave = document.querySelector(buttonContainerSelector + ' ' + idButtonSave);
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let areVisibleSaveCancelButtons = !buttonSave.classList.contains(flagIsCollapsed);
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console.log({
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pageBody,
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isDirty
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isDirty,
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areVisibleSaveCancelButtons
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});
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this.toggleShowButtonsSaveCancel(isDirty);
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this.toggleShowButtonsSaveCancel(isDirty || areVisibleSaveCancelButtons);
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}
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}
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;// ./static/js/pages/tcg/mtg_decks.js
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class PageMtgDecks extends TableBasePage {
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static hash = hashPageMtgDecks;
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static attrIdRowObject = attrDeckId;
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callSaveTableContent = API.saveDeck;
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constructor(router) {
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super(router);
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}
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initialize() {
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this.sharedInitialize();
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}
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hookupFilters() {
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/*
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this.sharedHookupFilters();
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this.hookupFilterActive();
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*/
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}
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loadRowTable(rowJson) {
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if (rowJson == null) return;
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if (_verbose) {
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utils_Utils.consoleLogIfNotProductionEnvironment("applying data row: ", rowJson);
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}
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}
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getJsonRow(row) {
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return;
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}
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initialiseRowNew(tbody, row) {}
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postInitialiseRowNewCallback(tbody) {
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let newRows = tbody.querySelectorAll('tr.' + flagRowNew);
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let newestRow = newRows[0];
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let clickableElementsSelector = ['td.' + attrCommanderBracketId + ' div.' + attrCommanderBracketId].join('');
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newestRow.querySelectorAll(clickableElementsSelector).forEach(clickableElement => {
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clickableElement.click();
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});
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}
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hookupTableMain() {
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super.hookupTableMain();
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this.hookupTableMainRows();
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this.hookupFieldsNameTable();
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this.hookupTableMainIsCommanderCheckboxes();
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this.hookupTableMainCommanderBracketPreviews();
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this.hookupFieldsActive();
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}
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hookupTableMainRows() {
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return;
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// removed by dead control flow
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// removed by dead control flow
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}
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static toggleShowDeckStatisticsSection(showSection) {
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let statisticsSectionTableBody = document.querySelector('table.' + flagStatistics + ' tbody');
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if (showSection) {
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statisticsSectionTableBody.classList.remove(flagIsCollapsed);
