Feat: Multiplayer sessions added using CRUD database.
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92
node_modules/locate-path/index.d.ts
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92
node_modules/locate-path/index.d.ts
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export interface Options {
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/**
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The current working directory.
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@default process.cwd()
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*/
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readonly cwd?: URL | string;
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/**
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The type of path to match.
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@default 'file'
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*/
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readonly type?: 'file' | 'directory';
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/**
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Allow symbolic links to match if they point to the requested path type.
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@default true
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*/
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readonly allowSymlinks?: boolean;
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}
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export interface AsyncOptions extends Options {
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/**
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The number of concurrently pending promises.
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Minimum: `1`
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@default Infinity
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*/
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readonly concurrency?: number;
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/**
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Preserve `paths` order when searching.
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Disable this to improve performance if you don't care about the order.
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@default true
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*/
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readonly preserveOrder?: boolean;
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}
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/**
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Get the first path that exists on disk of multiple paths.
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@param paths - The paths to check.
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@returns The first path that exists or `undefined` if none exists.
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@example
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```
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import {locatePath} from 'locate-path';
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const files = [
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'unicorn.png',
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'rainbow.png', // Only this one actually exists on disk
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'pony.png'
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];
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console(await locatePath(files));
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//=> 'rainbow'
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```
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*/
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export function locatePath(
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paths: Iterable<string>,
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options?: AsyncOptions
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): Promise<string | undefined>;
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/**
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Synchronously get the first path that exists on disk of multiple paths.
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@param paths - The paths to check.
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@returns The first path that exists or `undefined` if none exists.
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@example
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```
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import {locatePathSync} from 'locate-path';
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const files = [
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'unicorn.png',
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'rainbow.png', // Only this one actually exists on disk
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'pony.png'
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];
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console(locatePathSync(files));
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//=> 'rainbow'
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```
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*/
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export function locatePathSync(
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paths: Iterable<string>,
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options?: Options
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): string | undefined;
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