Feat: Game Rounds and Damage Log.
This commit is contained in:
@@ -236,12 +236,6 @@ export default class TableBasePage extends BasePage {
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}
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let formElement = TableBasePage.getFormFilters();
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let comment = DOM.getElementValueCurrent(document.querySelector(idTextareaConfirm));
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/*
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Utils.consoleLogIfNotProductionEnvironment({ formElement, comment, records });
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Utils.consoleLogIfNotProductionEnvironment('records');
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Utils.consoleLogIfNotProductionEnvironment(records);
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debugger;
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*/
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this.callSaveTableContent(records, formElement, comment)
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.then(data => {
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if (data[flagStatus] == flagSuccess) {
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@@ -159,12 +159,38 @@ export default class PageMtgGame extends TableBasePage {
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console.log({ savedPlayers, damageRecords });
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// Render players to DOM
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const latestRound = rounds.filter(round => round[attrRoundId] == latestRoundId)[0];
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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DOM.setElementValuesCurrentAndPrevious(roundDisplayOrderLabel, latestRound[flagDisplayOrder]);
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this.renderPlayers();
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} catch (error) {
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console.error('Error loading game from server:', error);
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}
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}
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static getRoundDisplayOrderLabel() {
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return document.querySelector([
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'#gameSection'
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, ' > .'
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, flagRow
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, '.'
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, flagRound
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, ' > .'
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, flagRow
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, '.'
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, flagRound
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, ' > .'
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, flagRound
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, '.'
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, flagDisplayOrder
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, ' > span.'
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, flagRound
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, '.'
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, flagDisplayOrder
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].join(''));
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}
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renderPlayers() {
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const grid = document.getElementById('playersGrid');
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@@ -182,8 +208,17 @@ export default class PageMtgGame extends TableBasePage {
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}
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});
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*/
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const latestRoundId = PageMtgGame.getLatestRoundId();
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let activeRoundId = PageMtgGame.getActiveRoundId();
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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if (activeRoundId < 0) {
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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rounds.push(PageMtgGame.makeDefaultGameRound(currentRoundDisplayOrder));
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activeRoundId = PageMtgGame.getActiveRoundId();
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}
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const latestRound = rounds.filter(round => round[attrRoundId] == activeRoundId)[0];
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DOM.setElementValueCurrent(roundDisplayOrderLabel, latestRound[flagDisplayOrder]);
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players.forEach((player, index) => {
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// Build display name: prefer user_name + deck_name, fallback to player name
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const playerId = player[attrPlayerId];
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@@ -193,7 +228,7 @@ export default class PageMtgGame extends TableBasePage {
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damagePlayerPairs.forEach(damagePlayerPair => {
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const sourceId = damagePlayerPair[attrPlayerId];
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const filteredPlayerDamages = damageRecords.filter(damage => (
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damage[attrRoundId] == latestRoundId
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damage[attrRoundId] == activeRoundId
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&& damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] == sourceId
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)); //[playerId] || {};
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@@ -229,7 +264,7 @@ export default class PageMtgGame extends TableBasePage {
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const playerOwnDamage = damageRecords.filter(damage => (
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damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] == null
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&& damage[attrRoundId] == latestRoundId
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&& damage[attrRoundId] == activeRoundId
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))[0];
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const card = document.createElement('div');
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card.className = `player-card ${isEliminated ? 'eliminated' : ''}`;
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@@ -281,11 +316,51 @@ export default class PageMtgGame extends TableBasePage {
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grid.appendChild(card);
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});
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this.reorderPlayerCards();
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PageMtgGame.renderCommanderDamageLog();
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// Hookup all event handlers
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this.hookupGameRoundEvents();
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this.hookupPlayerCardEvents();
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}
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static renderCommanderDamageLog() {
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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const damageTableBody = document.querySelector('.' + flagDamageLog + '.' + flagContainer + ' table tbody');