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} else {
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statisticsSectionTableBody.classList.add(flagIsCollapsed);
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}
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}
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hookupTableMainIsCommanderCheckboxes() {
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this.hookupChangeHandlerTableCells(idTableMain + ' td.' + flagIsCommander + ' .' + flagIsCommander);
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}
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hookupTableMainCommanderBracketPreviews() {
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this.hookupTableCellDdlPreviews(attrCommanderBracketId, utils_Utils.getListFromDict(commanderBrackets));
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}
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leave() {
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super.leave();
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}
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}
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;// ./static/js/pages/tcg/mtg_game.js
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@@ -1698,28 +1776,16 @@ class PageMtgGame extends TableBasePage {
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const grid = document.getElementById('playersGrid');
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grid.innerHTML = '';
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// Build a damage lookup: { playerId: { fromPlayerId: damageAmount } }
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/*
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const damageLookup = {};
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damageRecords.forEach(damage => {
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if (!damageLookup[damage.player_id]) {
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damageLookup[damage.player_id] = {};
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}
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if (damage.received_from_commander_player_id) {
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damageLookup[damage.player_id][damage.received_from_commander_player_id] = damage.health_change || 0;
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}
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});
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*/
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let activeRoundId = PageMtgGame.getActiveRoundId();
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// let activeRoundId = PageMtgGame.getActiveRoundId();
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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if (activeRoundId < 0) {
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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rounds.push(PageMtgGame.makeDefaultGameRound(currentRoundDisplayOrder));
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activeRoundId = PageMtgGame.getActiveRoundId();
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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let activeRound = rounds.filter(round => round[flagDisplayOrder] == currentRoundDisplayOrder)[0];
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if (activeRound == null) {
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activeRound = PageMtgGame.makeDefaultGameRound(currentRoundDisplayOrder);
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rounds.push(activeRound);
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}
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const latestRound = rounds.filter(round => round[attrRoundId] == activeRoundId)[0];
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DOM.setElementValueCurrent(roundDisplayOrderLabel, latestRound[flagDisplayOrder]);
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DOM.setElementValueCurrent(roundDisplayOrderLabel, activeRound[flagDisplayOrder]);
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const previousRoundIds = rounds.filter(round => round[flagDisplayOrder] <= currentRoundDisplayOrder).map(round => round[attrRoundId]);
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players.forEach((player, index) => {
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// Build display name: prefer user_name + deck_name, fallback to player name
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const playerId = player[attrPlayerId];
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@@ -1730,17 +1796,26 @@ class PageMtgGame extends TableBasePage {
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let maxCommanderDamageReceived = 0;
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damagePlayerPairs.forEach(damagePlayerPair => {
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const sourceId = damagePlayerPair[attrPlayerId];
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const filteredPlayerDamages = damageRecords.filter(damage => damage[attrRoundId] == activeRoundId && damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId); //[playerId] || {};
