Initial commit.

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2026-01-23 23:32:45 +00:00
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Commander Tracker</title>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700&family=Crimson+Text:wght@400;600&display=swap" rel="stylesheet">
<style>
:root {
--bg-primary: #0a0a0f;
--bg-secondary: #1a1520;
--bg-card: #251a2e;
--accent-gold: #d4af37;
--accent-purple: #8b5cf6;
--accent-red: #dc2626;
--text-primary: #e7e5e4;
--text-secondary: #a8a29e;
--border-color: #3f3745;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Crimson Text', serif;
background: var(--bg-primary);
color: var(--text-primary);
min-height: 100vh;
background-image:
radial-gradient(circle at 20% 50%, rgba(139, 92, 246, 0.08) 0%, transparent 50%),
radial-gradient(circle at 80% 50%, rgba(212, 175, 55, 0.06) 0%, transparent 50%),
url("data:image/svg+xml,%3Csvg width='60' height='60' viewBox='0 0 60 60' xmlns='http://www.w3.org/2000/svg'%3E%3Cg fill='none' fill-rule='evenodd'%3E%3Cg fill='%23ffffff' fill-opacity='0.02'%3E%3Cpath d='M36 34v-4h-2v4h-4v2h4v4h2v-4h4v-2h-4zm0-30V0h-2v4h-4v2h4v4h2V6h4V4h-4zM6 34v-4H4v4H0v2h4v4h2v-4h4v-2H6zM6 4V0H4v4H0v2h4v4h2V6h4V4H6z'/%3E%3C/g%3E%3C/g%3E%3C/svg%3E");
overflow-x: hidden;
}
.container {
max-width: 1400px;
margin: 0 auto;
padding: 2rem;
}
header {
text-align: center;
margin-bottom: 3rem;
animation: fadeInDown 0.8s ease-out;
}
h1 {
font-family: 'Cinzel', serif;
font-size: 3.5rem;
font-weight: 700;
background: linear-gradient(135deg, var(--accent-gold), var(--accent-purple));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
margin-bottom: 0.5rem;
letter-spacing: 0.05em;
text-transform: uppercase;
}
.subtitle {
font-size: 1.2rem;
color: var(--text-secondary);
letter-spacing: 0.15em;
text-transform: uppercase;
}
.setup-section {
background: var(--bg-secondary);
border: 2px solid var(--border-color);
border-radius: 16px;
padding: 2rem;
margin-bottom: 2rem;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
animation: fadeIn 0.8s ease-out 0.2s backwards;
}
.setup-controls {
display: flex;
gap: 1rem;
align-items: center;
justify-content: center;
flex-wrap: wrap;
}
label {
font-family: 'Cinzel', serif;
font-size: 1.1rem;
color: var(--accent-gold);
letter-spacing: 0.05em;
}
input[type="number"] {
background: var(--bg-card);
border: 2px solid var(--border-color);
color: var(--text-primary);
padding: 0.75rem 1rem;
border-radius: 8px;
font-size: 1.2rem;
width: 80px;
text-align: center;
font-family: 'Cinzel', serif;
transition: all 0.3s ease;
}
input[type="number"]:focus {
outline: none;
border-color: var(--accent-purple);
box-shadow: 0 0 0 3px rgba(139, 92, 246, 0.2);
}
input[type="text"] {
background: var(--bg-card);
border: 2px solid var(--border-color);
color: var(--text-primary);
padding: 0.75rem 1rem;
border-radius: 8px;
font-size: 1rem;
width: 100%;
font-family: 'Crimson Text', serif;
transition: all 0.3s ease;
}
input[type="text"]:focus {
outline: none;
border-color: var(--accent-purple);
box-shadow: 0 0 0 3px rgba(139, 92, 246, 0.2);
}
input[type="text"]::placeholder {
color: var(--text-secondary);
opacity: 0.6;
}
.player-name-input-wrapper {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.player-name-label {
font-size: 0.9rem;
color: var(--text-secondary);
letter-spacing: 0.05em;
}
.btn {
background: linear-gradient(135deg, var(--accent-purple), var(--accent-gold));
border: none;
color: var(--bg-primary);
padding: 0.875rem 2rem;
border-radius: 8px;
font-family: 'Cinzel', serif;
font-size: 1.1rem;
font-weight: 600;
cursor: pointer;
letter-spacing: 0.05em;
text-transform: uppercase;
transition: all 0.3s ease;
box-shadow: 0 4px 16px rgba(139, 92, 246, 0.3);
}
.btn:hover {
transform: translateY(-2px);
box-shadow: 0 6px 24px rgba(139, 92, 246, 0.5);
}
.btn:active {
transform: translateY(0);
}
.btn-secondary {
background: var(--bg-card);
color: var(--text-primary);
border: 2px solid var(--border-color);
box-shadow: none;
}
.btn-secondary:hover {
border-color: var(--accent-purple);
