764 lines
24 KiB
HTML
764 lines
24 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>MTG Commander Tracker</title>
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<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700&family=Crimson+Text:wght@400;600&display=swap" rel="stylesheet">
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<style>
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:root {
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--bg-primary: #0a0a0f;
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--bg-secondary: #1a1520;
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--bg-card: #251a2e;
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--accent-gold: #d4af37;
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--accent-purple: #8b5cf6;
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--accent-red: #dc2626;
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--text-primary: #e7e5e4;
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--text-secondary: #a8a29e;
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--border-color: #3f3745;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Crimson Text', serif;
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background: var(--bg-primary);
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color: var(--text-primary);
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min-height: 100vh;
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background-image:
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radial-gradient(circle at 20% 50%, rgba(139, 92, 246, 0.08) 0%, transparent 50%),
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radial-gradient(circle at 80% 50%, rgba(212, 175, 55, 0.06) 0%, transparent 50%),
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url("data:image/svg+xml,%3Csvg width='60' height='60' viewBox='0 0 60 60' xmlns='http://www.w3.org/2000/svg'%3E%3Cg fill='none' fill-rule='evenodd'%3E%3Cg fill='%23ffffff' fill-opacity='0.02'%3E%3Cpath d='M36 34v-4h-2v4h-4v2h4v4h2v-4h4v-2h-4zm0-30V0h-2v4h-4v2h4v4h2V6h4V4h-4zM6 34v-4H4v4H0v2h4v4h2v-4h4v-2H6zM6 4V0H4v4H0v2h4v4h2V6h4V4H6z'/%3E%3C/g%3E%3C/g%3E%3C/svg%3E");
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overflow-x: hidden;
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}
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.container {
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max-width: 1400px;
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margin: 0 auto;
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padding: 2rem;
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}
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header {
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text-align: center;
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margin-bottom: 3rem;
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animation: fadeInDown 0.8s ease-out;
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}
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h1 {
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font-family: 'Cinzel', serif;
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font-size: 3.5rem;
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font-weight: 700;
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background: linear-gradient(135deg, var(--accent-gold), var(--accent-purple));
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-webkit-background-clip: text;
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-webkit-text-fill-color: transparent;
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background-clip: text;
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margin-bottom: 0.5rem;
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letter-spacing: 0.05em;
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text-transform: uppercase;
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}
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.subtitle {
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font-size: 1.2rem;
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color: var(--text-secondary);
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letter-spacing: 0.15em;
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text-transform: uppercase;
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}
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.setup-section {
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background: var(--bg-secondary);
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border: 2px solid var(--border-color);
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border-radius: 16px;
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padding: 2rem;
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margin-bottom: 2rem;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
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animation: fadeIn 0.8s ease-out 0.2s backwards;
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}
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.setup-controls {
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display: flex;
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gap: 1rem;
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align-items: center;
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justify-content: center;
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flex-wrap: wrap;
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}
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label {
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font-family: 'Cinzel', serif;
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font-size: 1.1rem;
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color: var(--accent-gold);
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letter-spacing: 0.05em;
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}
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input[type="number"] {
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background: var(--bg-card);
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border: 2px solid var(--border-color);
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color: var(--text-primary);
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padding: 0.75rem 1rem;
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border-radius: 8px;
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font-size: 1.2rem;
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width: 80px;
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text-align: center;
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font-family: 'Cinzel', serif;
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transition: all 0.3s ease;
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}
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input[type="number"]:focus {
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outline: none;
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border-color: var(--accent-purple);