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const filteredPlayerDamages = damageRecords.filter(damage => damage[attrRoundId] == activeRound[attrRoundId]
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// previousRoundIds.includes(damage[attrRoundId])
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&& damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId); //[playerId] || {};
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if (filteredPlayerDamages.length == 0) {
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damageRecords.push(PageMtgGame.makeDefaultGameRoundPlayerDamage(playerId, sourceId));
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}
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maxCommanderDamageReceived = Math.max(maxCommanderDamageReceived, damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId).map(damage => damage[flagHealthChange]).reduce((acc, curr) => acc + curr, 0));
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maxCommanderDamageReceived = Math.max(maxCommanderDamageReceived, damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId && damage[attrReceivedFromCommanderPlayerId] != null && previousRoundIds.includes(damage[attrRoundId])).map(damage => damage[flagLifeLoss]).reduce((a, b) => a + b, 0));
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});
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const totalDamage = damageRecords.filter(damage => damage[attrPlayerId] == playerId && previousRoundIds.includes(damage[attrRoundId])).map(damage => damage[flagLifeLoss] - damage[flagLifeGain]).reduce((a, b) => a + b, 0);
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let life = startingLife - totalDamage;
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let isEliminatedByForce = damageRecords.filter(damage => damage[attrPlayerId] == playerId && previousRoundIds.includes(damage[attrRoundId])).map(damage => damage[flagIsEliminated]).some(Boolean);
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console.log("renderPlayers");
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console.log({
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isEliminatedByForce,
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player,
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life,
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maxCommanderDamageReceived
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});
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const totalDamage = damageRecords.filter(damage => damage[attrPlayerId] == playerId).map(damage => damage[flagHealthChange]).reduce((acc, curr) => acc + curr, 0);
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let life = startingLife + totalDamage;
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let isEliminatedByForce = damageRecords.filter(damage => damage[attrPlayerId] == playerId).map(damage => damage[flagIsEliminated]).some(Boolean);
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const isEliminated = isEliminatedByForce || !player[flagActive] || life < 1 || maxCommanderDamageReceived >= 21;
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const playerOwnDamage = damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == null && damage[attrRoundId] == activeRoundId)[0];
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const totalCommanderDeaths = damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == null && damage[attrRoundId] == activeRound[attrRoundId]).map(damage => damage[flagCommanderDeaths]).reduce((a, b) => a + b, 0);
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const card = document.createElement('div');
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card.className = `player-card ${isEliminated ? 'eliminated' : ''}`;
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card.style.animationDelay = `${index * 0.1}s`;
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@@ -1755,7 +1830,7 @@ class PageMtgGame extends TableBasePage {
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<span>Commander Deaths:</span>
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<div class="death-counter">
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<button class="death-btn death-minus" data-player-id="${playerId}">−</button>
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<span class="death-display" data-player-id="${playerId}" ${attrValuePrevious}="${playerOwnDamage[flagCommanderDeaths]}">${playerOwnDamage[flagCommanderDeaths]}</span>
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<span class="death-display" data-player-id="${playerId}" ${attrValuePrevious}="${totalCommanderDeaths}">${totalCommanderDeaths}</span>
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<button class="death-btn death-plus" data-player-id="${playerId}">+</button>
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</div>
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</div>
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@@ -1768,11 +1843,19 @@ class PageMtgGame extends TableBasePage {