box-shadow: 0 4px 16px rgba(139, 92, 246, 0.2);
}
.players-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 2rem;
margin-bottom: 2rem;
}
.player-card {
background: var(--bg-secondary);
border: 2px solid var(--border-color);
border-radius: 16px;
padding: 1.5rem;
position: relative;
overflow: hidden;
transition: all 0.4s ease;
animation: scaleIn 0.5s ease-out backwards;
}
.player-card::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
height: 4px;
background: linear-gradient(90deg, var(--accent-purple), var(--accent-gold));
}
.player-card.eliminated {
opacity: 0.5;
filter: grayscale(0.8);
}
.player-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1.5rem;
flex-wrap: wrap;
gap: 1rem;
}
.player-info {
flex: 1;
min-width: 150px;
}
.player-name {
font-family: 'Cinzel', serif;
font-size: 1.5rem;
font-weight: 600;
color: var(--accent-gold);
letter-spacing: 0.05em;
margin-bottom: 0.5rem;
}
.commander-deaths {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 0.9rem;
color: var(--text-secondary);
}
.death-counter {
display: flex;
align-items: center;
gap: 0.5rem;
background: var(--bg-card);
border: 1px solid var(--border-color);
border-radius: 6px;
padding: 0.25rem 0.5rem;
}
.death-display {
font-family: 'Cinzel', serif;
font-weight: 600;
color: var(--text-primary);
min-width: 20px;
text-align: center;
}
.death-btn {
background: transparent;
border: none;
color: var(--text-secondary);
cursor: pointer;
font-size: 1rem;
width: 20px;
height: 20px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
}
.death-btn:hover {
color: var(--accent-red);
transform: scale(1.2);
}
.eliminate-btn {
background: var(--accent-red);
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 6px;
font-size: 0.9rem;
cursor: pointer;
font-family: 'Cinzel', serif;
transition: all 0.3s ease;
}
.eliminate-btn:hover {
background: #b91c1c;
transform: scale(1.05);
}
.life-total {
text-align: center;
margin-bottom: 2rem;
}
.life-display {
font-family: 'Cinzel', serif;
font-size: 4rem;
font-weight: 700;
color: var(--text-primary);
margin-bottom: 1rem;
text-shadow: 0 2px 8px rgba(0, 0, 0, 0.5);
}
.life-controls {
display: flex;
gap: 1rem;
justify-content: center;
}
.life-btn {
background: var(--bg-card);
border: 2px solid var(--border-color);
color: var(--text-primary);
width: 60px;
height: 60px;
border-radius: 12px;
font-family: 'Cinzel', serif;
font-size: 1.8rem;
font-weight: 600;
cursor: pointer;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
}
.life-btn:hover {
border-color: var(--accent-purple);
background: var(--accent-purple);
color: var(--bg-primary);
transform: scale(1.1);
}
.life-btn:active {
transform: scale(0.95);
}
.commander-damage-section {
border-top: 1px solid var(--border-color);
padding-top: 1.5rem;
}
.section-title {
font-family: 'Cinzel', serif;
font-size: 1.1rem;
color: var(--accent-purple);
margin-bottom: 1rem;
letter-spacing: 0.05em;
text-transform: uppercase;
}
.damage-grid {
display: grid;
gap: 0.75rem;
}
.damage-row {
background: var(--bg-card);
border: 1px solid var(--border-color);
border-radius: 8px;
padding: 0.75rem;
display: flex;
justify-content: space-between;
align-items: center;
transition: all 0.3s ease;
}
.damage-row:hover {
border-color: var(--accent-purple);
background: rgba(139, 92, 246, 0.1);
}
.damage-source {
font-size: 1rem;
color: var(--text-secondary);
}
.damage-controls {
display: flex;
gap: 0.5rem;
align-items: center;
}
.damage-display {
font-family: 'Cinzel', serif;
font-size: 1.5rem;
font-weight: 600;
color: var(--text-primary);
min-width: 40px;
text-align: center;
}
.damage-display.lethal {
color: var(--accent-red);
animation: pulse 1s ease-in-out infinite;
}
.damage-btn {
background: var(--bg-primary);
border: 1px solid var(--border-color);
color: var(--text-primary);
width: 36px;
height: 36px;
border-radius: 6px;
font-size: 1.2rem;
cursor: pointer;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
}
.damage-btn:hover {
border-color: var(--accent-purple);
background: var(--accent-purple);
color: var(--bg-primary);
}
@keyframes fadeInDown {
