208 lines
7.3 KiB
TOML
208 lines
7.3 KiB
TOML
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[compatibility]
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# Hides all compatibility warnings...
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#I don't recommend switching this on except for pack authors
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# Available: true, false [default: false]
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hideCompatWarnings = false
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[general]
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# Show resistance as border around armor
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# Available: true, false [default: true]
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showResistance = true
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# Show protection as overlay over armor
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# Available: true, false [default: true]
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showProtection = true
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# Show toughness as overlay over armor or its own bar
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# Available: true, false [default: true]
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enableToughness = true
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# Suffix type used for displaying high numeric values
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# Available: SI, SCI, GER, ENG [default: SI]
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#Allowed Values: SI, SCI, GER, ENG
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suffix = "SI"
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# Show armor bar when armor is zero
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# Available: true, false [default: false]
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showArmorWhenZero = false
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# Show absorption as border around health
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# Available: true, false [default: true]
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enableAbsorption = true
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# Enable custom armor bar
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# Available: true, false [default: true]
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enableArmorBar = true
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# Show frostbite percentage next to health bar
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# Available: true, false [default: true]
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showFrostbitePercentage = true
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# Determines the side of the toughness bar
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# Available: RIGHT, LEFT [default: LEFT]
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# Only effective if useToughnessBar is set to true!
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#Allowed Values: RIGHT, LEFT
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toughnessSide = "LEFT"
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# Show absorption as hearts within the health bar
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# Available: true, false [default: false]
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useAbsorptionOverlay = false
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# Always render 10 heart backgrounds, even if max health is lower
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# Available: true, false [default: false]
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alwaysShow10HeartBGs = false
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# Disables all easter eggs, which is sad but some want it
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# Available: true, false [default: false]
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disableEastereggs = false
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# Show armor value text next to armor bar
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# Available: true, false [default: true]
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showArmorValue = true
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# Show toughness bar when toughness is zero
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# Available: true, false [default: false]
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showToughnessWhenZero = false
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#Sets the max number of hearts rendered in the tablist
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# Available: 1 ~ 10 [default: 10]
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#Range: > 0
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maxTablistHeartCount = 10
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# Sets the texture sheet used for rendering
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# See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information
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# Builtin: default, hallow, vanilla [default: default]
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textureSheet = "default"
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# Hides the armor bar + armor value text regardless of other config optoins
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# Available: true, false [default: false]
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hideArmorBar = false
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# Enable custom tablist health rendering (displaytype health)
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# Available: true, false [default: true]
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enableTablistHealth = true
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# Always render max (configured) heart backgrounds in tablist, even if health is lower
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# Available: true, false [default: true]
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alwaysShowMaxTablistHearts = true
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# Frostbite heart display style (full = vanilla)
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# Available: FULL, ICON, OVERLAY [default: ICON]
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#Allowed Values: FULL, ICON, OVERLAY
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frostbiteStyle = "ICON"
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# Determines whether the thoughenss bar should be mirrored
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# Available: ALWAYS, NEVER, AUTO [default: AUTO]
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# Only effective if useToughnessBar is set to true!