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<div class="life-total">
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<input type="hidden" class="life-value" data-player-id="${playerId}" value="${life}">
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<div class="life-display" data-player-id="${playerId}" ${attrValuePrevious}="${life}">${life}</div>
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<div class="life-controls">
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<button class="life-btn" data-player-id="${playerId}" data-amount="-5">-5</button>
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<button class="life-btn" data-player-id="${playerId}" data-amount="-1">-1</button>
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<button class="life-btn" data-player-id="${playerId}" data-amount="1">+1</button>
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<button class="life-btn" data-player-id="${playerId}" data-amount="5">+5</button>
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<label>Gain</label>
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<div class="life-gain-controls">
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<button class="life-gain-btn" data-player-id="${playerId}" data-amount="-5">-5</button>
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<button class="life-gain-btn" data-player-id="${playerId}" data-amount="-1">-1</button>
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<button class="life-gain-btn" data-player-id="${playerId}" data-amount="1">+1</button>
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<button class="life-gain-btn" data-player-id="${playerId}" data-amount="5">+5</button>
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</div>
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<label>Loss</label>
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<div class="life-loss-controls">
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<button class="life-loss-btn" data-player-id="${playerId}" data-amount="-5">-5</button>
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<button class="life-loss-btn" data-player-id="${playerId}" data-amount="-1">-1</button>
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<button class="life-loss-btn" data-player-id="${playerId}" data-amount="1">+1</button>
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<button class="life-loss-btn" data-player-id="${playerId}" data-amount="5">+5</button>
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</div>
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</div>
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@@ -1795,13 +1878,15 @@ class PageMtgGame extends TableBasePage {
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this.hookupPlayerCardEvents();
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}
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static renderCommanderDamageLog() {
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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const currentRoundDisplayOrder = PageMtgGame.getActiveRoundDisplayOrder();
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const damageTableBody = document.querySelector('.' + flagDamageLog + '.' + flagContainer + ' table tbody');
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damageTableBody.innerHTML = '';
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const previousRoundIds = rounds.filter(round => round[flagDisplayOrder] <= currentRoundDisplayOrder).map(round => round[attrRoundId]);
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let newTableBodyHtml = '';
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damageRecords.forEach(damage => {
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if (damage[flagActive] && (damage[flagCommanderDeaths] > 0 || damage[flagHealthChange] != 0 || damage[flagIsEliminated]) && rounds.filter(r => r[attrRoundId] == damage[attrRoundId])[0][flagDisplayOrder] <= currentRoundDisplayOrder) {
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if (damage[flagActive] && (damage[flagCommanderDeaths] > 0 || damage[flagLifeGain] != 0 || damage[flagLifeLoss] != 0 || damage[flagIsEliminated])
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// && rounds.filter(r => r[attrRoundId] == damage[attrRoundId])[0][flagDisplayOrder] <= currentRoundDisplayOrder
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&& previousRoundIds.includes(damage[attrRoundId])) {
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let round = rounds.filter(r => r[attrRoundId] == damage[attrRoundId])[0];
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let player = players.filter(p => p[attrPlayerId] == damage[attrPlayerId])[0];
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let receivedFromPlayer = damage[attrReceivedFromCommanderPlayerId] == null ? {
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@@ -1812,7 +1897,8 @@ class PageMtgGame extends TableBasePage {
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<td class="${attrRoundId}">${round[flagDisplayOrder]}</td>