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box-shadow: 0 0 0 3px rgba(139, 92, 246, 0.2);
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}
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input[type="text"] {
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background: var(--bg-card);
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border: 2px solid var(--border-color);
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color: var(--text-primary);
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padding: 0.75rem 1rem;
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border-radius: 8px;
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font-size: 1rem;
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width: 100%;
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font-family: 'Crimson Text', serif;
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transition: all 0.3s ease;
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}
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input[type="text"]:focus {
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outline: none;
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border-color: var(--accent-purple);
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box-shadow: 0 0 0 3px rgba(139, 92, 246, 0.2);
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}
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input[type="text"]::placeholder {
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color: var(--text-secondary);
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opacity: 0.6;
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}
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.player-name-input-wrapper {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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.player-name-label {
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font-size: 0.9rem;
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color: var(--text-secondary);
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letter-spacing: 0.05em;
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}
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.btn {
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background: linear-gradient(135deg, var(--accent-purple), var(--accent-gold));
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border: none;
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color: var(--bg-primary);
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padding: 0.875rem 2rem;
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border-radius: 8px;
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font-family: 'Cinzel', serif;
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font-size: 1.1rem;
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font-weight: 600;
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cursor: pointer;
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letter-spacing: 0.05em;
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text-transform: uppercase;
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transition: all 0.3s ease;
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box-shadow: 0 4px 16px rgba(139, 92, 246, 0.3);
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}
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.btn:hover {
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transform: translateY(-2px);
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box-shadow: 0 6px 24px rgba(139, 92, 246, 0.5);
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}
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.btn:active {
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transform: translateY(0);
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}
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.btn-secondary {
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background: var(--bg-card);
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color: var(--text-primary);
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border: 2px solid var(--border-color);
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box-shadow: none;
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}
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.btn-secondary:hover {
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border-color: var(--accent-purple);
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box-shadow: 0 4px 16px rgba(139, 92, 246, 0.2);
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}
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.players-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
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gap: 2rem;
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margin-bottom: 2rem;
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}
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.player-card {
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background: var(--bg-secondary);
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border: 2px solid var(--border-color);
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border-radius: 16px;
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padding: 1.5rem;
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position: relative;
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overflow: hidden;
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transition: all 0.4s ease;
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animation: scaleIn 0.5s ease-out backwards;
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}
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.player-card::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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height: 4px;
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background: linear-gradient(90deg, var(--accent-purple), var(--accent-gold));
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}
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.player-card.eliminated {
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opacity: 0.5;
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filter: grayscale(0.8);
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}
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.player-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 1.5rem;
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flex-wrap: wrap;
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gap: 1rem;
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}
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.player-info {
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flex: 1;
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min-width: 150px;
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}
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.player-name {
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font-family: 'Cinzel', serif;
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font-size: 1.5rem;
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font-weight: 600;
