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kubejs/README.txt Normal file
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Find more info on the website: https://kubejs.com/
Directory information:
assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here
You can find type-specific logs in logs/kubejs/ directory

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{
"advancements.day_counter_root_advancement.title": "Day Counter",
"advancements.five_thousandth_day_advancement.descr": "生存到第5000天",
"advancements.firts_day_advancement.title": "第一天",
"item.ag_day_counter.calendar_item": "手持日历",
"item.ags_day_counter.calendar_item": "手持日历",
"advancements.hundredth_day_advancement.descr": "生存到第100天",
"item_group.ags_day_counter.day_counter_creative_tab": "Day Counter",
"block.ags_day_counter.calendar": "日历",
"advancements.hundredth_day_advancement.title": "感到倦怠了吗?",
"itemGroup.tabday_counter_creative_tab": "Day Counter",
"advancements.firts_day_advancement.descr": "生存的第1天。",
"advancements.five_thousandth_day_advancement.title": "你没有现实生活的吗?!",
"block.ag_day_counter.calendar": "日历",
"advancements.tenth_day_advancement.descr": "生存到第10天。",
"advancements.thousandth_day_advancement.descr": "生存到第1000天",
"advancements.day_counter_root_advancement.descr": "感谢使用Day Counter模组! ;)",
"advancements.thousandth_day_advancement.title": "你不会是睡过来的吧?",
"advancements.tenth_day_advancement.title": "继续保持"
}

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{
"block.create_sa.brass_cube": "黄铜块",
"entity.create_sa.brass_cube_r": "黄铜块",
"item.create_sa.brass_cube_r_spawn_egg": "黄铜块刷怪蛋"
}