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<td class="${attrPlayerId}">${player[flagName]}</td>
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<td class="${attrReceivedFromCommanderPlayerId}">${receivedFromPlayer[flagName]}</td>
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<td class="${flagHealthChange}">${damage[flagHealthChange]}</td>
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<td class="${flagLifeGain}">${damage[flagLifeGain]}</td>
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<td class="${flagLifeLoss}">${damage[flagLifeLoss]}</td>
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<td class="${flagCommanderDeaths}">${damage[flagCommanderDeaths]}</td>
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<td class="${flagIsEliminated}">${damage[flagIsEliminated]}</td>
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</tr>
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@@ -1828,8 +1914,10 @@ class PageMtgGame extends TableBasePage {
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[attrRoundId]: roundId,
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[attrPlayerId]: playerId,
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[attrReceivedFromCommanderPlayerId]: receivedFromCommanderPlayerId,
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[flagHealthChange]: 0,
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[flagLifeGain]: 0,
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[flagLifeLoss]: 0,
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[flagCommanderDeaths]: 0,
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[flagIsEliminated]: false,
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[flagActive]: true
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};
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}
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@@ -1852,10 +1940,13 @@ class PageMtgGame extends TableBasePage {
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}
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return roundId;
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}
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static getActiveRoundId() {
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static getActiveRoundDisplayOrder() {
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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let roundId = -1;
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return Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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}
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static getActiveRoundId() {
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const currentRoundDisplayOrder = PageMtgGame.getActiveRoundDisplayOrder();
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let roundId = 0;
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if (rounds.length > 0) {
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let filteredRounds = rounds.filter(round => round[flagDisplayOrder] == currentRoundDisplayOrder);
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if (filteredRounds.length > 0) roundId = filteredRounds[0][attrRoundId];
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@@ -1878,11 +1969,14 @@ class PageMtgGame extends TableBasePage {
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return player[flagName] || `${user == null ? 'Error' : user[flagName]} - ${deck == null ? 'Error' : deck[flagName]}`;
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}
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static renderCommanderDamageRows(playerId) {
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// const roundId = PageMtgGame.getLatestRoundId();
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const activeRoundDisplayOrder = PageMtgGame.getActiveRoundDisplayOrder();
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const previousRoundIds = rounds.filter(round => round[flagDisplayOrder] <= activeRoundDisplayOrder).map(round => round[attrRoundId]);
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return players.filter(otherPlayer => otherPlayer[attrPlayerId] !== playerId).map(otherPlayer => {
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const sourceId = otherPlayer[attrPlayerId];
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let otherPlayerDisplayName = PageMtgGame.makePlayerDisplayName(sourceId);
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const totalDamage = damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId).map(damage => -damage[flagHealthChange]).reduce((acc, curr) => acc + curr, 0);
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const totalDamage = damageRecords.filter(damage => damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == sourceId
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// && damage[attrRoundId] == roundId
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&& previousRoundIds.includes(damage[attrRoundId])).map(damage => damage[flagLifeLoss]).reduce((acc, curr) => acc + curr, 0);
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const isLethal = totalDamage >= 21;