from {
opacity: 0;
transform: translateY(-30px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes scaleIn {
from {
opacity: 0;
transform: scale(0.9);
}
to {
opacity: 1;
transform: scale(1);
}
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.6; }
}
.hidden {
display: none;
}
.save-indicator {
position: fixed;
bottom: 2rem;
right: 2rem;
background: var(--bg-secondary);
border: 2px solid var(--accent-gold);
border-radius: 8px;
padding: 0.75rem 1.5rem;
font-family: 'Cinzel', serif;
color: var(--accent-gold);
font-size: 0.9rem;
opacity: 0;
transform: translateY(20px);
transition: all 0.3s ease;
pointer-events: none;
z-index: 1000;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.5);
}
.save-indicator.show {
opacity: 1;
transform: translateY(0);
}
@media (max-width: 768px) {
h1 {
font-size: 2.5rem;
}
.players-grid {
grid-template-columns: 1fr;
}
.life-display {
font-size: 3rem;
}
}
</style>
</head>
<body>
<div class="container">
<header>
<h1>Commander</h1>
<div class="subtitle">Life & Damage Tracker</div>
</header>
<div class="setup-section" id="setupSection">
<div class="setup-controls">
<label for="playerCount">Players:</label>
<input type="number" id="playerCount" min="2" max="8" value="4" onchange="updatePlayerNames()">
<label for="startingLife">Starting Life:</label>
<input type="number" id="startingLife" min="1" value="40">
</div>
<div id="playerNamesSection" style="margin-top: 2rem;">
<div class="section-title" style="text-align: center; margin-bottom: 1.5rem;">Player Names</div>
<div id="playerNamesGrid" style="display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 1rem; max-width: 800px; margin: 0 auto 1.5rem;"></div>
</div>
<div style="text-align: center;">
<button class="btn" onclick="startGame()">Begin Battle</button>
</div>
</div>
<div class="hidden" id="gameSection">
<div style="text-align: center; margin-bottom: 2rem;">
<button class="btn btn-secondary" onclick="resetGame()">New Game</button>
</div>
<div class="players-grid" id="playersGrid"></div>
</div>
</div>
<div class="save-indicator" id="saveIndicator">Game Saved</div>
<script>
let gameState = {
players: [],
startingLife: 40
};
let saveTimeout = null;
// Initialize player name inputs on page load
window.onload = function() {
loadGame();
updatePlayerNames();
};
// Auto-save function
function saveGame() {
if (gameState.players.length > 0) {
localStorage.setItem('mtgCommanderGame', JSON.stringify(gameState));
showSaveIndicator();
}
}
// Show save indicator
function showSaveIndicator() {
const indicator = document.getElementById('saveIndicator');
indicator.classList.add('show');
setTimeout(() => {
indicator.classList.remove('show');
}, 2000);
}
// Debounced save - saves 500ms after last change
function debouncedSave() {
clearTimeout(saveTimeout);
saveTimeout = setTimeout(saveGame, 500);
}
// Load game from localStorage
function loadGame() {
const saved = localStorage.getItem('mtgCommanderGame');
if (saved) {
try {
gameState = JSON.parse(saved);
// Show game section if there's a saved game
if (gameState.players.length > 0) {
document.getElementById('setupSection').classList.add('hidden');
document.getElementById('gameSection').classList.remove('hidden');
renderGame();
}
} catch (e) {
console.error('Error loading saved game:', e);
}
}
}
function updatePlayerNames() {
const playerCount = parseInt(document.getElementById('playerCount').value);
const grid = document.getElementById('playerNamesGrid');
grid.innerHTML = '';
for (let i = 0; i < playerCount; i++) {
const wrapper = document.createElement('div');
wrapper.className = 'player-name-input-wrapper';
wrapper.innerHTML = `
<label class="player-name-label">Player ${i + 1}</label>
<input type="text" id="playerName${i}" placeholder="Enter name..." value="Player ${i + 1}">
`;
grid.appendChild(wrapper);
}
}
function startGame() {
const playerCount = parseInt(document.getElementById('playerCount').value);
const startingLife = parseInt(document.getElementById('startingLife').value);
gameState.startingLife = startingLife;
gameState.players = [];
