93 lines
4.6 KiB
TOML
93 lines
4.6 KiB
TOML
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#General settings
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[general]
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#A list of buildings that are safe(r)
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excludedBuildings = ["multi_communitycenter_3", "multi_communitycenter_4", "multi_communitycenter_6", "multi_convenientstore_0", "multi_convenientstore_2", "multi_cafe_0", "multi_cafe_1", "multi_cafe_2", "multi_cafe_3", "multi_gallery_2"]
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#List of mobs that can spawn in buildings together with their rarity
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mobs = ["2.0=minecraft:zombie", ".4=undead_revamp2:thesmoker", ".2=undead_revamp2:the_moonflower", ".1=undead_revamp2:thepregnant"]
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#List of weapons that the mobs can have together with their rarity
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randomWeapons = ["2.5=null"]
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#List of helmets that the mobs can have together with their rarity
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randomHelmets = [".3=null"]
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#List of chestplates that the mobs can have together with their rarity
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randomChestplates = [".3=null"]
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#List of leggings that the mobs can have together with their rarity
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randomLeggings = [".3=null"]
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#List of boots that the mobs can have together with their rarity
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randomBoots = [".3=null"]
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#List of effects that a mob can have. Note that multiple effects are possible
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randomEffects = ["2.5=minecraft:regeneration,1", ".3=minecraft:speed,0", ".1=minecraft:speed,1"]
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#List of console commands to execute the first time a building is entered
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commandFirstTime = []
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#List of console commands to execute every time a building is entered
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commandEntered = []
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#List of console commands to execute when a building is cleared
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commandCleared = []
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#This message is given when the player tries to open a chest in a haunted building
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messageUnsafeBuilding = "The building isn't safe enough!"
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#This message is given when the player enters a haunted building for the first time
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messageBuildingHaunted = "building.haunted.enter"
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#This message is given when the player clears a building
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messageBuildingCleared = "building.haunted.cleared"
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#This message is given when the player is halfway clearing a building
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messageBuildingHalfway = "building.haunted.halfway"
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#The amount of ticks that the server waits before checking for new spawns
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#Range: 1 ~ 1000000
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serverTickTimeout = 5
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#The maximum amount of entities that can spawn near each other (of the same type)
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#Range: 1 ~ 200
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spawnMaxNearby = 10
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#The minimum distance between the player and newly spawned mobs
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#Range: 0.0 ~ 16.0
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minSpawnDistance = 9.0
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#The minimum health bonus that the mob will get
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#Range: 0.009999999776482582 ~ 10000.0
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minHealthBonus = 1.0
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#The maximum health bonus that the mob will get
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#Range: 0.009999999776482582 ~ 10000.0
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maxHealthBonus = 2.0
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#The minimum damage bonus that the mob will get
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#Range: 0.009999999776482582 ~ 10000.0
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minDamageBonus = 0.5
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#The maximum damage bonus that the mob will get
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#Range: 0.009999999776482582 ~ 10000.0
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maxDamageBonus = 1.0
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#The chance that a building is haunted
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#Range: 0.0 ~ 1.0
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hauntedChance = 0.15
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#The minimum amount of mobs that are spawned by a haunted building
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#Range: 1 ~ 10000
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minMobs = 10
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#The maximum amount of mobs that are spawned by a haunted building
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#Range: 1 ~ 10000
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maxMobs = 20
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#The chance that a building is haunted. This version is used in case the building is in a Lost City sphere
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#Range: 0.0 ~ 1.0
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sphereHauntedChance = 0.15
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#The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere
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#Range: 1 ~ 10000
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sphereMinMobs = 10
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#The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere
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#Range: 1 ~ 10000
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sphereMaxMobs = 50
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#If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level
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checkValidSpawn = true
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#If this is true then the player will be notified when a building is cleared
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announceCleared = true
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#If this is true then the player will be notified when he or she enters a haunted building
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announceEnter = true
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#If this is true then the player will get a message when he/she tries to open a locked chest
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announceChestLocked = true
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#If this is true then all chests will be locked until the building is cleared
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lockChestsUntilCleared = false
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#This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked
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lockOnlyChests = false
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#If this is true then mobs will only spawn on blocks but not on air
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spawnOnBlock = true
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#This message is given when the player enters a haunted building after at least 'messageInterval' ticks have passed. Use <same> to have the same message as the first time
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messageBuildingHauntedRepeat = "<same>"
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#The delay (in ticks) before a new 'haunted' message is given to the player
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#Range: 1 ~ 1000000
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messageInterval = 6000
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