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color: var(--accent-gold);
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letter-spacing: 0.05em;
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margin-bottom: 0.5rem;
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}
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.commander-deaths {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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font-size: 0.9rem;
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color: var(--text-secondary);
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}
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.death-counter {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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background: var(--bg-card);
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border: 1px solid var(--border-color);
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border-radius: 6px;
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padding: 0.25rem 0.5rem;
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}
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.death-display {
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font-family: 'Cinzel', serif;
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font-weight: 600;
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color: var(--text-primary);
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min-width: 20px;
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text-align: center;
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}
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.death-btn {
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background: transparent;
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border: none;
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color: var(--text-secondary);
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cursor: pointer;
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font-size: 1rem;
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width: 20px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: all 0.2s ease;
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}
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.death-btn:hover {
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color: var(--accent-red);
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transform: scale(1.2);
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}
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.eliminate-btn {
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background: var(--accent-red);
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color: white;
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border: none;
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padding: 0.5rem 1rem;
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border-radius: 6px;
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font-size: 0.9rem;
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cursor: pointer;
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font-family: 'Cinzel', serif;
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transition: all 0.3s ease;
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}
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.eliminate-btn:hover {
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background: #b91c1c;
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transform: scale(1.05);
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}
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.life-total {
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text-align: center;
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margin-bottom: 2rem;
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}
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.life-display {
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font-family: 'Cinzel', serif;
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font-size: 4rem;
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font-weight: 700;
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color: var(--text-primary);
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margin-bottom: 1rem;
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text-shadow: 0 2px 8px rgba(0, 0, 0, 0.5);
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}
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.life-controls {
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display: flex;
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gap: 1rem;
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justify-content: center;
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}
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.life-btn {
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background: var(--bg-card);
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border: 2px solid var(--border-color);
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color: var(--text-primary);
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width: 60px;
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height: 60px;
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border-radius: 12px;
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font-family: 'Cinzel', serif;
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font-size: 1.8rem;
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s ease;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.life-btn:hover {
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border-color: var(--accent-purple);
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background: var(--accent-purple);
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color: var(--bg-primary);
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transform: scale(1.1);
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}
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.life-btn:active {
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transform: scale(0.95);
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}
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.commander-damage-section {
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border-top: 1px solid var(--border-color);
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padding-top: 1.5rem;
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}
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.section-title {
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font-family: 'Cinzel', serif;
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font-size: 1.1rem;
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color: var(--accent-purple);
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margin-bottom: 1rem;
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letter-spacing: 0.05em;
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text-transform: uppercase;
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}
