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minecraft_server_zombie/config/hardcore_torches-common.toml
2024-11-28 17:00:03 +00:00

89 lines
3.2 KiB
TOML

#General Settings
[general]
#If true, torches and lanterns will continue to lose fuel even while in the players inventory.
tickInInventory = false
#If true, certain animals will drop fat as an item, which can be used in lanterns.
animalsDropFat = true
#Oil Can Settings
[oil_can]
#The maximum fuel an oil can holds, in ticks.
#Range: > 1
maxCanFuel = 576000
#Do lanterns require an oil can to be fueled?
lanternsNeedCan = true
#Can torches be fueled with an oil can?
torchesUseCan = false
#Globally modify all oil can recipes. 0.5 means all items give half as much oil.
#Range: 0.0 ~ 1.7976931348623157E308
oilRecipeMultiplier = 1.0
#0: Craft oil using can and animal fat
#1: Craft oil using can and coal
#2: Both enabled
#3: Disable recipes (You must provide custom JSON files, open the mod JAR to see format)
#Range: 0 ~ 3
oilRecipeType = 0
#Torch Settings
[torch]
#How long a torch lasts when crafted. There are 20 ticks per second so 48000 ticks = 20 minutes.
#Range: > 1
defaultTorchFuel = 480000
#Torches will become unlit when broken.
torchesExtinguishWhenBroken = false
#Overrides torchesExtinguishWhenBroken. Torches will be fully expended when broken (burnt torch or stick).
torchesBurnWhenDropped = false
#Fully expended torches will drop as sticks rather than burnt torches.
burntStick = false
#Torches will be affected when in the rain. Will smolder or become unlit depending on torchesSmolder.
torchesRain = false
#If a torch is in the rain and torchesRain = true, then it will smolder and burn fuel at 1/3rd the normal rate instead of becoming unlit.
torchesSmolder = true
#If true, torches must be lit after crafting.
craftUnlit = false
#Right click a torch without holding fuel or a lighter to unlight it.
handUnlightTorch = false
#0: When going underwater, torches in your inventory will be unaffected
#1: When going underwater, torches in mainhand or offhand will be extinguished
#2: When going underwater, torches in inventory will be extinguished
#Range: 0 ~ 2
invExtinguishInWater = 0
#0: When in rain, torches in your inventory will be unaffected
#1: When in rain, torches in mainhand or offhand will be extinguished or smolder
#2: When in rain, torches in inventory will be extinguished or smolder
#Range: 0 ~ 2
invExtinguishInRain = 0
#Lantern Settings
[lantern]
#The max amount of fuel a lantern can hold. There are 20 ticks per second so 144000 ticks = 60 minutes.
#Range: > 1
defaultLanternFuel = 480000
#A lantern must have at least this much fuel to be ignited from unlit. Once lit it will continue to burn to 0
#Range: > 1
minLanternIgnitionFuel = 1
#The amount a fuel item adds to the lantern by default
#Range: > 1
defLanternFuelItem = 72000
#Right click a lantern without holding fuel or a lighter to unlight it.
handUnlightLantern = false
#How much fuel a newly crafted lantern starts with.
#Range: > 0
startingLanternFuel = 0
#Fire Starter Settings
[fire_starter]
#Can the fire starter light campfires
canLightCampfires = true
#Can the fire starter light torches
canLightTorches = true
#Can the fire starter start full-block fires
canStartFires = true
#Can the fire starter light lanterns
canLightLanterns = false
#Percentage chance that the fire starter works
#Range: 0.0 ~ 1.0
starterSuccessChance = 0.33