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return `
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<div class="damage-row" data-player-id="${playerId}" data-source-id="${sourceId}">
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@@ -1922,15 +2016,31 @@ class PageMtgGame extends TableBasePage {
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};
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}
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hookupPlayerCardEvents() {
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// Life buttons
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let lifeButtonSelector = '.life-btn';
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Events.hookupEventHandler("click", lifeButtonSelector, (event, button) => {
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// Life gain buttons
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let lifeGainButtonSelector = '.life-gain-btn';
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Events.hookupEventHandler("click", lifeGainButtonSelector, (event, button) => {
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const playerId = button.dataset.playerId;
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const amount = parseInt(button.dataset.amount);
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damage => damage[attrRoundId] == activeRoundId && damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == null);
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this.changeLife(playerId // playerId
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, amount // amount
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, true // isLifeGainNotLoss
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, true // updateDamage
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, damageIndex // damageIndex
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);
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});
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// Life loss buttons
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let lifeLossButtonSelector = '.life-loss-btn';
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Events.hookupEventHandler("click", lifeLossButtonSelector, (event, button) => {
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const playerId = button.dataset.playerId;
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const amount = parseInt(button.dataset.amount);
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damage => damage[attrRoundId] == activeRoundId && damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] == null);
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this.changeLife(playerId // playerId
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, amount // amount
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, false // isLifeGainNotLoss
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, true // updateDamage
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, damageIndex // damageIndex
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);
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@@ -1962,19 +2072,21 @@ class PageMtgGame extends TableBasePage {
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this.toggleEliminate(playerId);
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});
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}
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changeLife(playerId, amount, updateDamage = false, damageIndex = null) {
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changeLife(playerId, amount, isLifeGainNotLoss = false, updateDamage = false, damageIndex = null) {
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const card = document.querySelector(`.player-card[data-player-id="${playerId}"]`);
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if (!card || card.classList.contains('eliminated')) return;
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// if (!card || card.classList.contains('eliminated')) return;
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const lifeInput = card.querySelector(`.life-value[data-player-id="${playerId}"]`);
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const lifeDisplay = card.querySelector(`.life-display[data-player-id="${playerId}"]`);
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const currentLife = parseInt(lifeInput.value) || 0;
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const newLife = Math.max(0, currentLife + amount);
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const newLife = currentLife + amount * (isLifeGainNotLoss ? 1 : -1);
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DOM.setElementAttributeValueCurrent(lifeDisplay, newLife);
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DOM.isElementDirty(lifeDisplay);
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lifeInput.value = newLife;
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lifeDisplay.textContent = newLife;
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if (updateDamage) {