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damageTableBody.innerHTML = '';
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let newTableBodyHtml = '';
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damageRecords.forEach((damage) => {
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if (
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damage[flagActive]
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&& (
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damage[flagCommanderDeaths] > 0
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|| damage[flagHealthChange] != 0
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|| damage[flagIsEliminated]
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)
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&& rounds.filter(r => r[attrRoundId] == damage[attrRoundId])[0][flagDisplayOrder] <= currentRoundDisplayOrder
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) {
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let round = rounds.filter(r => r[attrRoundId] == damage[attrRoundId])[0];
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let player = players.filter(p => p[attrPlayerId] == damage[attrPlayerId])[0];
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let receivedFromPlayer = (damage[attrReceivedFromCommanderPlayerId] == null) ? { [flagName]: ''} : players.filter(p => p[attrPlayerId] == damage[attrReceivedFromCommanderPlayerId])[0];
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newTableBodyHtml += `
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<tr ${attrDamageId}="${damage[attrDamageId]}">
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<td class="${attrRoundId}">${round[flagDisplayOrder]}</td>
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<td class="${attrPlayerId}">${player[flagName]}</td>
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<td class="${attrReceivedFromCommanderPlayerId}">${receivedFromPlayer[flagName]}</td>
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<td class="${flagHealthChange}">${damage[flagHealthChange]}</td>
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<td class="${flagCommanderDeaths}">${damage[flagCommanderDeaths]}</td>
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<td class="${flagIsEliminated}">${damage[flagIsEliminated]}</td>
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</tr>
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`;
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}
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});
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damageTableBody.innerHTML = newTableBodyHtml;
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}
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static makeDefaultGameRoundPlayerDamage(playerId, receivedFromCommanderPlayerId) {
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let roundId = PageMtgGame.getLatestRoundId();
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let roundId = PageMtgGame.getActiveRoundId();
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return {
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[attrDamageId]: -1 - damageRecords.length
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, [attrRoundId]: roundId
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@@ -299,9 +374,24 @@ export default class PageMtgGame extends TableBasePage {
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static getLatestRoundId() {
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let roundId = -1;
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if (rounds.length > 0) {
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let highestRoundDisplayOrder = Math.max(rounds.map(round => { return round[flagDisplayOrder]; }));
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roundId = rounds.filter(round => round[flagDisplayOrder] == highestRoundDisplayOrder)[0][attrRoundId];
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console.log({ "method": "getLatestRoundId", highestRoundDisplayOrder, roundId });
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const highestRoundDisplayOrder = rounds.map(round => { return round[flagDisplayOrder]; })
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.reduce((acc, cur) => Math.max(acc, cur), 0);
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const filteredRounds = rounds.filter(round => round[flagDisplayOrder] == highestRoundDisplayOrder);
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if (filteredRounds.length > 0) {
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roundId = filteredRounds[0][attrRoundId];
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}
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console.log({ "method": "getLatestRoundId", highestRoundDisplayOrder, filteredRounds, roundId });
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}
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return roundId;
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}
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static getActiveRoundId() {
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const roundDisplayOrderLabel = PageMtgGame.getRoundDisplayOrderLabel();
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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let roundId = -1;
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if (rounds.length > 0) {
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let filteredRounds = rounds.filter(round => round[flagDisplayOrder] == currentRoundDisplayOrder);
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if (filteredRounds.length > 0) roundId = filteredRounds[0][attrRoundId];
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console.log({ "method": "getActiveRoundId", filteredRounds, roundId });
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}
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return roundId;
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}
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@@ -345,15 +435,39 @@ export default class PageMtgGame extends TableBasePage {
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.join('');
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}
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hookupGameRoundEvents() {
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let incrementRoundButtonSelector = '#gameSection .' + flagRow + '.' + flagRound + ' button.' + flagRoundDisplayOrderButton;
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Events.hookupEventHandler("click", incrementRoundButtonSelector, (event, button) => {
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const amount = button.classList.contains(flagRoundDisplayOrderPlus) ? 1 : -1;
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const roundDisplayOrderButtonContainer = button.parentElement;
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const roundDisplayOrderLabel = roundDisplayOrderButtonContainer.querySelector('span.' + flagRound + '.' + flagDisplayOrder);
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const currentRoundDisplayOrder = Number(DOM.getElementValueCurrent(roundDisplayOrderLabel));
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const newDisplayOrder = currentRoundDisplayOrder + amount;
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DOM.setElementValueCurrent(roundDisplayOrderLabel, newDisplayOrder);
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DOM.isElementDirty(roundDisplayOrderLabel);
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this.updateAndToggleShowButtonsSaveCancel();
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this.renderPlayers();
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});
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}
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static makeDefaultGameRound(displayOrder) {
