{% extends 'layouts/layout_tcg.html' %} {% block page_head %} {% endblock %} {% block page_body %}
{{ model.game.start_on.strftime('%-d %b %Y, %-I:%M %p') if model.game.start_on else '' }}
{% if model.game.is_commander %} Commander {% elif model.game.is_draft %} Draft {% elif model.game.is_sealed %} Sealed {% else %} Standard {% endif %} {% if model.game.location_name %} {{ model.game.location_name }} {% endif %}
{{ model.game.end_on.strftime('%-d %b %Y, %-I:%M %p') if model.game.end_on else '' }}
{% set block_id = 'container_buttons_save_cancel' %} {% include 'components/common/buttons/_buttons_save_cancel.html' %}

Game Setup

{# #} Round:
{# {% for player in model.players %} {% set player_damage = [] %} {% for damage in model.damage_records %} {% if damage.player_id == player.player_id %} {% set _ = player_damage.append(damage) %} {% endif %} {% endfor %}
{{ player.name }}
Commander Deaths:
0
40
Commander Damage Taken
{% for other_player in model.players %} {% if other_player.player_id != player.player_id %}
from {{ other_player.name }}
0
{% endif %} {% endfor %}
{% endfor %} #}

Damage Log

Round Player Received From Commander Life Gain Life Loss Commander Deaths Is Eliminated
Game Saved
{% include 'components/common/temporary/_overlay_confirm.html' %} {% include 'components/common/temporary/_overlay_error.html' %} {% endblock %}