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{
"createaddition.tooltip.energy.stored": "已存储的能量:",
"createaddition.tooltip.energy.capacity": "容量:",
"createaddition.tooltip.energy.consumption": "已使用的能量:",
"createaddition.tooltip.energy.production": "已产生的能量:",
"createaddition.tooltip.energy.charged": "已充能",
"createaddition.tooltip.energy.usage": "网络使用情况:",
"createaddition.tooltip.energy.demand": "网络消耗量:",
"createaddition.tooltip.energy.supply": "网络生产量:",
"createaddition.tooltip.energy.selected": "看向的连接器:",
"createaddition.tooltip.energy.input": "输入",
"createaddition.tooltip.energy.output": "输出",
"createaddition.tooltip.energy.mode": "模式:",
"createaddition.tooltip.energy.push": "输入",
"createaddition.tooltip.energy.pull": "输出",
"createaddition.tooltip.energy.passive": "被动",
"createaddition.tooltip.energy.none": "无",
"createaddition.tooltip.accumulator.info": "蓄电池信息:",
"createaddition.tooltip.relay.info": "红石继电器信息:",
"createaddition.tooltip.connector.info": "连接器信息:",
"createaddition.recipe.rolling": "轧制",
"createaddition.recipe.rolling.sequence": "轧制中",
"createaddition.recipe.charging": "正在充电",
"createaddition.recipe.liquid_burning": "液体燃烧中",
"createaddition.recipe.liquid_burning.burn_time": "燃烧时间",
"createaddition.command.cca_api.link": "点击这里打开 API 文档。",
"desc.immersiveengineering.info.mineral.sphalerite": "闪锌",
"item.createaddition.capacitor": "电容",
"item.createaddition.diamond_grit": "钻石粉",
"item.createaddition.diamond_grit_sandpaper": "钻石细粒砂纸",
"item.createaddition.diamond_grit_sandpaper.tooltip": "钻石细粒砂纸",
"item.createaddition.zinc_sheet": "锌板",
"item.createaddition.copper_spool": "铜线轴",
"item.createaddition.copper_spool.tooltip": "线轴",
"item.createaddition.copper_spool.tooltip.condition1": "低电流",
"item.createaddition.copper_spool.tooltip.behaviour1": "连接到_低电流连接器_。",
"item.createaddition.copper_spool.tooltip.condition2": "右击两个连接器时",
"item.createaddition.copper_spool.tooltip.behaviour2": "使用线缆连接它们并返还一个_空线轴_。",
"item.createaddition.copper_wire": "铜线",
"item.createaddition.copper_rod": "铜棒",
"item.createaddition.festive_spool": "节日灯线轴",
"item.createaddition.festive_spool.tooltip": "线轴",
"item.createaddition.festive_spool.tooltip.condition1": "低电流",
"item.createaddition.festive_spool.tooltip.behaviour1": "连接到_低电流连接器_。",
"item.createaddition.festive_spool.tooltip.condition2": "右击两个连接器时",
"item.createaddition.festive_spool.tooltip.behaviour2": "使用线缆连接它们并返还一个_空线轴_。",
"item.createaddition.iron_wire": "铁线",
"item.createaddition.iron_rod": "铁棒",
"item.createaddition.gold_spool": "金线轴",
"item.createaddition.gold_spool.tooltip": "线轴",
"item.createaddition.gold_spool.tooltip.condition1": "高电流",
"item.createaddition.gold_spool.tooltip.behaviour1": "连接到_高电流连接器_。",
"item.createaddition.gold_spool.tooltip.condition2": "右击两个连接器时",
"item.createaddition.gold_spool.tooltip.behaviour2": "使用线缆连接它们并返还一个_空线轴_。",
"item.createaddition.gold_wire": "金线",
"item.createaddition.gold_rod": "金棒",
"item.createaddition.electrum_ingot": "琥珀金锭",
"item.createaddition.electrum_nugget": "琥珀金粒",
"item.createaddition.electrum_sheet": "琥珀金板",
"item.createaddition.electrum_spool": "琥珀金线轴",
"item.createaddition.electrum_spool.tooltip": "线轴",
"item.createaddition.electrum_spool.tooltip.condition1": "高电流",
"item.createaddition.electrum_spool.tooltip.behaviour1": "连接到_高电流连接器_。",
"item.createaddition.electrum_spool.tooltip.condition2": "右击两个连接器时",
"item.createaddition.electrum_spool.tooltip.behaviour2": "使用线缆连接它们并返还一个_空线轴_。",
"item.createaddition.electrum_wire": "琥珀金线",
"item.createaddition.electrum_rod": "琥珀金棒",
"item.createaddition.brass_rod": "黄铜棒",
"item.createaddition.bronze_rod": "青铜棒",
"item.createaddition.cake_base": "蛋糕底座",
"item.createaddition.cake_base_baked": "烘焙蛋糕底座",
"item.createaddition.straw": "吸管",
"item.createaddition.seed_oil_bucket": "种子油桶",
"item.createaddition.seed_oil_bucket.tooltip": "种子油桶",
"item.createaddition.seed_oil_bucket.tooltip.summary": "一种普通的_液体燃料_。",
"fluid.createaddition.seed_oil": "种子油",
"item.createaddition.bioethanol_bucket": "生物乙醇桶",
"item.createaddition.bioethanol_bucket.tooltip": "生物乙醇桶",
"item.createaddition.bioethanol_bucket.tooltip.summary": "一种高能效的_液体燃料_。",
"fluid.createaddition.bioethanol": "生物乙醇",
"item.createaddition.biomass": "生物质",
"item.createaddition.biomass_pellet": "生物质颗粒",
"item.createaddition.biomass_pellet.tooltip": "生物质颗粒",
"item.createaddition.biomass_pellet.tooltip.summary": "一种高效的_固体燃料_。",
"item.createaddition.spool": "空线轴",
"item.createaddition.spool.nbt": "存储连接地点",
"item.createaddition.spool.tooltip": "线轴",
"item.createaddition.spool.tooltip.control1": "右击两个已连接的连接器时",
"item.createaddition.spool.tooltip.action1": "解除它们之间的连接并返还一个对应线缆的_线轴_",
"statusbar.createaddition.wire.linked": "节点已连接",
"statusbar.createaddition.wire.linked_in": "线缆已连接至输入端",
"statusbar.createaddition.wire.linked_out": "线缆已连接至输出端",
"statusbar.createaddition.wire.connect": "线缆已连接",
"statusbar.createaddition.wire.connect_in": "线缆连接器已选择输入端",
"statusbar.createaddition.wire.connect_out": "线缆连接器已选择输出端",
"statusbar.createaddition.wire.long": "线缆太长了",
"statusbar.createaddition.wire.obstructed": "线缆路径受阻",
"statusbar.createaddition.wire.count": "线缆节点已满",
"statusbar.createaddition.wire.removed": "线缆已移除",
"statusbar.createaddition.wire.exists": "线缆连接已存在",
"statusbar.createaddition.wire.no_connection": "这里没有线缆连接",
"statusbar.createaddition.wire.invalid": "无效连接",
"block.createaddition.electric_motor": "电动马达",
"block.createaddition.alternator": "交流发电机",
"block.createaddition.creative_energy": "创造发电机",
"block.createaddition.creative_energy.tooltip": "创造发电机",
"block.createaddition.creative_energy.tooltip.summary": "这种_发电机_可以无限地供应 _FE_。",
"block.createaddition.rolling_mill": "轧机",
"block.createaddition.accumulator": "蓄电池",
"block.createaddition.accumulator.tooltip": "蓄电池",
"block.createaddition.accumulator.tooltip.summary": "存储 _FE_",
"block.createaddition.accumulator.tooltip.condition1": "输出",
"block.createaddition.accumulator.tooltip.behaviour1": "向连接到标有上箭头的_连接器_的_线缆_输出 _FE_ 能量",
"block.createaddition.accumulator.tooltip.condition2": "输入",
"block.createaddition.accumulator.tooltip.behaviour2": "向连接到标有下箭头的_连接器_的_线缆_输如 _FE_ 能量",
"block.createaddition.modular_accumulator": "蓄电池",
"block.createaddition.portable_energy_interface": "移动式能量接口",
"block.createaddition.connector": "小型连接器",
"block.createaddition.connector.tooltip": "连接器",
"block.createaddition.connector.tooltip.summary": "用_线缆_连接电力元件来传输 _FE_。",
"block.createaddition.connector.tooltip.condition1": "低电流",
"block.createaddition.connector.tooltip.behaviour1": "用_低电流线缆_连接。",
"block.createaddition.connector.tooltip.condition2": "右击",
"block.createaddition.connector.tooltip.behaviour2": "使用所持的_铜线轴_、_金线轴_或_琥珀金线轴_时可与最多 4 个其他_小型连接器_建立_线缆连接_。",
