Fix: Games and Game page save and navigation.
This commit is contained in:
@@ -92,8 +92,8 @@ def save_game():
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form_filters = Filters_MTG_Game.from_json(data.get(Model_View_MTG_Base.FLAG_FORM_FILTERS, {}))
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if not form_filters.validate_on_submit():
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Filters form invalid.\n{form_filters.errors}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Filters form invalid.\n{form_filters.errors}'
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})
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form_filters = Filters_MTG_Game.get_default()
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"""
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@@ -106,8 +106,8 @@ def save_game():
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games = data.get(Model_View_MTG_Base.FLAG_GAME, [])
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if len(games) == 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'No games to save.'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'No games to save.'
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})
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Helper_App.console_log(f"Games to save: {games}")
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@@ -118,20 +118,18 @@ def save_game():
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving games.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving games.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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})
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"""
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS,
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Model_View_MTG_Base.FLAG_DATA: Model_View_MTG_Base.convert_list_objects_to_json(model_return.games)
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS
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, Model_View_MTG_Base.ATTR_GAME_ID: game_id
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})
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"""
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return redirect(url_for('routes_mtg_game.game_detail', game_id = game_id))
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# return redirect(url_for('routes_mtg_game.game_detail', game_id = game_id))
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except Exception as e:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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})
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@@ -155,13 +153,12 @@ def get_game_players(game_id):
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Helper_App.console_log(f'{_m}: game_id={game_id}')
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try:
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datastore = DataStore_MTG()
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datastore_user = DataStore_User()
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user_session = datastore.get_user_session()
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if not user_session.get_is_logged_in():
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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}), 401
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# Get players for this game
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@@ -172,21 +169,21 @@ def get_game_players(game_id):
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching players: {errors}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching players: {errors}'
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}), 500
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players_json = [p.to_json() for p in players]
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS,
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Model_View_MTG_Base.FLAG_DATA: players_json
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS
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, Model_View_MTG_Base.FLAG_DATA: players_json
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})
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except Exception as e:
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Helper_App.console_log(f'{_m} Error: {str(e)}')
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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}), 500
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@@ -201,8 +198,8 @@ def get_many_game_round(game_id):
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if not user_session.get_is_logged_in():
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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}), 401
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# Get rounds for this game
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@@ -213,21 +210,21 @@ def get_many_game_round(game_id):
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching rounds: {errors}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching rounds: {errors}'
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}), 500
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rounds_json = [r.to_json() for r in rounds]
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS,
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Model_View_MTG_Base.FLAG_DATA: rounds_json
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS
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, Model_View_MTG_Base.FLAG_DATA: rounds_json
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})
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except Exception as e:
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Helper_App.console_log(f'{_m} Error: {str(e)}')
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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}), 500
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@@ -242,8 +239,8 @@ def get_many_game_player_damage(game_id):
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if not user_session.get_is_logged_in():
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'User not logged in'
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}), 401
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parameters_damage = Parameters_MTG_Game_Round_Player_Damage.get_default(user_session.user_id)
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@@ -253,21 +250,21 @@ def get_many_game_player_damage(game_id):
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching damage records: {errors}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error fetching damage records: {errors}'
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}), 500
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damage_records = [d.to_json() for d in damages]
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS,
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Model_View_MTG_Base.FLAG_DATA: damage_records
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS
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, Model_View_MTG_Base.FLAG_DATA: damage_records
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})
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except Exception as e:
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Helper_App.console_log(f'{_m} Error: {str(e)}')
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error: {str(e)}'
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}), 500
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@@ -295,8 +292,8 @@ def save_game_player():
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players = data.get(Model_View_MTG_Base.FLAG_PLAYER, [])
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if len(players) == 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'No players to save.'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'No players to save.'
