33 lines
1.4 KiB
TOML
33 lines
1.4 KiB
TOML
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[death_penalty]
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#The minimum percentage that diet groups can be reduced to upon death.
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#Range: 0.0 ~ 1.0
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deathPenaltyMin = 0.0
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#The reduction in percentage applied to all diet groups upon death.
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#Range: 0.0 ~ 1.0
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deathPenaltyLoss = 1.0
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#The method to apply for losses due to death penalties.
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#AMOUNT = Reduce by a flat percentage amount
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#PERCENT = Reduce by a percent of the current value
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#RESET = Reset value to defaults
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#Allowed Values: AMOUNT, PERCENT, RESET
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deathPenaltyMethod = "AMOUNT"
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[calculation]
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#The percent reduction in total gain for each diet group consumed at once.
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#Range: 0.0 ~ 1.0
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gainPenaltyPerGroup = 0.15000000596046448
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#The percent reduction in total decay for each diet group decayed at once.
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#Range: 0.0 ~ 1.0
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decayPenaltyPerGroup = 0.15000000596046448
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#List of food quality overrides for diet gain values.
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#Format: "modid:name;quality"
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foodOverrides = ["apocalypsenow:nonalcoholic_beer;2.0","apocalypsenow:beer;2.0","apocalypsenow:whisky;2.0","apocalypsenow:vodka;2.0","apocalypsenow:energy_drink;4.0","apocalypsenow:coke;3.0","apocalypsenow:porpsi;3.0","apocalypsenow:orange_juice;4.0","apocalypsenow:grape_juice;4.0","apocalypsenow:apple_juice;4.0","apocalypsenow:peach_juice;4.0"]
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#Set to true to assign food groups to unclassified items based on its component items
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generateGroupsForEmptyItems = true
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[management]
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#Hide diet food group tooltips on food until player has eaten it at least once.
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hideTooltipsUntilEaten = false
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