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damageRecords[damageIndex][flagHealthChange] += amount;
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let fieldFlag = isLifeGainNotLoss ? flagLifeGain : flagLifeLoss;
|
||||
damageRecords[damageIndex][fieldFlag] += amount;
|
||||
}
|
||||
PageMtgGame.renderCommanderDamageLog();
|
||||
|
||||
@@ -1983,7 +2095,8 @@ class PageMtgGame extends TableBasePage {
|
||||
}
|
||||
changeCommanderDamage(playerId, sourceId, amount) {
|
||||
const card = document.querySelector(`.player-card[data-player-id="${playerId}"]`);
|
||||
if (!card || card.classList.contains('eliminated')) return;
|
||||
// if (!card || card.classList.contains('eliminated')) return;
|
||||
|
||||
const damageInput = card.querySelector(`.damage-value[data-player-id="${playerId}"][data-source-id="${sourceId}"]`);
|
||||
const damageDisplay = card.querySelector(`.damage-display[data-player-id="${playerId}"][data-source-id="${sourceId}"]`);
|
||||
const currentDamage = parseInt(damageInput.value) || 0;
|
||||
@@ -2002,9 +2115,11 @@ class PageMtgGame extends TableBasePage {
|
||||
}
|
||||
const activeRoundId = PageMtgGame.getActiveRoundId();
|
||||
const damageIndex = damageRecords.findIndex(damageRecord => damageRecord[attrRoundId] == activeRoundId && damageRecord[attrPlayerId] == playerId && damageRecord[attrReceivedFromCommanderPlayerId] == sourceId);
|
||||
damageRecords[damageIndex][flagHealthChange] -= amount;
|
||||
damageRecords[damageIndex][flagLifeLoss] += amount;
|
||||
let isLifeGainNotLoss = false;
|
||||
this.changeLife(playerId // playerId
|
||||
, -amount // amount
|
||||
, isLifeGainNotLoss // isLifeGainNotLoss
|
||||
, false // updateDamage
|
||||
, damageIndex // damageIndex
|
||||
);
|
||||
@@ -2012,7 +2127,8 @@ class PageMtgGame extends TableBasePage {
|
||||
}
|
||||
changeCommanderDeaths(playerId, amount) {
|
||||
const card = document.querySelector(`.player-card[data-player-id="${playerId}"]`);
|
||||
if (!card || card.classList.contains('eliminated')) return;
|
||||
// if (!card || card.classList.contains('eliminated')) return;
|
||||
|
||||
const deathDisplay = card.querySelector(`.death-display[data-player-id="${playerId}"]`);
|
||||
const currentDeaths = parseInt(deathDisplay.textContent) || 0;
|
||||
const newDeaths = Math.max(0, currentDeaths + amount);
|
||||
@@ -2064,14 +2180,14 @@ class PageMtgGame extends TableBasePage {
|
||||
[flagDisplayOrder]: index
|
||||
});
|
||||
});
|
||||
let activeRoundId = PageMtgGame.getActiveRoundId();
|
||||
let activeRoundDisplayOrder = PageMtgGame.getActiveRoundDisplayOrder();
|
||||
let newPlayerGridInnerHTML = '';
|
||||
let playerIdA, playerIdB, isEliminatedAsIntA, isEliminatedAsIntB, playerA, playerB, indexPlayerCard;
|
||||
playerCardMetas.sort((a, b) => {
|
||||
playerIdA = a[attrPlayerId];
|
||||
playerIdB = b[attrPlayerId];
|
||||
isEliminatedAsIntA = PageMtgGame.isPlayerEliminated(playerIdA, activeRoundId) ? 1 : 0;
|
||||
isEliminatedAsIntB = PageMtgGame.isPlayerEliminated(playerIdB, activeRoundId) ? 1 : 0;
|
||||
isEliminatedAsIntA = PageMtgGame.isPlayerEliminated(playerIdA, activeRoundDisplayOrder) ? 1 : 0;
|
||||
isEliminatedAsIntB = PageMtgGame.isPlayerEliminated(playerIdB, activeRoundDisplayOrder) ? 1 : 0;
|
||||
playerA = players.filter(p => p[attrPlayerId] == playerIdA)[0];
|
||||
playerB = players.filter(p => p[attrPlayerId] == playerIdB)[0];
|
||||
return players.length * isEliminatedAsIntA + playerA[flagDisplayOrder] - (players.length * isEliminatedAsIntB + playerB[flagDisplayOrder]);
|
||||
@@ -2085,18 +2201,31 @@ class PageMtgGame extends TableBasePage {
|
||||
});
|
||||
this.hookupPlayerCardEvents();
|
||||
}
|
||||
static isPlayerEliminated(playerId, roundId = null) {
|
||||
if (roundId == null) roundId = PageMtgGame.getActiveRoundId();
|
||||
let hasDamageWithIsEliminated = damageRecords.filter(damage => damage[attrRoundId] <= roundId && damage[attrPlayerId] == playerId && damage[flagIsEliminated]).length > 0;
|
||||
static isPlayerEliminated(playerId, roundDisplayOrder = null) {
|
||||
if (roundDisplayOrder == null) roundDisplayOrder = PageMtgGame.getActiveRoundDisplayOrder();
|
||||
const filteredRoundIds = rounds.filter(round => round[flagDisplayOrder] <= roundDisplayOrder).map(round => round[attrRoundId]);
|
||||
let hasDamageWithIsEliminated = damageRecords.filter(damage =>
|
||||
// damage[attrRoundId] <= roundDisplayOrder
|
||||
filteredRoundIds.includes(damage[attrRoundId]) && damage[attrPlayerId] == playerId && damage[flagIsEliminated]).length > 0;
|
||||
let damageFromOtherPlayers = {};
|
||||
let otherPlayerId;
|
||||
damageRecords.filter(damage => damage[attrRoundId] <= roundId && damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] != null).forEach(damage => {
|
||||
damageRecords.filter(damage =>
|
||||
// damage[attrRoundId] <= roundId
|
||||
filteredRoundIds.includes(damage[attrRoundId]) && damage[attrPlayerId] == playerId && damage[attrReceivedFromCommanderPlayerId] != null).forEach(damage => {
|
||||
otherPlayerId = damage[attrReceivedFromCommanderPlayerId];
|
||||
damageFromOtherPlayers[otherPlayerId] = damage[flagHealthChange] + (damageFromOtherPlayers[otherPlayerId] == null ? 0 : damageFromOtherPlayers[otherPlayerId]);