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})
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objs_player = []
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@@ -308,18 +305,18 @@ def save_game_player():
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving players.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving players.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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})
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS if success else Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_DATA: None
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS if success else Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_DATA: None
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})
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# return redirect(url_for('routes_mtg_game.game_detail', game_id = game_id))
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except Exception as e:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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})
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@routes_mtg_game.route(Model_View_MTG_Base.HASH_SAVE_MTG_GAME_ROUND_PLAYER_DAMAGE, methods=['POST'])
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@@ -336,8 +333,8 @@ def save_game_round_player_damage():
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rounds = data.get(Model_View_MTG_Base.FLAG_ROUND, [])
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if len(rounds) == 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'No rounds to save.'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'No rounds to save.'
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})
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objs_round = []
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@@ -349,8 +346,8 @@ def save_game_round_player_damage():
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damages = data.get(Model_View_MTG_Base.FLAG_DAMAGE, [])
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if len(damages) == 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: 'No damages to save.'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: 'No damages to save.'
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})
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objs_damage = []
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@@ -363,16 +360,16 @@ def save_game_round_player_damage():
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if len(errors) > 0:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving round player damages.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Error saving round player damages.\n{Model_View_MTG_Game.convert_list_objects_to_json(errors)}'
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})
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS if success else Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_DATA: None
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_SUCCESS if success else Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_DATA: None
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})
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# return redirect(url_for('routes_mtg_game.game_detail', game_id = game_id))
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except Exception as e:
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return jsonify({
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE,
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Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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Model_View_MTG_Base.FLAG_STATUS: Model_View_MTG_Base.FLAG_FAILURE
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, Model_View_MTG_Base.FLAG_MESSAGE: f'Bad data received by controller.\n{e}'
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})
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@@ -148,7 +148,7 @@ BEGIN
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, change_set_id
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)
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VALUES (
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game_id -- game_id
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v_game_id -- game_id
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, v_notes -- notes
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, 1 -- display_order
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, TRUE -- active
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@@ -158,7 +158,6 @@ BEGIN
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, v_user_id -- updated_last_by_user_id
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, v_change_set_id -- change_set_id
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)
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RETURNING game_id INTO v_game_id
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;
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ELSE
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UPDATE tcg.public.TCG_MTG_Game GAME
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36
static/dist/js/main.bundle.js
vendored
36
static/dist/js/main.bundle.js
vendored
@@ -1918,7 +1918,7 @@ class PageMtgGame extends TableBasePage {
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damageDisplay.classList.remove('lethal');
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}
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const damageIndex = damageRecords.findIndex(damageRecord => damage[attrRoundId] == latestRoundId && damageRecord[attrPlayerId] == playerId && damageRecord[attrReceivedFromCommanderPlayerId] == sourceId);
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const damageIndex = damageRecords.findIndex(damageRecord => damageRecord[attrRoundId] == latestRoundId && damageRecord[attrPlayerId] == playerId && damageRecord[attrReceivedFromCommanderPlayerId] == sourceId);