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.damage-grid {
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display: grid;
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gap: 0.75rem;
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}
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.damage-row {
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background: var(--bg-card);
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border: 1px solid var(--border-color);
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border-radius: 8px;
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padding: 0.75rem;
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display: flex;
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justify-content: space-between;
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align-items: center;
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transition: all 0.3s ease;
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}
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.damage-row:hover {
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border-color: var(--accent-purple);
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background: rgba(139, 92, 246, 0.1);
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}
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.damage-source {
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font-size: 1rem;
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color: var(--text-secondary);
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}
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.damage-controls {
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display: flex;
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gap: 0.5rem;
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align-items: center;
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}
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.damage-display {
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font-family: 'Cinzel', serif;
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font-size: 1.5rem;
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font-weight: 600;
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color: var(--text-primary);
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min-width: 40px;
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text-align: center;
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}
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.damage-display.lethal {
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color: var(--accent-red);
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animation: pulse 1s ease-in-out infinite;
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}
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.damage-btn {
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background: var(--bg-primary);
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border: 1px solid var(--border-color);
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color: var(--text-primary);
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width: 36px;
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height: 36px;
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border-radius: 6px;
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font-size: 1.2rem;
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cursor: pointer;
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transition: all 0.2s ease;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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||
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.damage-btn:hover {
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border-color: var(--accent-purple);
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background: var(--accent-purple);
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color: var(--bg-primary);
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}
|
||
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@keyframes fadeInDown {
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from {
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opacity: 0;
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transform: translateY(-30px);
|
||
}
|
||
to {
|
||
opacity: 1;
|
||
transform: translateY(0);
|
||
}
|
||
}
|
||
|
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@keyframes fadeIn {
|
||
from { opacity: 0; }
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to { opacity: 1; }
|
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}
|
||
|
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@keyframes scaleIn {
|
||
from {
|
||
opacity: 0;
|
||
transform: scale(0.9);
|
||
}
|
||
to {
|
||
opacity: 1;
|
||
transform: scale(1);
|
||
}
|
||
}
|
||
|
||
@keyframes pulse {
|
||
0%, 100% { opacity: 1; }
|
||
50% { opacity: 0.6; }
|
||
}
|
||
|
||
.hidden {
|
||
display: none;
|
||
}
|
||
|
||
.save-indicator {
|
||
position: fixed;
|
||
bottom: 2rem;
|
||
right: 2rem;
|
||
background: var(--bg-secondary);
|
||
border: 2px solid var(--accent-gold);
|
||
border-radius: 8px;
|
||
padding: 0.75rem 1.5rem;
|
||
font-family: 'Cinzel', serif;
|
||
color: var(--accent-gold);
|
||
font-size: 0.9rem;
|
||
opacity: 0;
|
||
transform: translateY(20px);
|
||
transition: all 0.3s ease;
|
||
pointer-events: none;
|
||
z-index: 1000;
|
||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.5);
|
||
}
|
||
|
||
.save-indicator.show {
|
||
opacity: 1;
|
||
transform: translateY(0);
|
||
}
|
||
|
||
@media (max-width: 768px) {
|
||
h1 {
|
||
font-size: 2.5rem;
|
||
}
|
||
|
||
.players-grid {
|
||
grid-template-columns: 1fr;
|
||
}
|
||
|
||
.life-display {
|
||
font-size: 3rem;
|
||
}
|
||
}
|
||
</style>
|
||
</head>
|
||
<body>
|
||
<div class="container">
|
||
<header>
|
||
<h1>Magic:The Gathering Commander</h1>
|
||
<div class="subtitle">Life & Damage Tracker</div>
|
||
</header>
|
||
|
||
<div class="setup-section" id="setupSection">
|
||
<div class="setup-controls">
|
||
<label for="playerCount">Players:</label>
|
||
<input type="number" id="playerCount" min="2" max="8" value="4" onchange="updatePlayerNames()">
|
||
<label for="startingLife">Starting Life:</label>
|
||
<input type="number" id="startingLife" min="1" value="40">
|
||
</div>
|
||
<div id="playerNamesSection" style="margin-top: 2rem;">
|
||
<div class="section-title" style="text-align: center; margin-bottom: 1.5rem;">Player Names</div>
|
||
<div id="playerNamesGrid" style="display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 1rem; max-width: 800px; margin: 0 auto 1.5rem;"></div>
|
||
</div>
|
||
<div style="text-align: center;">
|
||
<button class="btn" onclick="startGame()">Begin Battle</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="hidden" id="gameSection">
|
||
<div style="text-align: center; margin-bottom: 2rem;">
|
||
<button class="btn btn-secondary" onclick="resetGame()">New Game</button>
|
||
</div>
|
||
<div class="players-grid" id="playersGrid"></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="save-indicator" id="saveIndicator">Game Saved</div>