"block.createaddition.connector.tooltip.condition3": "手执扳手右击时",
"block.createaddition.connector.tooltip.behaviour3": "在_输入__输出_与_无_模式中切换。",
"block.createaddition.large_connector": "大型连接器",
"block.createaddition.large_connector.tooltip": "连接器",
"block.createaddition.large_connector.tooltip.summary": "用_线缆_连接电力元件来传输 _FE_。",
"block.createaddition.large_connector.tooltip.condition1": "高电流",
"block.createaddition.large_connector.tooltip.behaviour1": "用_高电流线缆_连接。",
"block.createaddition.large_connector.tooltip.condition2": "右击",
"block.createaddition.large_connector.tooltip.behaviour2": "使用所持的_金线轴_或_琥珀金线轴_时可与最多 8 个其他_大型连接器_建立_线缆连接_。",
"block.createaddition.large_connector.tooltip.condition3": "手执扳手右击时",
"block.createaddition.large_connector.tooltip.behaviour3": "在_输入__输出_与_无_模式中切换。",
"block.createaddition.redstone_relay": "红石继电器",
"block.createaddition.redstone_relay.tooltip": "红石继电器",
"block.createaddition.redstone_relay.tooltip.summary": "当接收到红石信号时,允许 _FE_ 从_输入端连接器_传递到_输出端连接器_。",
"block.createaddition.redstone_relay.tooltip.condition1": "低电流",
"block.createaddition.redstone_relay.tooltip.behaviour1": "用_低电流线缆_连接。",
"block.createaddition.redstone_relay.tooltip.condition2": "输入时",
"block.createaddition.redstone_relay.tooltip.behaviour2": "向连接到标有下箭头的_连接器_的_线缆_输入 _FE_。",
"block.createaddition.redstone_relay.tooltip.condition3": "输出时",
"block.createaddition.redstone_relay.tooltip.behaviour3": "向连接到标有上箭头的_连接器_的_线缆_输出 _FE_。",
"block.createaddition.digital_adapter": "数字适配器",
"block.createaddition.digital_adapter.tooltip": "数字适配器",
"block.createaddition.digital_adapter.tooltip.summary": "一种_计算机外围设备_提供了控制_翻牌显示器_、_速度表_、_应力表_、_绳索滑轮_、_软管滑轮__动力活塞_、_动力轴承_和_转速控制器_的接口。",
"block.createaddition.chocolate_cake": "巧克力蛋糕",
"block.createaddition.honey_cake": "蜂蜜蛋糕",
"block.createaddition.seed_oil": "种子油",
"block.createaddition.bioethanol": "生物乙醇",
"block.createaddition.barbed_wire": "铁丝网",
"block.createaddition.barbed_wire.tooltip": "铁丝网",
"block.createaddition.barbed_wire.tooltip.summary": "实体试图穿过它时,对其造成伤害。",
"block.createaddition.tesla_coil": "特斯拉线圈",
"block.createaddition.liquid_blaze_burner": "稻草烈焰人燃烧室",
"itemGroup.createaddition:main": "Create Crafts & Additions",
"createaddition.ponder.tag.electric": "电器",
"createaddition.ponder.tag.electric.description": "使用电力的组件",
"createaddition.ponder.electric_motor.header": "使用电动马达产生旋转动力",
"createaddition.ponder.electric_motor.text_1": "电动马达是一种结构紧凑、可配置的旋转动力源",
"createaddition.ponder.electric_motor.text_2": "在背面上滚动鼠标滑轮可改变电动马达的转速输出",
"createaddition.ponder.electric_motor.text_3": "电动马达需要能源FE",
"createaddition.ponder.electric_motor.text_4": "电动马达的能耗由设定的转速决定",
"createaddition.ponder.alternator.header": "使用交流发电机发电",
"createaddition.ponder.alternator.text_1": "交流发电机需要至少 32 rpm 的转速才能工作",
"createaddition.ponder.alternator.text_2": "它从旋转动力中产生电能FE",
"createaddition.ponder.alternator.text_3": "它产生能量的多少是由输入的转速决定的",
"createaddition.ponder.rolling_mill.header": "将金属轧制成棒材和线材",
"createaddition.ponder.rolling_mill.text_1": "轧机利用旋转动力将金属轧制成棒和线",
"createaddition.ponder.rolling_mill.text_2": "要手动输入物品,请将锭或板丢在轧机顶部",
"createaddition.ponder.rolling_mill.text_3": "右击轧机手动取出输出物品。",
"createaddition.ponder.automated_rolling_mill.header": "轧机的自动化",
"createaddition.ponder.automated_rolling_mill.text_1": "轧机可以使用一条传送带和两个漏斗实现自动化",
"createaddition.ponder.automated_rolling_mill.text_2": "输入端漏斗",
"createaddition.ponder.automated_rolling_mill.text_3": "输出端漏斗",
"createaddition.ponder.cc_electric_motor.header": "使用 Computer Craft 来控制电动马达",
"createaddition.ponder.cc_electric_motor.text_1": "电动马达能使用 Computer Craft 来控制",
"createaddition.ponder.cc_electric_motor.text_2": "使用 peripheral.wrap(side) 连接至电动马达",
"createaddition.ponder.cc_electric_motor.text_3": "在聊天中发出 /cca_api 命令来获取 API 文档",
"createaddition.ponder.tesla_coil.header": "使用特斯拉线圈给物品充电",
"createaddition.ponder.tesla_coil.text_1": "特斯拉线圈会给放置在它下面的物品充电",
"createaddition.ponder.tesla_coil.text_2": "它可以为任何支持 FE 的物品和更多的物品充电!",
"createaddition.ponder.tesla_coil_hurt.header": "危险的特斯拉线圈",
"createaddition.ponder.tesla_coil_hurt.text_1": "特斯拉线圈也能对附近的玩家和生物造成伤害",
"createaddition.ponder.tesla_coil_hurt.text_2": "可以用红石信号来激活此功能",
"createaddition.ponder.tesla_coil_hurt.text_3": "准备好体验被电击的感觉吧!",
"createaddition.ponder.liquid_blaze_burner.header": "燃烧液体燃料",
"createaddition.ponder.liquid_blaze_burner.text_1": "对烈焰人燃烧室使用吸管",
"createaddition.ponder.liquid_blaze_burner.text_2": "可以让它能够使用桶装燃料燃烧。",
"createaddition.ponder.liquid_blaze_burner.text_3": "- 或者通过管道",
"createaddition.ponder.modular_accumulator.header": "多方块蓄电池",
"createaddition.ponder.modular_accumulator.text_1": "蓄电池是一个多方块结构",
"createaddition.ponder.modular_accumulator.text_2": "它可以储存大量的电能",
"createaddition.ponder.modular_accumulator.text_3": "配置一个用于输入的连接器,",
"createaddition.ponder.modular_accumulator.text_4": "和一个用于输出的连接器",
"createaddition.ponder.modular_accumulator.text_5": "为了提高 mod 兼容性,蓄电池会主动向放置在顶面和底面上的元件输出能量",
"createaddition.display_source.digital_adapter_source": "数字适配器",
"createaddition.display_source.modular_accumulator": "蓄电池",
"createaddition.display_source.accumulator.progress_bar": "进度条",
"createaddition.display_source.accumulator.percent": "百分比",
"createaddition.display_source.accumulator.current": "储存的 FE 能量",
"createaddition.display_source.accumulator.max": "容量",
"createaddition.display_source.accumulator.remaining": "剩余的 FE 能量",
"createaddition.display_source.accumulator.display": "选择一个选项:",
"createaddition.ponder.pei_transfer.header": "装置能量交换",
"createaddition.ponder.pei_transfer.text_1": "连接器无法连接运动装置上的蓄电池",
"createaddition.ponder.pei_transfer.text_2": "这一组件可以在不停止装置的情况下与装置内的蓄电池进行交互",
"createaddition.ponder.pei_transfer.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
"createaddition.ponder.pei_transfer.text_4": "当它们彼此经过时,它们会连接在一起",
"createaddition.ponder.pei_transfer.text_5": "连接状态下,固定侧接口便会作为整个装置的储存能量代理",
"createaddition.ponder.pei_transfer.text_6": "能量可被输入到装置内或是从装置中提取出来……",
"createaddition.ponder.pei_transfer.text_7": "如果一小段时间内没有能量交换,接口将会断开连接,然后装置重新开始运动",
"createaddition.ponder.pei_redstone.header": "红石控制",
"createaddition.ponder.pei_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为",
"createaddition.schedule.condition.energy_threshold": "能量货物条件",
"createaddition.schedule.condition.threshold.unit": "kFE",
"createaddition.schedule.condition.threshold.energy": "电能",
"death.attack.barbed_wire": "%1$s 尝试越过铁丝网",
"death.attack.barbed_wire.player": "%1$s 在与 %2$s 的战斗中尝试越过铁丝网",
"effect.createaddition.shocking": "触电",
"death.attack.tesla_coil": "%1$s 受到了致命电击",
"death.attack.tesla_coil.player": "%1$s 在与 %2$s 的战斗中受到了致命电击",
"effect.createaddition.shocking.description": "导致移动速度严重下降"
}