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damageRecords[damageIndex][flagHealthChange] -= amount;
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this.changeLife(playerId // playerId
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, -amount // amount
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@@ -2058,18 +2058,18 @@ class PageMtgGame extends TableBasePage {
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}
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}
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async saveGame() {
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const gameState = {
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[flagPlayer]: players,
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[flagRound]: rounds,
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[flagDamage]: damageRecords
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};
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/*
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const gameState = {
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[flagPlayer]: players
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, [flagRound]: rounds
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, [flagDamage]: damageRecords
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};
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if (gameState[flagPlayer].length > 0) {
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localStorage.setItem(`mtgGame_${gameId}`, JSON.stringify(gameState));
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PageMtgGame.showSaveIndicator();
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}
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*/
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const comment = 'Save players';
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const comment = 'Save player damage';
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const self = this;
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API.saveGameRoundPlayerDamages(rounds, damageRecords, null, comment).then(data => {
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if (data[flagStatus] == flagSuccess) {
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@@ -2140,13 +2140,13 @@ class PageMtgGames extends TableBasePage {
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this.hookupTcgGames();
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}
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hookupTcgGames() {
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PageMtgGames.initGamesPage();
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this.initGamesPage();
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}
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static initGamesPage() {
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initGamesPage() {
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// Initialize form submission
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const newGameForm = document.getElementById('newGameForm');
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if (newGameForm) {
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newGameForm.addEventListener('submit', PageMtgGames.handleNewGameSubmit);
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newGameForm.addEventListener('submit', this.handleNewGameSubmit.bind(this)); // () => { this.handleNewGameSubmit.bind(this); });
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}
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// Initialize filter form
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@@ -2210,7 +2210,7 @@ class PageMtgGames extends TableBasePage {
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}
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}
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}
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static async handleNewGameSubmit(e) {
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async handleNewGameSubmit(e) {
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e.preventDefault();
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const form = e.target;
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const formData = new FormData(form);
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@@ -2233,13 +2233,18 @@ class PageMtgGames extends TableBasePage {
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const games = [gameData];
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const comment = 'Create new game';
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debugger;
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// const self = this;
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API.saveGame(games, form, comment).then(data => {
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if (data[flagStatus] == flagSuccess) {
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if (_verbose) {
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utils_Utils.consoleLogIfNotProductionEnvironment('Records saved!');
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utils_Utils.consoleLogIfNotProductionEnvironment('Data received:', data);
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}
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this.callFilterTableContent(gameData.game_id);
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// this.callFilterTableContent(data[attrGameId]); // gameData.game_id
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const gamePageHash = `${hashPageGame}/${data[attrGameId]}`;
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let filtersJson = {};
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this.leave();
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API.goToHash(gamePageHash, filtersJson);
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} else {
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utils_Utils.consoleLogIfNotProductionEnvironment("error: " + data[flagMessage]);