|
||||
damageFromOtherPlayers[otherPlayerId] = damage[flagLifeLoss] + (damageFromOtherPlayers[otherPlayerId] == null ? 0 : damageFromOtherPlayers[otherPlayerId]);
|
||||
});
|
||||
let maxDamageFromOtherCommander = Object.keys(damageFromOtherPlayers).map(playerId => damageFromOtherPlayers[playerId]).reduce((acc, cur) => Math.max(acc, cur), 0);
|
||||
let totalDamageTaken = damageRecords.filter(damage =>
|
||||
// damage[attrRoundId] <= roundId
|
||||
filteredRoundIds.includes(damage[attrRoundId]) && damage[attrPlayerId] == playerId).map(damage => damage[flagLifeLoss] - damage[flagLifeGain]).reduce((a, b) => a + b, 0);
|
||||
console.log({
|
||||
roundDisplayOrder,
|
||||
filteredRoundIds,
|
||||
hasDamageWithIsEliminated,
|
||||
maxDamageFromOtherCommander,
|
||||
totalDamageTaken
|
||||
});
|
||||
let maxDamageFromOtherCommander = Math.max(Object.keys(damageFromOtherPlayers).map(playerId => damageFromOtherPlayers[playerId]));
|
||||
// .reduce((acc, cur) => acc + cur, 0);
|
||||
let totalDamageTaken = damageRecords.filter(damage => damage[attrRoundId] <= roundId && damage[attrPlayerId] == playerId).map(damage => damage[flagHealthChange]).reduce((acc, cur) => acc + cur, 0);
|
||||
return hasDamageWithIsEliminated || maxDamageFromOtherCommander >= 21 || totalDamageTaken >= startingLife;
|
||||
}
|
||||
static updatePlayerSetup() {
|
||||
@@ -2156,7 +2285,8 @@ class PageMtgGame extends TableBasePage {
|
||||
nameInput = playerSetupWrapper.querySelector('.playerName input');
|
||||
userId = DOM.getElementValueCurrent(userDdl);
|
||||
deckId = DOM.getElementValueCurrent(deckDdl);
|
||||
name = nameInput ? nameInput.value.trim() || `Player ${i + 1}` : `Player ${i + 1}`;
|
||||
name = nameInput ? nameInput.value.trim() || null : null; // `Player ${i + 1}` : `Player ${i + 1}`;
|
||||
|
||||
playerId = playerSetupWrapper.getAttribute(attrPlayerId);
|
||||
player = players.filter(p => p[attrPlayerId] == playerId)[0];
|
||||
playersToSave.push({
|
||||
@@ -2272,12 +2402,32 @@ class PageMtgGames extends TableBasePage {
|
||||
}
|
||||
initialize() {
|
||||
this.sharedInitialize();
|
||||
}
|
||||
hookupFilters() {
|
||||
/*
|
||||
this.sharedHookupFilters();
|
||||
this.hookupFilterActive();
|
||||
*/
|
||||
}
|
||||
loadRowTable(rowJson) {
|
||||
if (rowJson == null) return;
|
||||
if (_verbose) {
|
||||
utils_Utils.consoleLogIfNotProductionEnvironment("applying data row: ", rowJson);
|
||||
}
|
||||
}
|
||||
getJsonRow(row) {
|
||||
return;
|
||||
}
|
||||
initialiseRowNew(tbody, row) {}
|
||||
postInitialiseRowNewCallback(tbody) {}
|
||||
hookupTableMain() {
|
||||
super.hookupTableMain();
|
||||
// this.hookupTableMainRows();
|
||||
this.hookupTcgGames();
|
||||
// PageMtgGames.hideNewGameForm();
|
||||
}
|
||||
hookupTcgGames() {
|
||||
this.initGamesPage();
|
||||
}
|
||||
initGamesPage() {
|
||||
console.log("hookupTableMain PageMtgGames");
|
||||
// Initialize form submission
|
||||
const newGameForm = document.getElementById('newGameForm');
|
||||
if (newGameForm) {
|
||||
@@ -2322,7 +2472,7 @@ class PageMtgGames extends TableBasePage {
|
||||
static showNewGameForm() {
|
||||
const modal = document.getElementById('newGameModal');
|
||||
if (modal) {
|
||||
modal.classList.remove('hidden');
|
||||
modal.classList.remove(flagIsCollapsed);
|
||||
document.body.style.overflow = 'hidden';
|
||||
|
||||
// Focus on first input
|
||||
@@ -2335,7 +2485,7 @@ class PageMtgGames extends TableBasePage {
|
||||
static hideNewGameForm() {
|
||||
const modal = document.getElementById('newGameModal');
|
||||
if (modal) {
|
||||
modal.classList.add('hidden');
|
||||
modal.classList.add(flagIsCollapsed);
|
||||
document.body.style.overflow = '';
|
||||
|
||||
// Reset form
|
||||
@@ -2425,7 +2575,7 @@ class PageMtgGames extends TableBasePage {
|
||||
if (errorLabel) {
|
||||
errorLabel.textContent = message;
|
||||
}
|
||||
errorOverlay.classList.remove('hidden');
|
||||
errorOverlay.classList.remove(flagIsCollapsed);
|
||||
errorOverlay.style.display = 'flex';
|
||||
} else {
|
||||
// Fallback to alert
|
||||
@@ -2754,6 +2904,7 @@ class PageUsers extends TableBasePage {
|
||||
|
||||
|
||||
|
||||
|
||||
// Legal
|
||||
|
||||
|
||||
@@ -2774,6 +2925,10 @@ class Router {
|
||||
this.pages = {};
|
||||
// Core
|
||||
// TCG
|
||||
this.pages[hashPageMtgDecks] = {
|
||||
name: 'PageMtgDecks',
|
||||
module: PageMtgDecks
|
||||
};
|
||||
this.pages[hashPageMtgGame] = {
|
||||
name: 'PageMtgGame',
|
||||
module: PageMtgGame
|
||||
@@ -2818,6 +2973,7 @@ class Router {
|
||||
this.routes = {};
|
||||
// Core
|
||||
// TCG
|
||||
this.routes[hashPageMtgDecks] = (isPopState = false) => this.navigateToHash(hashPageMtgDecks, isPopState);
|
||||
this.routes[hashPageMtgGame] = (isPopState = false) => this.navigateToHash(hashPageMtgGame, isPopState);
|
||||
this.routes[hashPageMtgGames] = (isPopState = false) => this.navigateToHash(hashPageMtgGames, isPopState);
|
||||
this.routes[hashPageMtgHome] = (isPopState = false) => this.navigateToHash(hashPageMtgHome, isPopState);
|
||||
|
||||
Reference in New Issue
Block a user