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{
"block.createdeco.andesite_catwalk_stair": "安山岩栈桥楼梯",
"block.createdeco.andesite_hull": "安山岩火车车体",
"block.createdeco.andesite_support": "安山岩支架",
"block.createdeco.andesite_trapdoor": "安山岩活板门",
"block.createdeco.black_placard": "黑色标语牌",
"block.createdeco.blue_placard": "蓝色标语牌",
"block.createdeco.brass_catwalk_stair": "黄铜栈桥楼梯",
"block.createdeco.brass_hull": "黄铜火车车体",
"block.createdeco.brass_support": "黄铜支架",
"block.createdeco.brass_trapdoor": "黄铜活板门",
"block.createdeco.brown_placard": "棕色标语牌",
"block.createdeco.cast_iron_catwalk_stair": "铸铁栈桥楼梯",
"block.createdeco.cast_iron_door": "铸铁门",
"block.createdeco.cast_iron_hull": "铸铁火车车体",
"block.createdeco.cast_iron_ladder": "铸铁梯子",
"block.createdeco.cast_iron_support": "铸铁支架",
"block.createdeco.cast_iron_trapdoor": "铸铁活板门",
"block.createdeco.copper_catwalk_stair": "铜栈桥楼梯",
"block.createdeco.copper_hull": "铜火车车体",
"block.createdeco.copper_support": "铜支架",
"block.createdeco.copper_trapdoor": "铜活板门",
"block.createdeco.cyan_placard": "青色标语牌",
"block.createdeco.gold_catwalk_stair": "金栈桥楼梯",
"block.createdeco.gold_hull": "金火车车体",
"block.createdeco.gold_ladder": "金梯子",
"block.createdeco.gold_support": "金支架",
"block.createdeco.gray_placard": "灰色标语牌",
"block.createdeco.green_placard": "绿色标语牌",
"block.createdeco.iron_catwalk_stair": "铁栈桥楼梯",
"block.createdeco.iron_hull": "铁火车车体",
"block.createdeco.iron_ladder": "铁梯子",
"block.createdeco.iron_support": "铁支架",
"block.createdeco.light_blue_placard": "淡蓝色标语牌",
"block.createdeco.light_gray_placard": "淡灰色标语牌",
"block.createdeco.lime_placard": "黄绿色标语牌",
"block.createdeco.locked_cast_iron_door": "上锁的铸铁门",
"block.createdeco.magenta_placard": "品红色标语牌",
"block.createdeco.netherite_catwalk_stair": "下界合金栈桥楼梯",
"block.createdeco.netherite_hull": "下界合金火车车体",
"block.createdeco.netherite_ladder": "下界合金梯子",
"block.createdeco.netherite_support": "下界合金支架",
"block.createdeco.orange_placard": "橙色标语牌",
"block.createdeco.pink_placard": "粉色标语牌",
"block.createdeco.purple_placard": "紫色标语牌",
"block.createdeco.red_placard": "红色标语牌",
"block.createdeco.yellow_placard": "黄色标语牌",
"block.createdeco.zinc_catwalk_stair": "锌栈桥楼梯",
"block.createdeco.zinc_hull": "锌火车车体",
"block.createdeco.zinc_ladder": "锌梯子",
"block.createdeco.zinc_support": "锌支架",
"block.createdeco.zinc_trapdoor": "锌活板门"
}

