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minecraft_server_zombie/defaultconfigs/lostsouls-server.toml
2024-11-28 17:00:03 +00:00

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TOML

#General settings
[general]
#A list of buildings that are safe(r)
excludedBuildings = ["multi_communitycenter_3", "multi_communitycenter_4", "multi_communitycenter_6", "multi_convenientstore_0", "multi_convenientstore_2", "multi_cafe_0", "multi_cafe_1", "multi_cafe_2", "multi_cafe_3", "multi_gallery_2"]
#List of mobs that can spawn in buildings together with their rarity
mobs = ["2.0=minecraft:zombie", ".4=undead_revamp2:thesmoker", ".2=undead_revamp2:the_moonflower", ".1=undead_revamp2:thepregnant"]
#List of weapons that the mobs can have together with their rarity
randomWeapons = ["2.5=null"]
#List of helmets that the mobs can have together with their rarity
randomHelmets = [".3=null"]
#List of chestplates that the mobs can have together with their rarity
randomChestplates = [".3=null"]
#List of leggings that the mobs can have together with their rarity
randomLeggings = [".3=null"]
#List of boots that the mobs can have together with their rarity
randomBoots = [".3=null"]
#List of effects that a mob can have. Note that multiple effects are possible
randomEffects = ["2.5=minecraft:regeneration,1", ".3=minecraft:speed,0", ".1=minecraft:speed,1"]
#List of console commands to execute the first time a building is entered
commandFirstTime = []
#List of console commands to execute every time a building is entered
commandEntered = []
#List of console commands to execute when a building is cleared
commandCleared = []
#This message is given when the player tries to open a chest in a haunted building
messageUnsafeBuilding = "The building isn't safe enough!"
#This message is given when the player enters a haunted building for the first time
messageBuildingHaunted = "building.haunted.enter"
#This message is given when the player clears a building
messageBuildingCleared = "building.haunted.cleared"
#This message is given when the player is halfway clearing a building
messageBuildingHalfway = "building.haunted.halfway"
#The amount of ticks that the server waits before checking for new spawns
#Range: 1 ~ 1000000
serverTickTimeout = 5
#The maximum amount of entities that can spawn near each other (of the same type)
#Range: 1 ~ 200
spawnMaxNearby = 10
#The minimum distance between the player and newly spawned mobs
#Range: 0.0 ~ 16.0
minSpawnDistance = 9.0
#The minimum health bonus that the mob will get
#Range: 0.009999999776482582 ~ 10000.0
minHealthBonus = 1.0
#The maximum health bonus that the mob will get
#Range: 0.009999999776482582 ~ 10000.0
maxHealthBonus = 2.0
#The minimum damage bonus that the mob will get
#Range: 0.009999999776482582 ~ 10000.0
minDamageBonus = 0.5
#The maximum damage bonus that the mob will get
#Range: 0.009999999776482582 ~ 10000.0
maxDamageBonus = 1.0
#The chance that a building is haunted
#Range: 0.0 ~ 1.0
hauntedChance = 0.15
#The minimum amount of mobs that are spawned by a haunted building
#Range: 1 ~ 10000
minMobs = 10
#The maximum amount of mobs that are spawned by a haunted building
#Range: 1 ~ 10000
maxMobs = 20
#The chance that a building is haunted. This version is used in case the building is in a Lost City sphere
#Range: 0.0 ~ 1.0
sphereHauntedChance = 0.15
#The minimum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere
#Range: 1 ~ 10000
sphereMinMobs = 10
#The maximum amount of mobs that are spawned by a haunted building. This version is used in case the building is in a Lost City sphere
#Range: 1 ~ 10000
sphereMaxMobs = 50
#If this is true then mobs will only spawn if the light level is low enough. Otherwise they spawn regardless of light level
checkValidSpawn = true
#If this is true then the player will be notified when a building is cleared
announceCleared = true
#If this is true then the player will be notified when he or she enters a haunted building
announceEnter = true
#If this is true then the player will get a message when he/she tries to open a locked chest
announceChestLocked = true
#If this is true then all chests will be locked until the building is cleared
lockChestsUntilCleared = false
#This option is only useful when 'lockChestsUntilCleared'. If true only vanilla chests will be locked. Otherwise all tile entities are locked
lockOnlyChests = false
#If this is true then mobs will only spawn on blocks but not on air
spawnOnBlock = true
#This message is given when the player enters a haunted building after at least 'messageInterval' ticks have passed. Use <same> to have the same message as the first time
messageBuildingHauntedRepeat = "<same>"
#The delay (in ticks) before a new 'haunted' message is given to the player
#Range: 1 ~ 1000000
messageInterval = 6000