Files
minecraft_server_zombie/config/armorpointspp-client.toml
2024-11-28 17:00:03 +00:00

208 lines
7.3 KiB
TOML

[compatibility]
# Hides all compatibility warnings...
#I don't recommend switching this on except for pack authors
# Available: true, false [default: false]
hideCompatWarnings = false
[general]
# Show resistance as border around armor
# Available: true, false [default: true]
showResistance = true
# Show protection as overlay over armor
# Available: true, false [default: true]
showProtection = true
# Show toughness as overlay over armor or its own bar
# Available: true, false [default: true]
enableToughness = true
# Suffix type used for displaying high numeric values
# Available: SI, SCI, GER, ENG [default: SI]
#Allowed Values: SI, SCI, GER, ENG
suffix = "SI"
# Show armor bar when armor is zero
# Available: true, false [default: false]
showArmorWhenZero = false
# Show absorption as border around health
# Available: true, false [default: true]
enableAbsorption = true
# Enable custom armor bar
# Available: true, false [default: true]
enableArmorBar = true
# Show frostbite percentage next to health bar
# Available: true, false [default: true]
showFrostbitePercentage = true
# Determines the side of the toughness bar
# Available: RIGHT, LEFT [default: LEFT]
# Only effective if useToughnessBar is set to true!
#Allowed Values: RIGHT, LEFT
toughnessSide = "LEFT"
# Show absorption as hearts within the health bar
# Available: true, false [default: false]
useAbsorptionOverlay = false
# Always render 10 heart backgrounds, even if max health is lower
# Available: true, false [default: false]
alwaysShow10HeartBGs = false
# Disables all easter eggs, which is sad but some want it
# Available: true, false [default: false]
disableEastereggs = false
# Show armor value text next to armor bar
# Available: true, false [default: true]
showArmorValue = true
# Show toughness bar when toughness is zero
# Available: true, false [default: false]
showToughnessWhenZero = false
#Sets the max number of hearts rendered in the tablist
# Available: 1 ~ 10 [default: 10]
#Range: > 0
maxTablistHeartCount = 10
# Sets the texture sheet used for rendering
# See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information
# Builtin: default, hallow, vanilla [default: default]
textureSheet = "default"
# Hides the armor bar + armor value text regardless of other config optoins
# Available: true, false [default: false]
hideArmorBar = false
# Enable custom tablist health rendering (displaytype health)
# Available: true, false [default: true]
enableTablistHealth = true
# Always render max (configured) heart backgrounds in tablist, even if health is lower
# Available: true, false [default: true]
alwaysShowMaxTablistHearts = true
# Frostbite heart display style (full = vanilla)
# Available: FULL, ICON, OVERLAY [default: ICON]
#Allowed Values: FULL, ICON, OVERLAY
frostbiteStyle = "ICON"
# Determines whether the thoughenss bar should be mirrored
# Available: ALWAYS, NEVER, AUTO [default: AUTO]
# Only effective if useToughnessBar is set to true!
#Allowed Values: ALWAYS, NEVER, AUTO
toughnessMirroring = "AUTO"
# Draw shadows for all rendered texts
# Available: true, false [default: true]
textShadow = true
# Show toughness value text next to toughness bar
# Available: true, false [default: true]
showToughnessValue = true
# Enable custom health bar
# Available: true, false [default: true]
enableHealthBar = true
# Hides the health bar + health value text regardless of other config optoins
# Available: true, false [default: false]
hideHealthBar = false
# Show toughness as it's own bar
# Available: true, false [default: false]
useToughnessBar = false
# Show health value text next to health bar
# Available: true, false [default: true]
showHealthValue = true
[general.debug]
# You don't want this to be on. Believe me
# Available: true, false [default: false]
debug = false
[representative]
# Number of icons to show a resistance of 1
# Available: 0 ~ 10 [default: 2]
#Range: 0.0 ~ 10.0
resistance = 2.0
# Number of icons to show a armor toughness of 1
# Available: 0 ~ 10 [default: 1]
# Note: This ONLY affects toughness overlays and NOT the standalone toughness bar
#Range: 0.0 ~ 10.0
toughness = 1.0
# Number of pixels to show an absorption of 1
# Available: 0 ~ 200 [default: 0.25]
#Range: 0.0 ~ 200.0
absorption = 0.25
# Number of icons to show a protection of 1
# Available: 0 ~ 10 [default: 0.5]
#Range: 0.0 ~ 10.0
protection = 0.5
[textcolors]
# Color when resistance > 5
# Available: 0x000000 ~ 0xffffff [default: 8a0f0f]
resistanceFull = "0x8a0f0f"
# Color of separator
# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
separator = "0x3d3d3d"
# Color when armor = 0
# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
armor0 = "0x3d3d3d"
# Color of absorption
# Available: 0x000000 ~ 0xffffff [default: ffc300]
absorption = "0xffc300"
# Color when fully frozen
# Available: 0x000000 ~ 0xffffff [default: 01bef2]
heartFrostbite = "0x01bef2"
# Color when withered
# Available: 0x000000 ~ 0xffffff [default: 2b2b2b]
heartWither = "0x2b2b2b"
# Color when armor = 25
# Available: 0x000000 ~ 0xffffff [default: ff8811]
armorEQ25 = "0xff8811"
# Color when armor > 25
# Available: 0x000000 ~ 0xffffff [default: ff3311]
armorGT25 = "0xff3311"
# Color when poisoned
# Available: 0x000000 ~ 0xffffff [default: 947818]
heartPoison = "0x947818"
# Color when armor < 25
# Available: 0x000000 ~ 0xffffff [default: 44ff11]
armorLT25 = "0x44ff11"
# Color of toughness
# Available: 0x000000 ~ 0xffffff [default: ff8811]
toughness = "0xff8811"
# Color normal status
# Available: 0x000000 ~ 0xffffff [default: ff1313]
heart = "0xff1313"
[textconfig]
# if enabled, custom Y position of the armor value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
armorValueY = 0.0
# if enabled, custom Y position of the toughness value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
toughnessValueY = 0.0
# Enables custom armor value configuration
# Available: true, false [default: false]
enableArmorValueConfig = false
# Enables custom toughness value configuration
# Available: true, false [default: false]
enableToughnessValueConfig = false
# if enabled, custom alignment of the armor value text
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
armorValueAlignment = "RIGHT"
# if enabled, custom X position of the armor value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
armorValueX = 0.0
# Enables custom health value configuration
# Available: true, false [default: false]
enableHealthValueConfig = false
# if enabled, custom X position of the health value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
healthValueX = 0.0
# if enabled, custom alignment of the toughness value text
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
toughnessValueAlignment = "RIGHT"
# if enabled, custom alignment of the health value text
# Available: LEFT, CENTER, RIGHT [default: RIGHT]
#Allowed Values: LEFT, CENTER, RIGHT
healthValueAlignment = "RIGHT"
# if enabled, custom Y position of the health value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
healthValueY = 0.0
# if enabled, custom X position of the toughness value text
# Available: 0 ~ 32768 [default: 0]
#Range: 0.0 ~ 32768.0
toughnessValueX = 0.0