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{
"item.crossbowverhaul.bolt_iron": "铁弩箭",
"item.crossbowverhaul.bolt_gold": "金弩箭",
"item.crossbowverhaul.bolt_diamond": "钻石弩箭",
"item.crossbowverhaul.bolt_netherite": "下界合金弩箭",
"item.crossbowverhaul.bolt_explosive": "爆炸弩箭",
"item.crossbowverhaul.crossbow_netherite": "下界合金弓",
"item.crossbowverhaul.tooltip.hold_shift": "\u00A79按住 \u00A7f[\u00A7eSHIFT\u00A7f]\u00A79 查看更多",
"item.crossbowverhaul.boltdamagetooltip": "\u00A79弩箭基础伤害: %d",
"item.crossbowverhaul.bolt_iron.tooltip": "\u00A79铁制的普通弩箭",
"item.crossbowverhaul.bolt_gold.tooltip": "\u00A79闪烁光芒",
"item.crossbowverhaul.bolt_diamond.tooltip": "\u00A79钻石制成的弩箭",
"item.crossbowverhaul.bolt_netherite.tooltip": "\u00A79最精致的弩箭",
"item.crossbowverhaul.bolt_explosive.tooltip": "\u00A79弩箭。\u00A7c 但是一接触就会爆炸!"
}

