{% set block_id = 'container_buttons_save_cancel' %}
{% include 'components/common/buttons/_buttons_save_cancel.html' %}
Game Setup
{#
#}
Round:
{#
{% for player in model.players %}
{% set player_damage = [] %}
{% for damage in model.damage_records %}
{% if damage.player_id == player.player_id %}
{% set _ = player_damage.append(damage) %}
{% endif %}
{% endfor %}
{{ player.name }}
Commander Deaths:
0
40
Commander Damage Taken
{% for other_player in model.players %}
{% if other_player.player_id != player.player_id %}
from {{ other_player.name }}
0
{% endif %}
{% endfor %}
{% endfor %}
#}
Damage Log
Round
Player
Received From Commander
Life Gain
Life Loss
Commander Deaths
Is Eliminated
Game Saved
{% include 'components/common/temporary/_overlay_confirm.html' %}
{% include 'components/common/temporary/_overlay_error.html' %}
{% endblock %}