Feat: Multiplayer sessions added using CRUD database.
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45
static/js/components/common/inputs/textarea.js
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45
static/js/components/common/inputs/textarea.js
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import Common from "../../../lib/common.js";
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import Validation from "../../../lib/validation.js";
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export default class TextArea {
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removeBlankTextAreaLines(textarea) {
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textarea.val(textarea.val.replace(/(?:(?:\r\n|\r|\n)\s*){2}/gm, ''));
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}
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fitTextAreasToContent(parent) {
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var textareas = parent.querySelector('textarea');
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if (!Validation.isEmpty(textareas)) {
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for (var t = 0; t < textareas.length; t++) {
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fitTextAreaToContent(document.querySelectorAll(textareas[t]));
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}
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}
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}
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fitTextAreaToContent(textarea) {
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// Trim new text
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var txtNew = textarea.val().trim();
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textarea.val(txtNew);
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var elTextarea = textarea[0];
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// Clear style height and set rows = 1
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elTextarea.style.removeProperty('height');
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textarea.getAttribute('rows', 1);
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const paddingTop = Common.parseFloatWithDefault(textarea.style.paddingTop);
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const paddingBottom = Common.parseFloatWithDefault(textarea.style.paddingBottom);
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const borderTop = Common.parseFloatWithDefault(textarea.style.borderTop);
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const borderBottom = Common.parseFloatWithDefault(textarea.style.borderBottom);
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let heightDelta = paddingTop + paddingBottom + borderTop + borderBottom;
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let heightNew = elTextarea.scrollHeight + heightDelta;
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// If new height is less than 1 linem default to single line height
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const heightSingleLine = Common.parseFloatWithDefault(textarea.style.heightSingleLine) + heightDelta;
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if (heightNew < heightSingleLine) heightNew = heightSingleLine;
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elTextarea.style.height = heightNew + 'px';
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}
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}
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