|
||
|
||
<script>
|
||
let gameState = {
|
||
players: [],
|
||
startingLife: 40
|
||
};
|
||
|
||
let saveTimeout = null;
|
||
|
||
// Initialize player name inputs on page load
|
||
window.onload = function() {
|
||
loadGame();
|
||
updatePlayerNames();
|
||
};
|
||
|
||
// Auto-save function
|
||
function saveGame() {
|
||
if (gameState.players.length > 0) {
|
||
localStorage.setItem('mtgCommanderGame', JSON.stringify(gameState));
|
||
showSaveIndicator();
|
||
}
|
||
}
|
||
|
||
// Show save indicator
|
||
function showSaveIndicator() {
|
||
const indicator = document.getElementById('saveIndicator');
|
||
indicator.classList.add('show');
|
||
setTimeout(() => {
|
||
indicator.classList.remove('show');
|
||
}, 2000);
|
||
}
|
||
|
||
// Debounced save - saves 500ms after last change
|
||
function debouncedSave() {
|
||
clearTimeout(saveTimeout);
|
||
saveTimeout = setTimeout(saveGame, 500);
|
||
}
|
||
|
||
// Load game from localStorage
|
||
function loadGame() {
|
||
const saved = localStorage.getItem('mtgCommanderGame');
|
||
if (saved) {
|
||
try {
|
||
gameState = JSON.parse(saved);
|
||
// Show game section if there's a saved game
|
||
if (gameState.players.length > 0) {
|
||
document.getElementById('setupSection').classList.add('hidden');
|
||
document.getElementById('gameSection').classList.remove('hidden');
|
||
renderGame();
|
||
}
|
||
} catch (e) {
|
||
console.error('Error loading saved game:', e);
|
||
}
|
||
}
|
||
}
|
||
|
||
function updatePlayerNames() {
|
||
const playerCount = parseInt(document.getElementById('playerCount').value);
|
||
const grid = document.getElementById('playerNamesGrid');
|
||
grid.innerHTML = '';
|
||
|
||
for (let i = 0; i < playerCount; i++) {
|
||
const wrapper = document.createElement('div');
|
||
wrapper.className = 'player-name-input-wrapper';
|
||
wrapper.innerHTML = `
|
||
<label class="player-name-label">Player ${i + 1}</label>
|
||
<input type="text" id="playerName${i}" placeholder="Enter name..." value="Player ${i + 1}">
|
||
`;
|
||
grid.appendChild(wrapper);
|
||
}
|
||
}
|
||
|
||
function startGame() {
|
||
const playerCount = parseInt(document.getElementById('playerCount').value);
|
||
const startingLife = parseInt(document.getElementById('startingLife').value);
|
||
|
||
gameState.startingLife = startingLife;
|
||
gameState.players = [];
|
||
|
||
for (let i = 0; i < playerCount; i++) {
|
||
const nameInput = document.getElementById(`playerName${i}`);
|
||
const playerName = nameInput.value.trim() || `Player ${i + 1}`;
|
||
|
||
const player = {
|
||
id: i,
|
||
name: playerName,
|
||
life: startingLife,
|
||
commanderDamage: {},
|
||
commanderDeaths: 0,
|
||
eliminated: false
|
||
};
|
||
|
||
// Initialize commander damage tracking
|
||
for (let j = 0; j < playerCount; j++) {
|
||
if (i !== j) {
|
||
player.commanderDamage[j] = 0;
|
||
}
|
||
}
|
||
|
||
gameState.players.push(player);
|
||
}
|
||
|
||
document.getElementById('setupSection').classList.add('hidden');
|
||
document.getElementById('gameSection').classList.remove('hidden');
|
||
renderGame();
|
||
saveGame();
|
||
}
|
||
|
||
function renderGame() {
|
||
const grid = document.getElementById('playersGrid');
|
||
grid.innerHTML = '';
|
||
|
||
gameState.players.forEach((player, index) => {
|
||
const card = document.createElement('div');
|
||
card.className = `player-card ${player.eliminated ? 'eliminated' : ''}`;
|
||
card.style.animationDelay = `${index * 0.1}s`;
|
||
|
||
card.innerHTML = `
|
||
<div class="player-header">
|
||
<div class="player-info">
|
||
<div class="player-name">${player.name}</div>
|
||
<div class="commander-deaths">
|
||
<span>Commander Deaths:</span>
|
||
<div class="death-counter">
|
||
<button class="death-btn" onclick="changeCommanderDeaths(${player.id}, -1)">−</button>
|
||
<span class="death-display">${player.commanderDeaths || 0}</span>
|
||
<button class="death-btn" onclick="changeCommanderDeaths(${player.id}, 1)">+</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<button class="eliminate-btn" onclick="toggleEliminate(${player.id})">
|
||
${player.eliminated ? 'Revive' : 'Eliminate'}
|
||
</button>
|
||
</div>
|
||
|
||
<div class="life-total">
|
||
<div class="life-display">${player.life}</div>
|
||
<div class="life-controls">
|
||
<button class="life-btn" onclick="changeLife(${player.id}, -5)">-5</button>
|
||
<button class="life-btn" onclick="changeLife(${player.id}, -1)">-1</button>
|
||
<button class="life-btn" onclick="changeLife(${player.id}, 1)">+1</button>
|
||
<button class="life-btn" onclick="changeLife(${player.id}, 5)">+5</button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="commander-damage-section">
|
||
<div class="section-title">Commander Damage Taken</div>
|
||
<div class="damage-grid">
|
||
${renderCommanderDamage(player)}
|
||
</div>
|
||
</div>
|
||
`;
|
||
|
||
grid.appendChild(card);
|
||
});
|
||
}
|
||
|
||
function renderCommanderDamage(player) {
|
||
return Object.keys(player.commanderDamage)
|
||
.map(sourceId => {
|
||
const source = gameState.players[sourceId];
|
||
const damage = player.commanderDamage[sourceId];
|
||
const isLethal = damage >= 21;
|
||
|
||
return `
|
||
<div class="damage-row">
|
||
<span class="damage-source">from ${source.name}</span>
|
||
<div class="damage-controls">
|
||
<button class="damage-btn" onclick="changeCommanderDamage(${player.id}, ${sourceId}, -1)">−</button>
|
||
<span class="damage-display ${isLethal ? 'lethal' : ''}">${damage}</span>
|
||
<button class="damage-btn" onclick="changeCommanderDamage(${player.id}, ${sourceId}, 1)">+</button>
|
||
</div>
|
||
</div>
|
||
`;
|
||
})
|
||
.join('');
|
||
}
|
||
|
||
function changeLife(playerId, amount) {
|
||
const player = gameState.players[playerId];
|
||
if (player.eliminated) return;
|
||
|
||
player.life = Math.max(0, player.life + amount);
|
||
renderGame();
|
||
debouncedSave();
|
||
}
|
||
|
||
function changeCommanderDamage(playerId, sourceId, amount) {
|
||
const player = gameState.players[playerId];
|
||
if (player.eliminated) return;
|
||
|
||
player.commanderDamage[sourceId] = Math.max(0, player.commanderDamage[sourceId] + amount);
|
||
renderGame();
|
||
debouncedSave();
|
||
}
|
||
|
||
function changeCommanderDeaths(playerId, amount) {
|
||
const player = gameState.players[playerId];
|
||
if (player.eliminated) return;
|
||
|
||
player.commanderDeaths = Math.max(0, (player.commanderDeaths || 0) + amount);
|
||
renderGame();
|
||
debouncedSave();
|
||
}
|
||
|
||
function toggleEliminate(playerId) {
|
||
const player = gameState.players[playerId];
|
||
player.eliminated = !player.eliminated;
|
||
renderGame();
|
||
debouncedSave();
|
||
}
|
||
|
||
function resetGame() {
|
||
if (confirm('Are you sure you want to start a new game? Current game will be lost.')) {
|
||
localStorage.removeItem('mtgCommanderGame');
|
||
document.getElementById('setupSection').classList.remove('hidden');
|
||
document.getElementById('gameSection').classList.add('hidden');
|
||
gameState = { players: [], startingLife: 40 };
|
||
updatePlayerNames();
|
||
}
|
||
}
|
||
</script>
|
||
</body>
|
||
</html> |