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2024-11-28 17:00:03 +00:00

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#Overrides all other config options for easy difficulty management
#This value is changed by the in-game config. It does nothing otherwise.
#Range: 0 ~ 4
Difficulty = 2
["Item settings"]
#Allow fire resistance to block overheating damage
"Fire Resistance Immunity" = true
#Allow ice resistance to block freezing damage
"Ice Resistance Immunity" = true
#Thermometer item is required to see detailed world temperature
"Require Thermometer" = true
["Misc temperature-related things"]
#Sets whether damage scales with difficulty
"Damage Scaling" = true
#When set to true, players cannot sleep if they are cold or hot enough to die
"Prevent Sleep When in Danger" = false
["Details about how the player is affected by temperature"]
#Defines the minimum habitable temperature
#Range: -Infinity ~ Infinity
"Minimum Habitable Temperature" = 0.42857142857142855
#Defines the maximum habitable temperature
#Range: -Infinity ~ Infinity
"Maximum Habitable Temperature" = 1.619047619047619
#Rate at which the player's body temperature changes (default: 1.0 (100%))
#Range: 0.0 ~ Infinity
"Rate Multiplier" = 1.0
#Damage dealt to the player when they are too hot or too cold
#Range: 0.0 ~ Infinity
"Temperature Damage" = 2.0
["Temperature Effects"]
["Temperature Effects".Hot]
#When set to true, the player's view distance will decrease when they are too hot
"Heatstroke Fog" = true
["Temperature Effects".Cold]
#When set to true, some of the player's hearts will freeze when they are too cold, preventing regeneration
"Freezing Hearts" = true
#When set to true, the player's attack knockback will be reduced when they are too cold
"Cold Knockback Reduction" = true
#When set to true, the player's movement speed will be reduced when they are too cold
"Cold Slowness" = true
#When set to true, the player's mining speed will be reduced when they are too cold
"Cold Mining Fatigue" = true
["Grace Period Details"]
#The number of ticks after the player spawns during which they are immune to temperature effects
#Range: > 0
"Grace Period Length" = 6000
#Enables the grace period
"Grace Period Enabled" = true
["Cold Soul Fire"]
#Converts damage dealt by Soul Fire to cold damage (default: true)
#Does not affect the block's temperature
"Cold Soul Fire" = true