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{
"variants": {
"axis=x": {
"model": "customportalapi:block/custom_portal_block_ns"
},
"axis=z": {
"model": "customportalapi:block/custom_portal_block_ew"
},
"axis=y": {
"model": "customportalapi:block/custom_portal_block_flat"
}
}
}

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{
"textures": {
"particle": "customportalapi:block/custom_portal_block",
"portal": "customportalapi:block/custom_portal_block"
},
"elements": [
{
"from": [
6,
0,
0
],
"to": [
10,
16,
16
],
"faces": {
"east": {
"uv": [
0,
0,
16,
16
],
"texture": "#portal",
"tintindex": 4
},
"west": {
"uv": [
0,
0,
16,
16
],
"texture": "#portal",
"tintindex": 4
}
}
}
]
}

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{
"textures": {
"particle": "customportalapi:block/custom_portal_block",
"portal": "customportalapi:block/custom_portal_block"
},
"elements": [
{
"from": [ 0, 6, 0 ],
"to": [ 16, 10, 16 ],
"faces": {
"up": {
"uv": [ 0, 0, 16, 16 ],
"texture": "#portal",
"tintindex": 4
},
"down": {
"uv": [ 0, 0, 16, 16 ],
"texture": "#portal",
"tintindex": 4
}
}
}
]
}

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{
"textures": {
"particle": "customportalapi:block/custom_portal_block",
"portal": "customportalapi:block/custom_portal_block"
},
"elements": [
{
"from": [
0,
0,
6
],
"to": [
16,
16,
10
],
"faces": {
"north": {
"uv": [
0,
0,
16,
16
],
"texture": "#portal",
"tintindex": 4
},
"south": {
"uv": [
0,
0,
16,
16
],
"texture": "#portal",
"tintindex": 4
}
}
}
]
}

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{
"textures": [
"minecraft:generic_0",
"minecraft:generic_1",
"minecraft:generic_2",
"minecraft:generic_3",
"minecraft:generic_4",
"minecraft:generic_5",
"minecraft:generic_6",
"minecraft:generic_7"
]
}

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{
"animation": {}
}

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{"tip":{"translate":"deceasedcraft.tip.advance_equipments"}}

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{"tip":{"translate":"deceasedcraft.tip.animals_attack"}}

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{"tip":{"translate":"deceasedcraft.tip.blaze_rods"}}

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{"tip":{"translate":"deceasedcraft.tip.building_loots"}}

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{"tip":{"translate":"deceasedcraft.tip.bullets"}}

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{"tip":{"translate":"deceasedcraft.tip.c70"}}

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{"tip":{"translate":"deceasedcraft.tip.calendar_block"}}

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{"tip":{"translate":"deceasedcraft.tip.chunky"}}

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{"tip":{"translate":"deceasedcraft.tip.create_minecart"}}

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{"tip":{"translate":"deceasedcraft.tip.critters"}}

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{"tip":{"translate":"deceasedcraft.tip.cure_infection"}}