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const newDisplayOrder = (displayOrder != null) ? displayOrder : 1 + Math.max(rounds.map(round => round[flagDisplayOrder]));
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return {
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[attrRoundId]: -newDisplayOrder
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, [attrGameId]: gameId
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, [flagNotes]: null
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, [flagDisplayOrder]: newDisplayOrder
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, [flagActive]: true
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};
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}
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hookupPlayerCardEvents() {
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// Life buttons
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let lifeButtonSelector = '.life-btn';
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Events.hookupEventHandler("click", lifeButtonSelector, (event, button) => {
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const playerId = button.dataset.playerId;
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const amount = parseInt(button.dataset.amount);
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damage => (
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damage[attrRoundId] == latestRoundId
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damage[attrRoundId] == activeRoundId
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&& damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] == null
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));
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@@ -410,6 +524,8 @@ export default class PageMtgGame extends TableBasePage {
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damageRecords[damageIndex][flagHealthChange] += amount;
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}
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PageMtgGame.renderCommanderDamageLog();
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// PageMtgGame.debouncedSave();
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this.updateAndToggleShowButtonsSaveCancel();
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}
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@@ -436,9 +552,9 @@ export default class PageMtgGame extends TableBasePage {
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damageDisplay.classList.remove('lethal');
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}
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damageRecord => (
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damageRecord[attrRoundId] == latestRoundId
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damageRecord[attrRoundId] == activeRoundId
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&& damageRecord[attrPlayerId] == playerId
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&& damageRecord[attrReceivedFromCommanderPlayerId] == sourceId
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));
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@@ -465,14 +581,16 @@ export default class PageMtgGame extends TableBasePage {
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DOM.setElementAttributeValueCurrent(deathDisplay, newDeaths);
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DOM.isElementDirty(deathDisplay);
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damage => (
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damage[attrRoundId] == latestRoundId
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damage[attrRoundId] == activeRoundId
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&& damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] == null
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));
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damageRecords[damageIndex][flagCommanderDeaths] = newDeaths;
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PageMtgGame.renderCommanderDamageLog();
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// PageMtgGame.debouncedSave();
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this.updateAndToggleShowButtonsSaveCancel();
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}
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@@ -493,9 +611,9 @@ export default class PageMtgGame extends TableBasePage {
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}
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const isEliminated = card.classList.contains('eliminated');
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const activeRoundId = PageMtgGame.getActiveRoundId();
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const damageIndex = damageRecords.findIndex(damage => (
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damage[attrRoundId] == latestRoundId
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damage[attrRoundId] == activeRoundId
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&& damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] == null
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));
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@@ -503,9 +621,91 @@ export default class PageMtgGame extends TableBasePage {
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DOM.setElementAttributeValueCurrent(eliminateBtn, isEliminated);
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DOM.isElementDirty(eliminateBtn);
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this.reorderPlayerCards();
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PageMtgGame.renderCommanderDamageLog();
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// PageMtgGame.debouncedSave();
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this.updateAndToggleShowButtonsSaveCancel();
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}
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reorderPlayerCards() {
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let playerGrid = document.getElementById('playersGrid');
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let currentPlayerCards = playerGrid.querySelectorAll('.player-card');
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let newPlayerCards = [];
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let playerCardMetas = [];
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currentPlayerCards.forEach((playerCard, index) => {
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newPlayerCards.push(playerCard.cloneNode(true));
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playerCardMetas.push({
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[flagIsEliminated]: playerCard.classList.contains(flagIsEliminated)
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, [attrPlayerId]: playerCard.dataset["playerId"]
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, [flagDisplayOrder]: index
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});
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});
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let activeRoundId = PageMtgGame.getActiveRoundId();
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let newPlayerGridInnerHTML = '';
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let playerIdA, playerIdB, isEliminatedAsIntA, isEliminatedAsIntB, playerA, playerB, indexPlayerCard;
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playerCardMetas.sort((a, b) => {
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playerIdA = a[attrPlayerId];
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playerIdB = b[attrPlayerId];
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isEliminatedAsIntA = PageMtgGame.isPlayerEliminated(playerIdA, activeRoundId) ? 1 : 0;
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isEliminatedAsIntB = PageMtgGame.isPlayerEliminated(playerIdB, activeRoundId) ? 1 : 0;
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playerA = players.filter(p => p[attrPlayerId] == playerIdA)[0];