for (let i = 0; i < playerCount; i++) {
const nameInput = document.getElementById(`playerName${i}`);
const playerName = nameInput.value.trim() || `Player ${i + 1}`;
const player = {
id: i,
name: playerName,
life: startingLife,
commanderDamage: {},
commanderDeaths: 0,
eliminated: false
};
// Initialize commander damage tracking
for (let j = 0; j < playerCount; j++) {
if (i !== j) {
player.commanderDamage[j] = 0;
}
}
gameState.players.push(player);
}
document.getElementById('setupSection').classList.add('hidden');
document.getElementById('gameSection').classList.remove('hidden');
renderGame();
saveGame();
}
function renderGame() {
const grid = document.getElementById('playersGrid');
grid.innerHTML = '';
gameState.players.forEach((player, index) => {
const card = document.createElement('div');
card.className = `player-card ${player.eliminated ? 'eliminated' : ''}`;
card.style.animationDelay = `${index * 0.1}s`;
card.innerHTML = `
<div class="player-header">
<div class="player-info">
<div class="player-name">${player.name}</div>
<div class="commander-deaths">
<span>Commander Deaths:</span>
<div class="death-counter">
<button class="death-btn" onclick="changeCommanderDeaths(${player.id}, -1)"></button>
<span class="death-display">${player.commanderDeaths || 0}</span>
<button class="death-btn" onclick="changeCommanderDeaths(${player.id}, 1)">+</button>
</div>
</div>
</div>
<button class="eliminate-btn" onclick="toggleEliminate(${player.id})">
${player.eliminated ? 'Revive' : 'Eliminate'}
</button>
</div>
<div class="life-total">
<div class="life-display">${player.life}</div>
<div class="life-controls">
<button class="life-btn" onclick="changeLife(${player.id}, -5)">-5</button>
<button class="life-btn" onclick="changeLife(${player.id}, -1)">-1</button>
<button class="life-btn" onclick="changeLife(${player.id}, 1)">+1</button>
<button class="life-btn" onclick="changeLife(${player.id}, 5)">+5</button>
</div>
</div>
<div class="commander-damage-section">
<div class="section-title">Commander Damage Taken</div>
<div class="damage-grid">
${renderCommanderDamage(player)}
</div>
</div>
`;
grid.appendChild(card);
});
}
function renderCommanderDamage(player) {
return Object.keys(player.commanderDamage)
.map(sourceId => {
const source = gameState.players[sourceId];
const damage = player.commanderDamage[sourceId];
const isLethal = damage >= 21;
return `
<div class="damage-row">
<span class="damage-source">from ${source.name}</span>
<div class="damage-controls">
<button class="damage-btn" onclick="changeCommanderDamage(${player.id}, ${sourceId}, -1)"></button>
<span class="damage-display ${isLethal ? 'lethal' : ''}">${damage}</span>
<button class="damage-btn" onclick="changeCommanderDamage(${player.id}, ${sourceId}, 1)">+</button>
</div>
</div>
`;
})
.join('');
}
function changeLife(playerId, amount) {
const player = gameState.players[playerId];
if (player.eliminated) return;
player.life = Math.max(0, player.life + amount);
renderGame();
debouncedSave();
}
function changeCommanderDamage(playerId, sourceId, amount) {
const player = gameState.players[playerId];
if (player.eliminated) return;
player.commanderDamage[sourceId] = Math.max(0, player.commanderDamage[sourceId] + amount);
renderGame();
debouncedSave();
}
function changeCommanderDeaths(playerId, amount) {
const player = gameState.players[playerId];
if (player.eliminated) return;
player.commanderDeaths = Math.max(0, (player.commanderDeaths || 0) + amount);
renderGame();
debouncedSave();
}
function toggleEliminate(playerId) {
const player = gameState.players[playerId];
player.eliminated = !player.eliminated;
renderGame();
debouncedSave();
}
function resetGame() {
if (confirm('Are you sure you want to start a new game? Current game will be lost.')) {
localStorage.removeItem('mtgCommanderGame');
document.getElementById('setupSection').classList.remove('hidden');
document.getElementById('gameSection').classList.add('hidden');
gameState = { players: [], startingLife: 40 };
updatePlayerNames();
}
}
</script>
</body>
</html>