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{"tip":{"translate":"deceasedcraft.tip.cure_zombie_animals"}}

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{"tip":{"translate":"deceasedcraft.tip.distance_difficulty"}}

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{"tip":{"translate":"deceasedcraft.tip.early_resource"}}

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{"tip":{"translate":"deceasedcraft.tip.escape_route"}}

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{"tip":{"translate":"deceasedcraft.tip.explorer_compass_portal"}}

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{"tip":{"translate":"deceasedcraft.tip.extreme_temperature"}}

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{"tip":{"translate":"deceasedcraft.tip.faster_than_zombie"}}

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{"tip":{"translate":"deceasedcraft.tip.fire"}}

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{"tip":{"translate":"deceasedcraft.tip.god"}}

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{"tip":{"translate":"deceasedcraft.tip.haunted_bell"}}

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{"tip":{"translate":"deceasedcraft.tip.haunted_building"}}

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{"tip":{"translate":"deceasedcraft.tip.hazmat"}}

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{"tip":{"translate":"deceasedcraft.tip.heavy_machines"}}

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{"tip":{"translate":"deceasedcraft.tip.height_broken_leg"}}

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{"tip":{"translate":"deceasedcraft.tip.horde_lure"}}

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{"tip":{"translate":"deceasedcraft.tip.ie_insulated_wire"}}

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{"tip":{"translate":"deceasedcraft.tip.ie_razorwire_acquire"}}

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{"tip":{"translate":"deceasedcraft.tip.ie_transformers"}}

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{"tip":{"translate":"deceasedcraft.tip.infinite_energy"}}

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{"tip":{"translate":"deceasedcraft.tip.insulation"}}

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{"tip":{"translate":"deceasedcraft.tip.look_up"}}

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{"tip":{"translate":"deceasedcraft.tip.map_hospital"}}

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{"tip":{"translate":"deceasedcraft.tip.map_waypoints"}}

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{"tip":{"translate":"deceasedcraft.tip.villager_butcher"}}

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{"tip":{"translate":"deceasedcraft.tip.villager_survivor"}}

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{"tip":{"translate":"deceasedcraft.tip.wandering_trader_trades"}}

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{"tip":{"translate":"deceasedcraft.tip.wasteland"}}

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{"tip":{"translate":"deceasedcraft.tip.weapons"}}

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{"tip":{"translate":"deceasedcraft.tip.zombie_animals"}}

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{"tip":{"translate":"deceasedcraft.tip.zombie_animals_transform"}}

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{"tip":{"translate":"deceasedcraft.tip.zombie_dolphins"}}

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{
"enhancedcelestials.notification.blood_moon.rise": "The \"Blood Moon\" rises... Distant sounds of the zombies can be heard...",
"enhancedcelestials.notification.blood_moon.set": "The \"Blood Moon\" sets...",
"enhancedcelestials.notification.super_blood_moon.rise": "The \"Super Blood Moon\" rises... Distant sounds of the zombies can be heard...",
"enhancedcelestials.notification.super_blood_moon.set": "The \"Super Blood Moon\" sets..."
}

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{
"enhancedcelestials.notification.blood_moon.rise": "La \"Luna Insanguinata\" sta sorgendo... Puoi sentire il rumore di molti zombi dalla distanza...",
"enhancedcelestials.notification.blood_moon.set": "La \"Luna Insanguinata\" sta tramontando...",
"enhancedcelestials.notification.super_blood_moon.rise": "La \"Super Luna Insanguinata\" sta sorgendo... Puoi sentire il rumore di molti zombi dalla distanza...",
"enhancedcelestials.notification.super_blood_moon.set": "La \"Super Luna Insanguinata\" sta tramontando..."
}

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{
"enhancedcelestials.notification.blood_moon.rise": "The \"Blood Moon\" 이 떠오릅니다... 멀리서 좀비들의 소리가 들립니다...",
"enhancedcelestials.notification.blood_moon.set": "The \"Blood Moon\" 이 집니다...",
"enhancedcelestials.notification.super_blood_moon.rise": "The \"Super Blood Moon\" 이 떠오릅니다... 멀리서 좀비들의 소리가 들립니다...",
"enhancedcelestials.notification.super_blood_moon.set": "The \"Super Blood Moon\" 이 집니다..."
}

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{
"enhancedcelestials.notification.blood_moon.rise": "“血月”升起...远处传来亡灵哀嚎的声音...",
"enhancedcelestials.notification.blood_moon.set": "“血月”落下...",
"enhancedcelestials.notification.super_blood_moon.rise": "“超级血月”升起... 远处传来亡灵哀嚎的声音...",
"enhancedcelestials.notification.super_blood_moon.set": "“超级血月”落下..."
}