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playerB = players.filter(p => p[attrPlayerId] == playerIdB)[0];
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return (
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players.length * isEliminatedAsIntA
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+ playerA[flagDisplayOrder]
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) - (
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players.length * isEliminatedAsIntB
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+ playerB[flagDisplayOrder]
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);
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}).forEach((playerCardMeta) => {
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indexPlayerCard = playerCardMeta[flagDisplayOrder];
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newPlayerGridInnerHTML += newPlayerCards[indexPlayerCard].outerHTML;
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});
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playerGrid.innerHTML = newPlayerGridInnerHTML;
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playerGrid.querySelectorAll('.' + flagInitialised).forEach((initialisedElement) => {
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initialisedElement.classList.remove(flagInitialised);
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});
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this.hookupPlayerCardEvents();
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}
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static isPlayerEliminated(playerId, roundId = null) {
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if (roundId == null) roundId = PageMtgGame.getActiveRoundId();
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let hasDamageWithIsEliminated = damageRecords.filter(damage => (
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damage[attrRoundId] <= roundId
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&& damage[attrPlayerId] == playerId
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&& damage[flagIsEliminated]
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)).length > 0;
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let damageFromOtherPlayers = {};
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let otherPlayerId;
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damageRecords.filter(damage => (
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damage[attrRoundId] <= roundId
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&& damage[attrPlayerId] == playerId
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&& damage[attrReceivedFromCommanderPlayerId] != null
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))
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.forEach((damage) => {
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otherPlayerId = damage[attrReceivedFromCommanderPlayerId];
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damageFromOtherPlayers[otherPlayerId] =
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damage[flagHealthChange]
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+ ((damageFromOtherPlayers[otherPlayerId] == null) ? 0 : damageFromOtherPlayers[otherPlayerId]);
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});
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let maxDamageFromOtherCommander = Math.max(Object.keys(damageFromOtherPlayers)
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.map((playerId) => damageFromOtherPlayers[playerId]));
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// .reduce((acc, cur) => acc + cur, 0);
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let totalDamageTaken = damageRecords.filter(damage => (
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damage[attrRoundId] <= roundId
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&& damage[attrPlayerId] == playerId
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))
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.map((damage) => damage[flagHealthChange])
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.reduce((acc, cur) => acc + cur, 0);
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return (
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hasDamageWithIsEliminated
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|| maxDamageFromOtherCommander >= 21
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|| totalDamageTaken >= startingLife
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);
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}
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static updatePlayerSetup() {
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const playerCountInput = document.getElementById('playerCount');
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@@ -636,13 +836,13 @@ export default class PageMtgGame extends TableBasePage {
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window.location.reload();
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}
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else {
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console.error('Failed to save players:', data[flagMessage]);
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PageMtgGame.showError('An error occurred while creating the game');
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console.error('Failed to save player damages:', data[flagMessage]);
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PageMtgGame.showError('An error occurred while saving player damages');
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}
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})
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.catch(error => {
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console.error('Error creating game:', error);
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PageMtgGame.showError('An error occurred while creating the game');
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console.error('Error saving player damages:', error);
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PageMtgGame.showError('An error occurred while saving player damages');
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})
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.finally(() => {
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});
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@@ -118,8 +118,6 @@ export default class PageMtgGames extends TableBasePage {
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const games = [gameData];
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const comment = 'Create new game';
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debugger;
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// const self = this;
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API.saveGame(games, form, comment)
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.then(data => {
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if (data[flagStatus] == flagSuccess) {
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@@ -127,7 +125,6 @@ export default class PageMtgGames extends TableBasePage {
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Utils.consoleLogIfNotProductionEnvironment('Records saved!');
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Utils.consoleLogIfNotProductionEnvironment('Data received:', data);
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}
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// this.callFilterTableContent(data[attrGameId]); // gameData.game_id
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const gamePageHash = `${hashPageGame}/${data[attrGameId]}`;
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let filtersJson = {};
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this.leave();
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