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// OverlayError.show(data[flagMessage]);
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@@ -2253,13 +2258,6 @@ class PageMtgGames extends TableBasePage {
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submitBtn.disabled = false;
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});
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}
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callFilterTableContent(gameId) {
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const gamePageHash = `${hashPageGame}/${gameId}`;
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let filtersJson = {};
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utils_Utils.consoleLogIfNotProductionEnvironment("callFilterTableContent");
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this.leave();
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API.goToHash(gamePageHash, filtersJson);
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}
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static handleFilterSubmit(e) {
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// Let the form submit normally - it will reload with query params
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// You can add client-side filtering here if needed
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|
||||
2
static/dist/js/main.bundle.js.map
vendored
2
static/dist/js/main.bundle.js.map
vendored
File diff suppressed because one or more lines are too long
@@ -438,7 +438,7 @@ export default class PageMtgGame extends TableBasePage {
|
||||
|
||||
const latestRoundId = PageMtgGame.getLatestRoundId();
|
||||
const damageIndex = damageRecords.findIndex(damageRecord => (
|
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damage[attrRoundId] == latestRoundId
|
||||
damageRecord[attrRoundId] == latestRoundId
|
||||
&& damageRecord[attrPlayerId] == playerId
|
||||
&& damageRecord[attrReceivedFromCommanderPlayerId] == sourceId
|
||||
));
|
||||
@@ -616,18 +616,18 @@ export default class PageMtgGame extends TableBasePage {
|
||||
}
|
||||
|
||||
async saveGame() {
|
||||
/*
|
||||
const gameState = {
|
||||
[flagPlayer]: players
|
||||
, [flagRound]: rounds
|
||||
, [flagDamage]: damageRecords
|
||||
};
|
||||
/*
|
||||
if (gameState[flagPlayer].length > 0) {
|
||||
localStorage.setItem(`mtgGame_${gameId}`, JSON.stringify(gameState));
|
||||
PageMtgGame.showSaveIndicator();
|
||||
}
|
||||
*/
|
||||
const comment = 'Save players';
|
||||
const comment = 'Save player damage';
|
||||
const self = this;
|
||||
API.saveGameRoundPlayerDamages(rounds, damageRecords, null, comment)
|
||||
.then(data => {
|
||||
|
||||
@@ -17,13 +17,13 @@ export default class PageMtgGames extends TableBasePage {
|
||||
this.hookupTcgGames();
|
||||
}
|
||||
hookupTcgGames() {
|
||||
PageMtgGames.initGamesPage();
|
||||
this.initGamesPage();
|
||||
}
|
||||
static initGamesPage() {
|
||||
initGamesPage() {
|
||||
// Initialize form submission
|
||||
const newGameForm = document.getElementById('newGameForm');
|
||||
if (newGameForm) {
|
||||
newGameForm.addEventListener('submit', PageMtgGames.handleNewGameSubmit);
|
||||
newGameForm.addEventListener('submit', this.handleNewGameSubmit.bind(this)); // () => { this.handleNewGameSubmit.bind(this); });
|
||||
}
|
||||
|
||||
// Initialize filter form
|
||||
@@ -92,7 +92,7 @@ export default class PageMtgGames extends TableBasePage {
|
||||
}
|
||||
}
|
||||
}
|
||||
static async handleNewGameSubmit(e) {
|
||||
async handleNewGameSubmit(e) {
|
||||
e.preventDefault();
|
||||
|
||||
const form = e.target;
|
||||
@@ -119,6 +119,7 @@ export default class PageMtgGames extends TableBasePage {
|
||||
const games = [gameData];
|
||||
const comment = 'Create new game';
|
||||
debugger;
|
||||
// const self = this;
|
||||
API.saveGame(games, form, comment)
|
||||
.then(data => {
|
||||
if (data[flagStatus] == flagSuccess) {
|
||||
@@ -126,7 +127,11 @@ export default class PageMtgGames extends TableBasePage {
|
||||
Utils.consoleLogIfNotProductionEnvironment('Records saved!');
|
||||
Utils.consoleLogIfNotProductionEnvironment('Data received:', data);
|
||||
}
|
||||
this.callFilterTableContent(gameData.game_id);
|
||||
// this.callFilterTableContent(data[attrGameId]); // gameData.game_id
|
||||
const gamePageHash = `${hashPageGame}/${data[attrGameId]}`;
|
||||
let filtersJson = {};
|
||||
this.leave();
|
||||
API.goToHash(gamePageHash, filtersJson);
|
||||
}
|
||||
else {
|
||||
Utils.consoleLogIfNotProductionEnvironment("error: " + data[flagMessage]);
|
||||
@@ -144,13 +149,6 @@ export default class PageMtgGames extends TableBasePage {
|
||||
});
|
||||
|
||||
}
|
||||
callFilterTableContent(gameId) {
|
||||
const gamePageHash = `${hashPageGame}/${gameId}`;
|
||||
let filtersJson = {};
|
||||
Utils.consoleLogIfNotProductionEnvironment("callFilterTableContent");
|
||||
this.leave();
|
||||
API.goToHash(gamePageHash, filtersJson);
|
||||
}
|
||||
static handleFilterSubmit(e) {
|
||||
// Let the form submit normally - it will reload with query params
|
||||
// You can add client-side filtering here if needed
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
</div>
|
||||
<div class="control-group">
|
||||
<label class="tcg-label" for="startingLife">Starting Life:</label>
|
||||
<input type="number" id="startingLife" class="tcg-input" min="1" value="40">
|
||||
<input type="number" id="startingLife" class="tcg-input" min="1" value="{{ model.game.starting_life }}">
|
||||
</div>
|
||||
</div>
|
||||
<div id="playerSetupSection">
|
||||
@@ -164,5 +164,4 @@
|
||||
var user = {{ model.user.to_json() | tojson | safe }};
|
||||
var users = {{ model.convert_list_objects_to_dict_json_by_attribute_key_default(model.users) | tojson | safe }};
|
||||
</script>
|
||||
{# <script type="module" src="{{ url_for('static', filename='js/pages/tcg/mtg_game.js') }}"></script> #}
|
||||
{% endblock %}
|
||||
|
||||
Reference in New Issue
Block a user