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{
"message.hordes.EventStart":"You hear the howls of a nearby horde",
"message.hordes.EventEnd":"The air is quiet, the horde has stopped",
"message.hordes.TrySleep":"A feeling of impending dread prevents you from sleeping",
"message.hordes.title":"The Hordes",
"hordes.subtitle.hordeHowls":"Zombie Howls",
"hordes.subtitle.infected": "Player Infected",
"hordes.subtitle.immune": "Player Infection Blocked",
"entity.hordes.ZombiePlayer.chat":"%1$s's Zombie",
"entity.hordes.DrownedPlayer.chat":"Drowned %1$s",
"entity.hordes.HuskPlayer.chat":"%1$s's Husk",
"entity.hordes.ZombiePlayer.name":"Player Zombie",
"entity.hordes.DrownedPlayer.name":"Drowned Player",
"entity.hordes.HuskPlayer.name":"Player Husk",
"entity.hordes.ZombifiedPiglinBrute.name":"Zombified Piglin Brute",
"entity.hordes.ZombieWanderingTrader.name":"Zombie Wandering Trader",
"entity.hordes.ZombiePillager.name":"Zombie Pillager",
"entity.hordes.ZombieVindicator.name":"Zombie Vindicator",
"entity.hordes.ZombieEvoker.name":"Zombie Evoker",
"entity.hordes.ZombieIllusioner.name":"Zombie Illusioner",
"entity.hordes.ZombieWitch.name":"Zombie Witch",
"effect.hordes.infected":"Infection",
"effect.hordes.immunity":"Infection Immunity",
"death.attack.infection":"%1$s succumbed to infection.",
"death.attack.infection.zombified":"%1$s was zombified.",
"tooltip.hordes.cure": "Cures infection",
"tooltip.hordes.wearableProtection": "%1$s protection against infection",
"jei.category.hordes.InfectionCures":"Infection Cures"
}

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{
"message.hordes.EventStart": "Поблизости слышится вой бродячей орды",
"message.hordes.EventEnd": "В воздухе тихо, бродячая орда остановилась",
"message.hordes.TrySleep": "Чувство надвигающегося ужаса мешает вам заснуть",
"message.hordes.title": "Бродячие орды",
"hordes.subtitle.hordeHowls": "Вой зомби",
"hordes.subtitle.infected": "Игрок заражён",
"hordes.subtitle.immune": "Заражение игрока заблокировано",
"entity.hordes.ZombiePlayer.chat": "Зомби-%1$s",
"entity.hordes.DrownedPlayer.chat": "Утопленник-%1$s",
"entity.hordes.HuskPlayer.chat": "Кадавр-%1$s",
"entity.hordes.ZombiePlayer.name": "Зомби-игрок",
"entity.hordes.DrownedPlayer.name": "Утопленник-игрок",
"entity.hordes.HuskPlayer.name": "Кадавр-игрок",
"entity.hordes.ZombifiedPiglinBrute.name": "Зомбифицированный брутальный пиглин",
"entity.hordes.ZombieWanderingTrader.name": "Странствующий торговец-зомби",
"entity.hordes.ZombiePillager.name": "Разбойник-зомби",
"entity.hordes.ZombieVindicator.name": "Поборник-зомби",
"entity.hordes.ZombieEvoker.name": "Заклинатель-зомби",
"entity.hordes.ZombieIllusioner.name": "Иллюзионист-зомби",
"entity.hordes.ZombieWitch.name": "Ведьма-зомби",
"effect.hordes.infected": "Зомби-нфекция",
"effect.hordes.immunity": "Иммунитет",
"death.attack.infection": "%1$s умер от инфекции.",
"death.attack.infection.zombified": "%1$s был зомбифицирован.",
"jei.category.hordes.InfectionCures": "Лечение инфекции"
}

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{
"horde_spawn": {
"category": "hostile",
"subtitle": "hordes.subtitle.hordeHowls",
"sounds": [ "hordes:horde_spawn" ]
},
"infect": {
"category": "player",
"subtitle": "hordes.subtitle.infected",
"sounds": [ "mob/zombie/unfect" ]
},
"immune": {
"category": "player",
"subtitle": "hordes.subtitle.immune",
"sounds": [ "entity/shulker/hurt_closed1",
"entity/shulker/hurt_closed2",
"entity/shulker/hurt_closed3",
"entity/shulker/hurt_closed4",
"entity/shulker/hurt_closed5"
]
}
}

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