Fix: Games and Game page save and navigation.
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@@ -438,7 +438,7 @@ export default class PageMtgGame extends TableBasePage {
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const latestRoundId = PageMtgGame.getLatestRoundId();
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const damageIndex = damageRecords.findIndex(damageRecord => (
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damage[attrRoundId] == latestRoundId
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damageRecord[attrRoundId] == latestRoundId
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&& damageRecord[attrPlayerId] == playerId
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&& damageRecord[attrReceivedFromCommanderPlayerId] == sourceId
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));
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@@ -616,18 +616,18 @@ export default class PageMtgGame extends TableBasePage {
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}
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async saveGame() {
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/*
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const gameState = {
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[flagPlayer]: players
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, [flagRound]: rounds
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, [flagDamage]: damageRecords
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};
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/*
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if (gameState[flagPlayer].length > 0) {
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localStorage.setItem(`mtgGame_${gameId}`, JSON.stringify(gameState));
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PageMtgGame.showSaveIndicator();
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}
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*/
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const comment = 'Save players';
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const comment = 'Save player damage';
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const self = this;
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API.saveGameRoundPlayerDamages(rounds, damageRecords, null, comment)
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.then(data => {
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@@ -17,13 +17,13 @@ export default class PageMtgGames extends TableBasePage {
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this.hookupTcgGames();
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}
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hookupTcgGames() {
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PageMtgGames.initGamesPage();
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this.initGamesPage();
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}
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static initGamesPage() {
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initGamesPage() {
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// Initialize form submission
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const newGameForm = document.getElementById('newGameForm');
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if (newGameForm) {
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newGameForm.addEventListener('submit', PageMtgGames.handleNewGameSubmit);
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newGameForm.addEventListener('submit', this.handleNewGameSubmit.bind(this)); // () => { this.handleNewGameSubmit.bind(this); });
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}
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// Initialize filter form
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@@ -92,7 +92,7 @@ export default class PageMtgGames extends TableBasePage {
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}
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}
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}
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static async handleNewGameSubmit(e) {
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async handleNewGameSubmit(e) {
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e.preventDefault();
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const form = e.target;
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@@ -119,6 +119,7 @@ export default class PageMtgGames extends TableBasePage {
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const games = [gameData];
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const comment = 'Create new game';
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debugger;
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// const self = this;
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API.saveGame(games, form, comment)
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.then(data => {
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if (data[flagStatus] == flagSuccess) {
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@@ -126,7 +127,11 @@ export default class PageMtgGames extends TableBasePage {
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Utils.consoleLogIfNotProductionEnvironment('Records saved!');
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Utils.consoleLogIfNotProductionEnvironment('Data received:', data);
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}
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this.callFilterTableContent(gameData.game_id);
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// this.callFilterTableContent(data[attrGameId]); // gameData.game_id
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const gamePageHash = `${hashPageGame}/${data[attrGameId]}`;
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let filtersJson = {};
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this.leave();
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API.goToHash(gamePageHash, filtersJson);
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}
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else {
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Utils.consoleLogIfNotProductionEnvironment("error: " + data[flagMessage]);
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@@ -144,13 +149,6 @@ export default class PageMtgGames extends TableBasePage {
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});
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}
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callFilterTableContent(gameId) {
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const gamePageHash = `${hashPageGame}/${gameId}`;
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let filtersJson = {};
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Utils.consoleLogIfNotProductionEnvironment("callFilterTableContent");
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this.leave();
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API.goToHash(gamePageHash, filtersJson);
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}
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static handleFilterSubmit(e) {
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// Let the form submit normally - it will reload with query params
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// You can add client-side filtering here if needed
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