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#Allowed Values: ALWAYS, NEVER, AUTO
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toughnessMirroring = "AUTO"
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# Draw shadows for all rendered texts
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# Available: true, false [default: true]
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textShadow = true
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# Show toughness value text next to toughness bar
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# Available: true, false [default: true]
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showToughnessValue = true
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# Enable custom health bar
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# Available: true, false [default: true]
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enableHealthBar = true
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# Hides the health bar + health value text regardless of other config optoins
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# Available: true, false [default: false]
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hideHealthBar = false
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# Show toughness as it's own bar
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# Available: true, false [default: false]
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useToughnessBar = false
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# Show health value text next to health bar
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# Available: true, false [default: true]
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showHealthValue = true
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[general.debug]
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# You don't want this to be on. Believe me
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# Available: true, false [default: false]
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debug = false
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[representative]
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# Number of icons to show a resistance of 1
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# Available: 0 ~ 10 [default: 2]
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#Range: 0.0 ~ 10.0
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resistance = 2.0
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# Number of icons to show a armor toughness of 1
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# Available: 0 ~ 10 [default: 1]
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# Note: This ONLY affects toughness overlays and NOT the standalone toughness bar
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#Range: 0.0 ~ 10.0
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toughness = 1.0
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# Number of pixels to show an absorption of 1
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# Available: 0 ~ 200 [default: 0.25]
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#Range: 0.0 ~ 200.0
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absorption = 0.25
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# Number of icons to show a protection of 1
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# Available: 0 ~ 10 [default: 0.5]
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#Range: 0.0 ~ 10.0
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protection = 0.5
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[textcolors]
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# Color when resistance > 5
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# Available: 0x000000 ~ 0xffffff [default: 8a0f0f]
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resistanceFull = "0x8a0f0f"
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# Color of separator
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# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
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separator = "0x3d3d3d"
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# Color when armor = 0
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# Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
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armor0 = "0x3d3d3d"
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# Color of absorption
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# Available: 0x000000 ~ 0xffffff [default: ffc300]
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absorption = "0xffc300"
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# Color when fully frozen
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# Available: 0x000000 ~ 0xffffff [default: 01bef2]
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heartFrostbite = "0x01bef2"
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# Color when withered
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# Available: 0x000000 ~ 0xffffff [default: 2b2b2b]
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heartWither = "0x2b2b2b"
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# Color when armor = 25
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# Available: 0x000000 ~ 0xffffff [default: ff8811]
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armorEQ25 = "0xff8811"
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# Color when armor > 25
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# Available: 0x000000 ~ 0xffffff [default: ff3311]
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armorGT25 = "0xff3311"
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# Color when poisoned
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# Available: 0x000000 ~ 0xffffff [default: 947818]
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heartPoison = "0x947818"
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# Color when armor < 25
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# Available: 0x000000 ~ 0xffffff [default: 44ff11]
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armorLT25 = "0x44ff11"
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# Color of toughness
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# Available: 0x000000 ~ 0xffffff [default: ff8811]
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toughness = "0xff8811"
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# Color normal status
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# Available: 0x000000 ~ 0xffffff [default: ff1313]
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heart = "0xff1313"
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[textconfig]
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# if enabled, custom Y position of the armor value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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armorValueY = 0.0
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# if enabled, custom Y position of the toughness value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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toughnessValueY = 0.0
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# Enables custom armor value configuration
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# Available: true, false [default: false]
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enableArmorValueConfig = false
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# Enables custom toughness value configuration
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# Available: true, false [default: false]
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enableToughnessValueConfig = false
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# if enabled, custom alignment of the armor value text
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# Available: LEFT, CENTER, RIGHT [default: RIGHT]
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#Allowed Values: LEFT, CENTER, RIGHT
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armorValueAlignment = "RIGHT"
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# if enabled, custom X position of the armor value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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armorValueX = 0.0
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# Enables custom health value configuration
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# Available: true, false [default: false]
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enableHealthValueConfig = false
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# if enabled, custom X position of the health value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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healthValueX = 0.0
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# if enabled, custom alignment of the toughness value text
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# Available: LEFT, CENTER, RIGHT [default: RIGHT]
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#Allowed Values: LEFT, CENTER, RIGHT
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toughnessValueAlignment = "RIGHT"
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# if enabled, custom alignment of the health value text
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# Available: LEFT, CENTER, RIGHT [default: RIGHT]
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#Allowed Values: LEFT, CENTER, RIGHT
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healthValueAlignment = "RIGHT"
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# if enabled, custom Y position of the health value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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healthValueY = 0.0
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# if enabled, custom X position of the toughness value text
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# Available: 0 ~ 32768 [default: 0]
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#Range: 0.0 ~ 32768.0
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toughnessValueX = 0.0
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